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Wobbledogs October Update v1.03.00



Happy Haunted Season! I've got some fun new additions to the game for everyone!

New features:
  • By popular demand, you can now pet the robo vacuum.
  • A new UI menu is now accessible from Dog Storage via a little DNA icon that now shows up next to the selected dog's 3D portrait. This screen lets you view a dog's genetics in full detail and compare them across life stages. Because this is new data being saved as of this patch, existing dogs will not have a full history to view (they'll look the same across all prior ages, apart from growing in size), but dogs going forward will save their past genetics as they age up so you can see exactly how they've changed! One thing to note with this feature is that this data will not be captured in dog codes and will not be transferred when you import a dog, as it would inflate the size of dog codes significantly.




New Content:
  • New suite of seasonal objects!
    • 3 new foods are now accessible from the Spooky Food Dispenser (automatically unlocked as long as you have that dispenser unlocked as well).
    • 3 new flora.
    • 9 new decorations.
    • 3 new toys.
  • During the months of October and November the game will now increase the drop rate of spooky themed capsule decorations, and will prioritize spooky themed toys over non-themed toys when digging on a spooky carpet.


New Cheat:
  • There is now a cheat command to adjust the number of max dogs out in the pen at any given time. This is a debug feature and as such may have bugs. It also intentionally does not save/load once you've closed the game. If you set this number too high then your game could chug to a halt and crash so please use it responsibly (or not)!
    • SetDogMax (e.g. SetDogMax 12)




Bug Fixes:
  • Cores should now correctly save their quality when going in/out of storage chests. This will not retroactively apply to cores already in the chest before this version update.
  • Cores in the pen should now correctly show their dog's name when viewed in the storage chest UI.
  • You can no longer manually spawn dog parts as these objects require script support when created and would be broken when spawned in through cheats.
  • Fixed a visual bug where the goal claimed popup would not correctly fade the entire screen on a widescreen monitor.
  • Fixed a soft lock when a dog with a beta head tried to apply the desaturated colors mutation.
  • Fixed a dog migration load softlock in the event that a dog's dom/rec genes tried to migrate while missing properties.


Have a great week and a Happy Halloween!

https://store.steampowered.com/app/1424330/wobbledogs





Patch v1.02.02

Hello, hello! I wanted to address a few bug reports that came in since friday, as well as one or two things I noticed myself. Your bug reports help me a ton so thank you everyone for being diligent!

Bug Fixes:
  • Toys no longer duplicate when falling out of bounds.
  • Dogs will no longer open their eyes in photo mode if they've been closed because you've been petting them.
  • Dog particles will now correctly restore visibility upon exiting photo mode with their toggle set to the off state.
  • The game was incorrectly detecting the location during breeding mode in some instances, mistakenly allowing you to delete breeding dogs. This may have broken before the last major update, but I just noticed it now. I believe it was the result of a race condition that I got lucky with when first implementing the check.

Additionally, I wanted to sign off this little patch with a dog for everyone to import if they want to! This little guy has 2 pairs of back legs, so feel free to introduce them to your gene pool if that's something that the previous update messed up for you. If you'd like a pup with even more legs than this, I'm sure there are plenty of folks in the forums or the game's discord who'd be more than happy to help!



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Have a great week everyone!

-Tom

https://store.steampowered.com/app/1424330/wobbledogs





Patch v1.02.01

Hey! I've got a few quick fixes for some bugs that popped up from this newest patch.

Bug Fixes:
  • There have been scattered reports of the new vacuum object not working for some people. I saw videos where it would move over to a puddle and then rapidly stop/start, and this seemed to happen very consistently to those who encountered it. I tried a lot of different things including getting save files from people affected and wasn't able to reproduce, but I did make some adjustments to the vacuum logic that I feel have a very good chance of fixing this bug. These are only speculative fixes, so please let me know if the vacuum continues to malfunction after this patch and I'll take another look! I'd also like to note that the vacuum will only move to clean up puddles if they exist, and if it can find a valid route over to them, so please make sure it's got room to move if you'd like it to do its job!
  • In the mac version of the game, the dog wing icon in the flora guide somehow got completely unlinked and was showing up as a white square. It should now appear correctly.


I'd also like to explicitly address an issue that many people have been reporting. After this update, lots of people had dogs lose extra pairs of back legs. This is actually the (unintended) result of a bug fix, but let me explain why.

With the newest update since there was a slight genetics change, the game had to go through and update every existing dog's genetic info to conform to the new pattern. It tries its best to keep everything in tact, but in instances where existing genetics had some invalid or buggy sections of their gene (very common with imported dogs since many have hand-edited ancestors, but there have also been in-game bugs in the past that caused issues like this), this genetic updating can sometimes result in slight changes like this. The back legs issue specifically is I believe because of a bug that existed at launch that messed up the back leg number gene for many dogs when upgrading their genetics. This patch fixes that bug, which makes dogs much more stable going forward and should help prevent genetic upgrade issues like this in the future, but does also mean that back leg number got reverted for dogs affected by this issue. The gene should mutate just fine going forward however, and you should definitely be able to get your extra legs back, after which they should be there to stay for good.

I'm very sorry for this unintended adjustment to your dogs, but believe me when I say it's a healthy change in the long run. I wish you all the best of luck on your journeys to re-mutate these missing limbs!

-Tom

https://store.steampowered.com/app/1424330/wobbledogs





Wobbledogs Update V1.02.00



Hey everyone! I've got a fun little update to share!

New features, additions, and content:
  • There's been a little robotic vacuum in the game for a long time, but it never had any functionality associated with it. With this update, the robo vacuum is now a fully featured little object. It'll automatically search out any puddles inside the room it's in to go and clean. An existing in-game goal has been updated to give this object as a reward so that everyone can get one without relying on luck. If you've already completed that goal and claimed the reward, you should be able to claim it again and get a little vacuum of your own as soon as you load up your file.



  • A new wing number mutation has been introduced, so dogs can now have multiple sets of wings!
  • There are now 30 additional dog names in the random dog names pool the game chooses from.
  • There is now a "dog particles" toggle in Photo Mode to let you turn the dog emotional particle effects on/off for pictures.
  • We set them live earlier this week, but you can now earn Wobbledogs-themed Steam trading cards, emoticons, backgrounds, and badges!


Adjustments:
  • Breeding two dogs with empty guts now produces an egg that hatches a dog with zero flora in its gut as well. In the past it would have default flora in this instance.


Bug Fixes:
  • Fixed a bug that let you duplicate toys if you held "shift" while taking them out of the toybox.
  • Dogs with the beta dog head easter egg mutation should no longer break the game when they die.
  • Head-based mutations and achievements now work correctly with dogs that have the beta dog head easter egg mutation.
  • Fixed an additional pupation soft lock.
  • The debug command to disable UI now does so in a way that doesn't turn off the entire UI object and should no longer result in the game logging errors.


Have a great week!

https://store.steampowered.com/app/1424330/wobbledogs





Steam Trading Cards Release

Hello, hello!

Just letting everyone know that Wobbledogs trading cards, profile backgrounds, emoticons, and badges are now available to all!

I hope you enjoy! I think the badges in particular are really fun. Full localization for all of these items will be added later this week, along with another little update for the game itself.

Have a great week!
-Tom

https://store.steampowered.com/app/1424330/wobbledogs