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NEW MAJOR UPDATE v1.1.1 | Changelog

We're happy to announce that the v1.1.1 is live on PC!

This update will also be deployed on consoles in the coming weeks.

This new major update includes improved game balancing towards enemies, classes and level design, and bug fixes. To reassure some of you, the purpose wasn't to make the game easier but simply fairer and more balanced, with a hard mode that remains very challenging.



Here's the Patch Note so you can follow along with all the main changes added to Souldiers:

[h3]Quality of life improvements:[/h3]
- Reduced loading times on Retry.
- Added resolution selection options to Options Video menu.
- Added new save statues and checkpoints around the game world.
- On retry, recover HP up to a certain % depending on difficulty (100% in Easy, 50% in Medium and Hard).
- Warm necklace no longer needs to be equipped to give protection from high temperatures, and now has more effects.
- Removed teleporter confinement restriction during the Great Pyramid arc.
- Statue checkpoint menu appears automatically after first activation to avoid confusion.
- Great Pyramid secret spinning doors are now marked in the map when on camera, no need to enter. Visited ones are marked different for extra clarity.
- Marked Great Pyramid's opened globus doors as opened in map.
- Revised some hard-to-do jumps in Sunken Laboratory.
- Mana bar is refilled when getting a skill sphere, so new skills can be tested.
- Readjusted sand platforms in Royal Scorpion combat for clarity.

[h3]Many bug fixes, including:[/h3]
- Bugs leading to soft locks, falling into the void or unfinishable quests.
- Fixed some props/gameplay elements sometimes not appearing.
- Fixed maps from other zones being slightly visible in Great Pyramid and Forest of Fyr.
- Fixed volume of some ambience sounds.
- Fixed Archer Skirmish not working with hidden Nomad Thiefs and Battos.
- Fixed Archer Skirmish arrows sometimes getting stuck forever.
- Fixed Scout Parry stamina cost being way too high.
- Fixed Altera Punisher not detecting the player after retrying.
- Fixed Sunken Laboratory pressure jets not affecting pig bombs.
- Fixed Dark Sword being reachable without the bridge.

[h3]Player class improvements:[/h3]
- Reduced roll cooldown time.
- Increased player stamina regeneration rate.
- Set same initial HP of Archer and Wizard as Scout.
- Reduced mana cost of all classes' skills.
- Easier deflection of blue enemy attacks.
- Adjusted weapons' shard cost.
- Improved healing and mana recovery effects of Health and Restoration potions and Regeneration Vial.
- Improved necklaces' healing properties.
- Increased attack boxes of Scout air attacks.
- Archer arrows do reduced damage instead of missing if hitting far targets, and have bigger attack hitboxes.
- Easier Archer Skirmish attack execution.
- Reduced number of levels for each increase in Archer's number of arrows.
- Increased Archer bow damage.
- Increase Wizard's homing target detection area and damage.
- Increased Wizard mana regeneration rate, and reduced mana cost of detonating clones and Spellweaver attacks.
- Improved area and duration of Wizard 'Vital sproutling' skill.

[h3]Enemy revision:[/h3]
- Major rebalancing of all enemies/bosses stats, revising health, damage, chance of negative effects, damage to shield, loot, elemental weaknesses/strengths and hitboxes for a fairer experience in all difficulty levels.
- Reduced evasive behaviour in flying enemies.
- Increased time between attacks in some enemies.
- Removed invincibility in some enemies, or changed it to elemental resistance.
- General revision of traps (flying darts, electric coils, turrets).
- Repositioned/removed enemies in some conflictive spots.
- Player-tracking turrets in Floating Module don't fire if outside the camera.
- Revised Golems' max projectile distance.
- Increased Enchanter delay between spawning minions, reduced maximum of simultaneous minions.

[h3]Other changes:[/h3]
- Added Traditional Chinese localization.
- Restore health inbetween some multi-stage combats.
- Removed time freeze when effective attacks hit.
- Fire Temple torches don't turn off automatically anymore.
- Enlarged Pig Bomb's contact zone with switches for better feedback.


[h3]Read the full patch note here.
[/h3]

In the meantime, be assured that we're still listening to your feedback and doing everything we can to bring you the best possible experience on Souldiers. We will keep you posted on what happens next!

Thank you for your continuing support.

Adressing the issues



Dear players,

With Souldiers, our goal has always been to offer you a challenging experience. However, through your reviews one thing is clear: a lot of you think the game is unfair in its current state, and not fun to play.

We hear you, loud and clear, and are working together with the developers to incorporate your feedback in a new version of Souldiers.


There are several important changes coming to the game, addressing fairness and balance issues, as well as critical bugs – looking at you corrupted save – and more. While we can’t share a definitive changelog today, rest assured we are 100% committed to bringing you the challenging but fair experience we have always aimed for.

One thing we can promise: by June 23rd, a new version of Souldiers will be deployed on Steam, which will contain as much of the fixes and the changes we can pack into it, to make it a more rewarding game. This version will then be deployed on consoles as well.


In the meantime, in addition to addressing balance, here is a non-exhaustive list of fixes we are already working on and will soon be able to deploy:

- Fix for camera issues that soft locked several parts of the game.
- Adding option for resolution settings.


We would like to thank you for your feedback, and for your continuous support of Souldiers. It means a lot to us and to the team.

D-Day is here! Souldiers is NOW OUT!

Souldiers is OUT NOW on PC and consoles!

[previewyoutube][/previewyoutube]

It was a long journey, but it's a dream come true!



Souldiers leads you to uncover the mysteries surrounding your supposed death and those of your fellow soldiers.

Whether you choose to play the archer, the scout or the caster, your mission is to find their way through the depths of the mystery and locate the Guardian in Terragaya, a world caught between the dead and the living.

With a dash of Souls-like combat and lush pixel art, Souldiers offers an exciting Metroidvania adventure.




We look forward to having your first feedback!

https://store.steampowered.com/app/1419160/Souldiers/

Want to join the Souldiers community?

Check out our social media on the Linktree!

Souldiers releases TOMORROW!

Swordsmen, archers, spellcasters, are you ready? πŸ”₯

ONE MORE DAY before you can play Souldiers!


Add the game to your wishlist to get notified the second it's out:

https://store.steampowered.com/app/1419160/Souldiers/

Want to follow Souldiers on the social media and join the community?
Check out our Linktree!

2 DAYS TO GO BEFORE THE LAUNCH!

2 DAYS TO GO BEFORE THE LAUNCH! 😱


Hyped?

On our side, we must confess that it is a combination of stress, impatience and excitement!

Release date: JUNE 2nd.


Add Souldiers to your wishlist:

https://store.steampowered.com/app/1419160/Souldiers/