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Hatchwell News

Hatchwell v2.0.0

Hatchwell v2.0.0

Patch Notes and Improvements:
- Added a note of “time moving forward” when before entering dungeon 4 and when taking gems
- Added an indicator on top of optional non-main story NPCs that have a story/errand to ask of you.
- Added ability to change play style (can reduce or turn off enemy respawning, have lesser or more enemy drops chance) when starting a New Game and in Menu Settings for real time change.
- Made the “Save Game” accessible anywhere in the Menu with a dedicated button
- Added Quest log in the menu, it lists available quests at a certain period. Also indicating whether it’s a Normal quest, or a Limited quest.
- Added a way to purchase bombs and keys prior to the final boss, enabling players to complete all the collectibles in the game!
- Reduced the purple balls that shoot at you during the first dungeon boss fight.
- Route Puzzles are now saved in game so you won’t have to re-do them when you go through the dungeon.

Hatchwell v1.4.5.

Hatchwell v1.4.5.

Patch Notes:
- Added a fix to save the Spike room in dungeon 2, so that players won't have to re-do the puzzle again

Hatchwell v1.4.4.

Hatchwell v1.4.4.

Patch Notes:
- Updated trap doors near the mountain when deactivating a magic block
- Fixed Nada triggering a scene at the Fisherman’s house when it shouldn’t yet, making her invisible.
- Fixed the clam issue at the end side cave. Enabling you to walk on entrances they are blocking.
- Fixed doubling Clam enemies in the end side cave
- Fixed eye collision on dungeon 6 boss
- Fixed snake enemy getting trapped in walls

Hatchwell v1.4.3.

Hatchwell v1.4.3.

Patch Notes:
- Fixed dungeon reset trap doors in dungeon 2 when players leave the dungeon.
- Fixed soft lock issue in Mountain cave, when falling into a hole and resetting onto walls
- Fixed dungeon 2 boss music loop despite having finished the dungeon
- Fixed dungeon 2 chickens still showing despite having saved them

Hatchwell v1.4.2.

Hatchwell v1.4.2.

Patch Notes:
- Fixed the error showing up on the Hatchwell sign during the Festival. It happens when the Hide n Seek game is triggered