The Fishing Port & Trade Bazaar
Dear Protectors of the Light,
Now that next week’s update moves ever closer, it’s time for our second of three blogs going over its major changes and additions! This time we’re talking buildings and how they help keep your people fed and your vault full of gold.
Let’s dive right in…
Every good game has Fishing in it these days and Age of Darkness: Final Stand is no different! Get a look at the Fishing Port and find out just how much you want it…
[h3]Fish[/h3]
The Fishing Port is a brand-new food gathering building that lets you make good use of the lakes and rivers around your settlement to provide your people with some much-needed Omega 3.
It acts the same as any other resource gathering building in that depending on your placement, you’ll receive a rating of “low”, “decent”, or “bountiful” which dictates how much food your fishermen can haul from the briny deep.
[h3]Gold[/h3]
It’s not just fish that lie in wait in the depths, there’s treasure in those waters too!
Over time, your Fishing Port will spawn nets in the waters surrounding it, and if you’re quick enough you’ll be able to click on them to receive a nice little cash pay-out. Invaluable when you need that little extra push to afford just one more crucial Ballista.
What’s the one building you’ve all been clamouring for since our release? That’s right, the Trade Bazaar! Please hold your applause until the end…
The Trade Bazaar acts as a market for you to generate additional resources, and then gives you the opportunity to buy and sell Wood, Stone and Iron.
With the Trade Bazaar, you can request resources, with each one coming in at a different rate. When they arrive, you can then choose to buy and add them to your own inventory or sell them for a quick profit.
The Bazaar has a cap on how many of each resource can be accrued at one time. Once this cap has been reached, the excess will start to be sold off automatically, generating Gold for you instead.
On top of all that other good stuff, if you place a Training Hall nearby, all troops trained there will be ready 10% faster than usual!

Once again that’s where we’ll leave you. But do come back on Monday for the really exciting stuff… Quality of life and balance changes! See you then.
Now that next week’s update moves ever closer, it’s time for our second of three blogs going over its major changes and additions! This time we’re talking buildings and how they help keep your people fed and your vault full of gold.
Let’s dive right in…
Fishing Port
Every good game has Fishing in it these days and Age of Darkness: Final Stand is no different! Get a look at the Fishing Port and find out just how much you want it…
[h3]Fish[/h3]
The Fishing Port is a brand-new food gathering building that lets you make good use of the lakes and rivers around your settlement to provide your people with some much-needed Omega 3.
It acts the same as any other resource gathering building in that depending on your placement, you’ll receive a rating of “low”, “decent”, or “bountiful” which dictates how much food your fishermen can haul from the briny deep.
[h3]Gold[/h3]
It’s not just fish that lie in wait in the depths, there’s treasure in those waters too!
Over time, your Fishing Port will spawn nets in the waters surrounding it, and if you’re quick enough you’ll be able to click on them to receive a nice little cash pay-out. Invaluable when you need that little extra push to afford just one more crucial Ballista.

Trade Bazaar
What’s the one building you’ve all been clamouring for since our release? That’s right, the Trade Bazaar! Please hold your applause until the end…
The Trade Bazaar acts as a market for you to generate additional resources, and then gives you the opportunity to buy and sell Wood, Stone and Iron.
With the Trade Bazaar, you can request resources, with each one coming in at a different rate. When they arrive, you can then choose to buy and add them to your own inventory or sell them for a quick profit.
The Bazaar has a cap on how many of each resource can be accrued at one time. Once this cap has been reached, the excess will start to be sold off automatically, generating Gold for you instead.
On top of all that other good stuff, if you place a Training Hall nearby, all troops trained there will be ready 10% faster than usual!

Ready for more?
Once again that’s where we’ll leave you. But do come back on Monday for the really exciting stuff… Quality of life and balance changes! See you then.