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Labyrinth City: Pierre the Maze Detective News

Bug fixing: Version 1.0.3 is up!

Hello all!

This end of week and week-end was devoted to fix two important issues: The last achievement, "Unmazed", has been fixed, and the same goes for a design issue in the Docks level that could result in players getting stuck with no way to continue the level. You can see the fixes below:

  • fix "Unmazed" achievement not unlocking;
  • fix a level design soft lock in the Docks level;
  • fix weird behavior with magicians arrows;
  • various fixes.


If after updating to version 1.0.3 (version number appears on the lower right corner of your screen when launching the game), you still encounter any of those bugs, please let us know in the comments here or on our Discord

[h2]Issue Feedback[/h2]
When reporting any issue, please let us know:
  • Your system specs (RAM, CPU, GPU, OS + architecture (32 or 64 bits), and any additional information that you think is relevant)
  • What you were doing when the bug happened (launched a new game, accessing a level already played, etc.)
  • Any other information that you think is relevant


See you soon in Opera City!

Ask Us Anything in preparation! Come ask us questions regarding Labyrinth City!

Hi all!

As you all know (and if you don’t, here is a reminder), the PC version of Labyrinth City: Pierre the Maze Detective released on June 22, and so far, people seem to enjoy the game tremendously!
As we are preparing for the Switch release in the coming weeks and as we see more and more people attracted by the visuals of the game, its charm, and its beautiful music.

For that reason, we are preparing an AMA — Ask Me Anything. We are not 100% certain on the form this AMA will take, but in any case, we would like to ask you if you have any questions you would like to ask us regarding the game, the work, the studio, the cooperation with IC4Design, our favorite food even! Anything that comes to your mind! We’ll collect the questions and answer the most recurring ones, and we’ll make some time to answer the less recurring as well!

So please fire out, write your questions below, and we’ll do our best to answer them satisfyingly!

迷宫大侦探 知识问答

向所有大侦探问好!

欢迎参加本次知识问答活动,活动时间为6月26日-7月2日。本次活动主要为了考察各位对 迷宫大侦探 游戏的了解,大家可以充分在游戏内或者Steam商店主页面找到相关答案。一共有八道题,回答正确4道及以上即可参加本次 迷宫大侦探 抽奖活动。

请各位来这里回答知识问答!

我们会抽取5名玩家各赠送游戏限量帆布袋一个。8题全部答对的朋友有机会获得周边全家福一套!事不宜迟,快来答题!

欢迎加入我们的QQ群(645020246)

Bug fixing: Version 1.0.2 is up!

Hello all!

After another day of fixing, we are happy to give you version 1.0.2! This new version focused mainly on collectibles and their management within the game. You will now be able to reset your progression within the game to find those collectibles again! Or, should you feel so inclined, train yourself for that sweet, sweet speedrun 100% world record! But that's not all that has been fixed, so please find a more complete list here:

  • added a warning validation popup when selecting "new game" in the main menu;
  • you can remove all progress & collectibles by ticking the remove box when selecting "new game" in the main menu (this won't remove unlocked levels);
  • small graphics fixes;
  • improved achievements tracking;
  • fix an issue when navigating too fast within menus;
  • reworked the collection menu readability.


If after updating to version 1.0.2 (version number appears on the lower right corner of your screen when launching the game), you still encounter any of those bugs, please let us know in the comments here or on our Discord

[h2]Issue Feedback[/h2]
When reporting any issue, please let us know:
  • Your system specs (RAM, CPU, GPU, OS + architecture (32 or 64 bits), and any additional information that you think is relevant)
  • What you were doing when the bug happened (launched a new game, accessing a level already played, etc.)
  • Any other information that you think is relevant


See you soon in Opera City!

Bug fixing: Version 1.0.1 is up!

Hello all!

Labyrinth City: Pierre the Maze Detective launched yesterday and we are super happy and proud to see so many of you enjoyed the game so far!

Alas, even after extensive testing (until the very last minute actually), some players have encountered a few bugs that hindered their enjoyment of the game. However, our little hands have been working hard yesterday in order to fix some of the most recurring issues:

  • fix pause screen issues
  • fix grabbing the kite in level 4
  • cinematic videos volume is now linked to SFX volume in options
  • fix an issue where you could stay stuck in a "one way" minion


If after updating to version 1.0.1 (version number appears on the lower right corner of your screen when launching the game), you still encounter any of those bugs, please let us know in the Steam Hub or on our Discord

[h2]Issue Feedback[/h2]
When reporting any issue, please let us know:

  • Your system specs (RAM, CPU, GPU, OS + architecture (32 or 64 bits), and any additional information that you think is relevant)
  • What you were doing when the bug happened (launched a new game, accessing a level already played, etc.)
  • Any other information that you think is relevant


We hope this fixes will help you enjoy your stay in Opera City more!