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Fraymakers News

Tester Build Update v0.4.19 - Dash Fixes and New Root Menu Buttons!

Highlights

Dash Behavior Fixes

  • Fixed major issue with dash behavior on analog sticks that resulted in a walk coming out when a dash was inputted. Analog dashes now properly have a frame of leeway, so you won’t end up getting stuck in your walk animation due to polling.
  • Fixed a bug that prevented you from dashing while in walk_out.
  • Fixed bug on analog inputs that caused an inconsistency in left vs right input behavior for dashes.
Root Menu

  • Button Graphics Redesigned.
    - It’s now clearer which button is highlighted and buttons have more stylistic flair.
Menus

General

  • Added sound effect for clicking some buttons and toggles.
Controls

  • “Save” button changed to “Rename”.
  • Profile popup alignment adjustments.
Gameplay

  • Removed option to jump straight to the character select screen.
    - Currently, you need to interface with the title screen to load custom content, and if you load straight into the character select screen custom content is not loaded. This feature may be reintroduced later.
Playable Characters

Octodad

  • Stand
    - Corrected palette issue.
  • Side Special
    - Clean sketch added.
    - Knockback cap on auto link increased (50 -> 75).
    - Dust and sparkle effects added.
  • Neutral Special
    - Knockback cap on auto link added (75).
  • Assist Call / Assist Call Air
    - Sprites added.
  • Crouch
    - Realigned sprites.
  • Down Tilt
    - Realigned sprites.
Orcane

  • Side Special
    - Sprites added.
    - Movement physics slightly adjusted (only visual changes, distances are the same).
  • Down Special
    - Reworked bubble behavior. Bubbles spawn every frame for 15 frames total, changed from every 4 frames for 60 frames total. As a result, bubble hitboxes are now out for 55 frames total. Base knockback reduced slightly (50 -> 45).
Fraymakers Character Template v0.1.2 (Download Source | Subscribe)

Up Air

  • Knockback cap on auto link added (75).
Side Special

  • Knockback cap on auto link added (75).
Up Special

  • Knockback cap on auto link added (75).
Parry

  • Visuals updated for parry_success and additional documentation added to parry_in and parry_success.

Tester Build Update v0.4.18 - Bug Fixes, New Sprites and More!

General

Gameplay

  • Shielding now only halves your x speed when used out of dash (previously did it universally).
  • Added optional knockbackCap HitboxStat. Caps the amount of knockback an attack can deal. The default value (-1) will indicate the attack can deal as much knockback as the formula calculates. If the value is >=0, the attack’s knockback will be capped at the given value.
  • Custom stages from the Steam Workshop that reference non-existent music tracks in the local custom content folder (i.e. "local" namespace) will now fail gracefully and allow the match to proceed.
  • Fixed bug that caused thresholds for walk, dash, etc. to not respect the range between the dead zone and stick radius. These thresholds now scale proportionally with the calibration made by the user.
Menus

Title Screen

  • Now displays a “Custom Content Loading…” message when loading custom content on startup.
Controls Menu

  • Now defaults to the active profile of the player who opened the menu.
  • Fixed bug that allowed you to click buttons behind the profiles popup after deleting a profile, causing a softlock.
  • Fixed crash caused by assigning a key in the controls menu as the online lobby timer runs out.
Custom Menu

  • Fixed back button being clickable while reloading custom content.
Playable Characters

CommanderVideo

  • Parry Success
    - Sprite adjusted.
  • Parry Fail
    - Sprites added.
Octodad

  • Heavy Land
    - Sketch added.
  • Neutral Special / Neutral Special Air
    - Sprites added.
  • Side Special Air
    - Sketch updated.
  • Up Special
    - Reworked ledge grabbing functionality. Will now grab the ledge more reliably.
  • Down Special
    - Reworked ledge grabbing functionality. Will now grab the ledge more reliably.
  • Parry Success
    - Corrected animation issue that caused parry to be actionable 10 frames later than it should have been.
Orcane

  • Down Special
    - Droplet and bubbles are now shieldable.
  • Forward Throw / Boosted Forward Throw
    - Sketch updated.
  • Parry Success
    - Corrected animation issue that caused parry to be actionable 10 frames later than it should have been.
    - Sprites added.
  • Assist Call / Assist Call Air
    - Sprites added.
Welltaro

  • Neutral Air
    - Reworked with new concept and animation. The previous version this move was overly centralizing and a bit too straightforward to use, considering the hitboxes circling his entire body. Still a 2-hit combo move, but the hitboxes are much more reigned in with the new animation.
  • Down Air
    - Projectile sized down 25%. Visuals will be adjusted pending testing.
    - Fixed bug that caused it to be usable with exactly 2 ammo, despite costing 3.
Fraymakers Content Exporter Plugin v0.1.3

General

  • Engine version number bump to 0.0.17 (to support centerX/centerY -> offsetX/offsetY camera bg stat migration in latest build, detailed below)
Fraymakers Api Types Plugin v0.1.4

General

  • New HitboxStats field: knockbackCap
  • New Character method: attemptLedgeGrab()
  • Removed unimplemented CState constants
  • Rename stage camera background "centerX" and "centerY" stats fields to "offsetX" and "offsetY" respectively (and they now behave as offsets to center stage instead of absolute positions)

Indie game character filled platform-battler 'Fraymakers' arrives January 18th

After a successful Kickstarter back in 2020, Fraymakers is getting set to hit Early Access on January 18th.

Read the full article here: https://www.gamingonlinux.com/2023/01/indie-game-character-filled-platform-battler-fraymakers-arrives-january-18th

Tester Build Update v0.4.17.1 - Stage Bug Fixes

General

  • Fixed crash caused by random stage selection.
  • Fixed bug preventing custom stage scripts from loading at all, causing a number of bugs and quirks on most custom stages.

Fraymakers Early Access Arrives on January 18th!

Mark your calendars - the official launch date for Fraymakers Early Access is January 18th, 2023!

Thank you all so much for your patience! With the help of our Kickstarter Tester Build group, we're proud to say that Fraymakers is nearly ready for everyone to get their hands on it. We were trying our best to get Early Access ready before the end of 2022, but we ended up not being able to finalize the last few bits of content and optimizations in time. With our time increasingly limited due the holidays and other substantial real-life obligations near the end of the year, we ended up making the tough call to release in January to make sure we’d be able to get everything ready to launch. If you haven’t done so already, please wishlist Fraymakers here on Steam to get notified the second it launches (plus it really helps us out)!

Like we mentioned during our Kickstarter campaign, Fraymakers Early Access will launch with 4 playable characters, 20 assists, 5 stages, rollback netcode and FrayTools. This is just the start of the Fraymakers journey - after the launch, you can look forward to updates from us as we get to work on the next 5 playable characters, 1 DLC character (at least!), 30 assists, 9 stages, modes, and more!

Also, in case you missed it: the final assist that’ll be available at Early Access launch will be revealed at the end of our launch trailer! This will be a new addition that we haven’t announced yet - who do you think it will be?

Stay tuned! We’re looking forward to playing Fraymakers with you soon.

- Team Fray