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Wobbledogs News

V1.05.01 - Hotfixes

Hey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.

Bug fixes:
  • Fix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time.

    The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up.

    This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't.

  • Fixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.

  • The correct text now shows up for fullscreen near death popups while using Automation Options.


Thanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!

-Tom

https://store.steampowered.com/app/1424330/wobbledogs





Automation Options Update v1.05.00



Hello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!

This update brings you a feature that I've been wanting to put into the game for a very long time. I'd originally tried to get this in for the Early Access launch, but it proved too complex and I didn't get time to work on it again until now.

Automation Options:
  • This is a new sub-mode of the main game that you can enable/disable at any point by toggling a new button on the top-right corner of the screen. When turned on, the game enables a whole suite of options aimed at automating aspects of the simulation to turn things into a more passive, screensaver-like experience suitable for chilling out in front of, running on a second monitor, or even streaming.



    All of these options are adjustable, so you have a lot of control over the experience. You can run this mode to have the game mostly play itself, or you can choose to automate nothing except dog poop cleanup. It's up to you!



    The sub-feature I'm most excited about with this new mode is automatic breeding. Automation Options introduces a new breeding system where dogs will automatically lay fertilized eggs that hatch in the pen, letting entire dog lineages progress without ever having to enter Breeding Mode!


Game Adjustments:
  • Petting a cocoon to increase a dog's mutation rate should now have a vastly increased effect. I audited the system and discovered that it was not doing nearly as much as it should have been.


Bug Fixes:
  • Fixed a loading softlock that could occur in the event that your computer's system time got set backwards since the last time you played. This had to do with how the game would search for automated backup save files and would result in an infinite loop of trying to find the oldest file. This could have resulted in rare softlocks for users switching time zones, or during daylight savings switch-overs.
  • Fixed an issue where tutorial prompts would not automatically update when switching the in-game language.
  • Fixed an issue that resulted in the toybox "new item" notification icon not properly displaying/hiding itself when switching save files. This icon should now correctly show and hide itself to match the state of the current file you have open.


And with that, the big news...

The subtitle is true, this update marks the end of active Wobbledogs development and gameplay updates. I'll explain more in a second, but first I just want to say that this is not the end you might imagine! Not only will there still be a few more content packs being released to all of you for free in the future, but there are also a few more exciting things happening behind the scenes with announcements to come!

But it's true that feature work has ended. I've been working on Wobbledogs for a very long time. 7 years, in fact. It released on Early Access 2 years ago, and it's been fully released for over a year. It's been my full time job this entire time outside of a few short breaks and brief side gigs. There is of course more that I could add, but that would be the case even if I worked on this thing for the rest of my life. I'm proud of where the game is at. I love Wobbledogs and I'm beyond happy that I got the opportunity to bring it this far. There were many many points during development where I nearly quit, and where I wasn't sure things would ever come together, but I'm happy I was able to stick with it.

The community that's grown alongside this game has been so wonderful. Putting a cap on development is bittersweet for me because although I'm proud of where the game is at and excited to move onto new things, I also know that many of you will be disappointed. I don't like disappointing people, and it's hard for me to make this decision knowing that I will be. In the end, however, I also recognize that I'm very lucky. To have a community that cares this much is special. I know there are many of you who would excitedly wait for updates for as long as I kept putting them out, and that's not something to take for granted. Your enthusiasm is what's allowed this game to grow.

That said, my time on Wobbledogs is done. It's been great, but I was never going to be able to work on this forever. There are still more games I want to make, and with the support that Wobbledogs has received, I'm lucky enough to be able to keep on making them.

I'll be around for the next few weeks to keep an eye on things and fix any new bugs that might've popped up from this update, but after that it's time for me to relax a little and give myself a very very long vacation :')



Thank you all so much, and I hope you'll all look forward to whatever it is I end up making next!

Keep on wobbling.

-Tom

https://store.steampowered.com/app/1424330/wobbledogs





Wobbledogs Winter Update v1.04.00



Happy holidays, everyone! I come bearing dogs.

New features:
  • When placing objects, you can now rotate them in increments of 45 degrees. I hope this opens up way more pen customization opportunities for everyone!


Game Adjustments:
  • While flying, dogs will sometimes more around horizontally as well. They aren't smart about it (this isn't something they can reliably use in place of walking to get around), but they'll move around more now. Make sure they don't get themselves into trouble (impossible)!




New Content:
  • New suite of seasonal objects! There are a few little gameplay flourishes with these, so have fun!
    • 2 new carpets and one new wallpaper.
    • 3 new foods.
    • 3 new flora.
    • 6 new decorations.
    • A new type of den that can only be constructed out of snow!
  • During the month of December, the game will now increase the drop rate of winter themed capsule decorations.




Bug Fixes:
  • Fixed display issue where if a dog had only boosted flora of a specific type in its gut, the flora view would still list the unboosted version as well.
  • Fixed an issue where placeable object footprint offsets would be incorrect after planting something in placement mode.
  • When you have more than 20 dogs out at one time (via cheats), their guts now generate correctly.
  • Fixed two camera bugs that resulted in being able to view a dog den interior with the normal skybox background, and viewing the pen with the black interior background.


I hope you enjoy! Have a great rest of the year!

https://store.steampowered.com/app/1424330/wobbledogs





Wobbledogs Console Edition Out Now on Nintendo Switch

Hey everybody!

The egg-laying mutts have butt-scooched their mutant jellybodies over to Nintendo Switch!

Take a look below and give a round of a-paws for Wobbledogs Console Edition.

[previewyoutube][/previewyoutube]

[h3]Wobbledogs Console Edition is Out Now on Nintendo Switch[/h3]

Wobbledogs October Update v1.03.00



Happy Haunted Season! I've got some fun new additions to the game for everyone!

New features:
  • By popular demand, you can now pet the robo vacuum.
  • A new UI menu is now accessible from Dog Storage via a little DNA icon that now shows up next to the selected dog's 3D portrait. This screen lets you view a dog's genetics in full detail and compare them across life stages. Because this is new data being saved as of this patch, existing dogs will not have a full history to view (they'll look the same across all prior ages, apart from growing in size), but dogs going forward will save their past genetics as they age up so you can see exactly how they've changed! One thing to note with this feature is that this data will not be captured in dog codes and will not be transferred when you import a dog, as it would inflate the size of dog codes significantly.




New Content:
  • New suite of seasonal objects!
    • 3 new foods are now accessible from the Spooky Food Dispenser (automatically unlocked as long as you have that dispenser unlocked as well).
    • 3 new flora.
    • 9 new decorations.
    • 3 new toys.
  • During the months of October and November the game will now increase the drop rate of spooky themed capsule decorations, and will prioritize spooky themed toys over non-themed toys when digging on a spooky carpet.


New Cheat:
  • There is now a cheat command to adjust the number of max dogs out in the pen at any given time. This is a debug feature and as such may have bugs. It also intentionally does not save/load once you've closed the game. If you set this number too high then your game could chug to a halt and crash so please use it responsibly (or not)!
    • SetDogMax (e.g. SetDogMax 12)




Bug Fixes:
  • Cores should now correctly save their quality when going in/out of storage chests. This will not retroactively apply to cores already in the chest before this version update.
  • Cores in the pen should now correctly show their dog's name when viewed in the storage chest UI.
  • You can no longer manually spawn dog parts as these objects require script support when created and would be broken when spawned in through cheats.
  • Fixed a visual bug where the goal claimed popup would not correctly fade the entire screen on a widescreen monitor.
  • Fixed a soft lock when a dog with a beta head tried to apply the desaturated colors mutation.
  • Fixed a dog migration load softlock in the event that a dog's dom/rec genes tried to migrate while missing properties.


Have a great week and a Happy Halloween!

https://store.steampowered.com/app/1424330/wobbledogs