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Vessels Of Decay News

Updated Playtest build.

Hi!

I've just uploaded a new version for the playtestšŸŽ®

I fixed a lot of the bugs you reported, and also implemented some of the suggestions you had.
To make things easier for those of you who wanted to stream your gameplay, I've added some options to help. The game also autosaves now, so if you should run into a crash bug, you should be able to pick up where you left/crashed off!

So, if you've had any issues and would like to try again, it's go time!

If you want to playtest head over to the main page and press Request Access. The playtest will be open until nov 20. So make sure you don't miss it if you want to play!

šŸ› -Here's a list of all the bug fixes and updates I added-šŸ›

----Bugs šŸ›------------------------------------------------------------------------------
Fixed backtracking in intro leads to wrong room.
Fixed backtracking after first replayed story cutscene leading to softlock.
Removed leftover troll head.
Removed hidden spike traps.
Fixed troll boss attack indicator draging behind.
Fixed special attack sprites carying over from different playthroughs.
Fixed bug where you could run before guiding light

----Feedback implemented šŸ“° ā¤ļø -----------------------------------------------------
Added auto save points and main menu option to start from last save.
Added prompt for throwing attached slimes. (WIP looks bad but is readable)
Moved Z-fighting trees. (Probably more left! Gotta Find ā€˜em all)
Added options.
Added toggle for Windowed mode
Added slider for music/SFX volume.
Added slider for screen shake amount.
Added slider for controller vibration amount.

----Crash bugs šŸ›šŸ’„ šŸš™ ----------------------------------------------------------------
Fixed moving blocks' position saved over different playthroughs bug.
Fixed exp orbs losing light source causing crash.


----Asked for and planned fixes-----------------------------------------------------------
Keyboard rebinding (will add for playtest given time, will be added for full version)

Playtest feedback and bugfixes

It's really nice seeing so many people playtesting Vessels!🄰

I'm currently looking over the feedback and working on bugs that people have found. Some of them were unexpectedšŸ˜…

Come join us for the chance to find some bugs!

✨Press "Request access" on the store page✨

ā­ļøPLAYTEST REGISTRATION OPEN NOWā­ļø

ā­ļøPLAYTEST REGISTRATION OPEN NOWā­ļø

The playtest for Vessels of Decay will be live soon and available for a limited time only! Make sure you register so you don't miss out!

WHEN: SOOOOOON!
WHERE: RIGHT HERE ON STEAM!
HOW: REQUEST ACCESS ON THE STORE PAGE!

✨PLEASE SHARE SO WE CAN GET THE WORD OUT TO ANYONE WHO WOULDN'T WANT TO MISS IT✨

Trolls, Snakes and Boars

Here’s some Wednesday Vod news!

A lot has happened in the weeks since the last update. So I thought I just list some of them below.

• Trolls got a new brighter stone texture.
• Started working on a new area: Shaman’s den.
• 8-Directional sprites for Boros boss fight.
• Added punch and kick animation to Freja.
• New giant snake boss fight.
• A lot lot more which I don’t remember!

I’m currently working on improving some existing boss fights with new moves and animations, as well as a new boss fight which you can take a sneak peek at in the gif below. It’s a giant Lindorm/Lindwyrm, and I’m really liking the progress I’ve made so far! The segmented body is really working better than I expected. Still got a lot of work to do on this one, but for a first concept, I’m really happy with it.

That’s all for now.

Wishing you all a great rest of the week!

Stats and Abilities.

Hi! Hope you all had a great weekend.

The coming week is all about stats and abilities.

At the end of last week, I started to take a hard look at the exp, level, and ability system in-game and thought about what I could do to improve what already was there. And I think I finally have something which I like, and that suits the game. This will require some testing, but as of now, I have divided the abilities into three categories, stats, abilities, and quest abilities. Where stats are your basic speed, damage, stamina, etc.

The Stats tier is currently a list of 19 stats that you can choose to upgrade. Some of these are tied to abilities, but most are purely there for you to customize your character to your wants and needs. You can upgrade these using the stat points you gain after each new level.

The ability tier consists of new attacks and combos which you can unlock using ability point. These are fully optional and are acquired by finding hidden schematics around the world.

And lastly, we have the quest abilities, which are, as the name suggests, abilities used to complete puzzles and defeat enemies significant to completing the story. By following the story, you are guaranteed to gain these abilities.

Personally, I like that there is a divide between stats points and ability points since you don’t need to feel too divided in how you spend your points. But I’d love to hear your initial thoughts on this system!

And as promised, here’s a look at one of the new enemies. Because, really, what’s a game inspired by Scandinavian folklore if it hasn't got a troll?

Wishing you all a good week!