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Age of Darkness: Final Stand News

Protectors of the Light, we need your help!

[h2]May 23: Thank you so much for all your responses. This survey is now closed, but please feel free to keep posting your suggestions and feedback![/h2]

Dear Protectors of the Light,

Aid us with your thoughts by taking our Player Survey. Your feedback and suggestions will help us to improve and shape Age of Darkness: Final Stand as we journey towards v1.0.

[h2]Take the Player Survey
[/h2]

Let us know what features you’d love to see implemented, as well as what you’d like to see improved!

As always, if you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

[h3]AoD Social Links:[/h3]

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Save 25% during on Age Of Darkness: Final Stand



Protectors of the Light, we have excellent news...

Age Of Darkness: Final Stand is currently 25% off during the Team17 Publisher Sale

Now is your chance to defend humanity's last bastion with this blessed discount!

Till next time Protectors of the Light…

[h3]AoD Social Links:[/h3]

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Team17 Age Of Darkness: Final Stand Factions Livestream!



Protectors of the Light!

The Factions update came out last week and the fine folks at Team17 are going to be showing off the latest changes and additions on their Twitch channel on Tuesday at 16:00 BST!

[h2]Twitch Channel
[/h2]

Go on over, and make your case for why your favorite faction is the best!

Till next time Protectors of the Light…

[h3]AoD Social Links:[/h3]

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Age of Darkness: Final Stand - Content Update v0.6.2



Dear Protectors of the Light,

Together we stand against the Darkness, but individually we have our own strengths and weaknesses, in this exciting update we bring you Factions which will be rallied by our Heroes.
Edwin leads the charge of The Order, Aelis the fearless leader of The Rebellion and Vizargo taking the helm of the shadowy Volatists.

Each Faction will have different starting Units as well as different stats and buffs to play to their unique strengths within the world. To give each Faction a unique look and appearance, Units and Buildings have been given Faction specific signals and colouring. But this is only the beginning of how Factions will look on the journey towards v1.0.

We know our brave defenders of the realm want to know more about the Nightmares they are fighting against, so to aid in the battle the Veil has granted you a blessing! You can select an Enemy to see all their stats along with their unit description to help you strategize on how you tackle them.

As the time passes you will need more valiant fighters to keep the Veil from creeping in, so keep your eyes peeled as this is not the end for what we have planned… new champions will rise.

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Improvements[/h3]
  • New Feature: Factions
  • New Feature: Enemy Select
  • Triage Tent Research cost has been lowered.
  • Triage Tent Rescue Radius has increased.
  • Triage Tent revival speed has increased.
  • Localisation for New Features

[h3]Additional Changes[/h3]
  • Heroless Icon added to save files with the Heroless Hardship applied.
  • Save Files will display ‘Custom’ if saved on a Custom Difficulty.
  • Updated Triage Tent Tutorial to include Hero Revival information.
  • Updated Vizargo’s Veils Claw Description to more accurately depict the ability.
  • .Updated UI hoverbox text for the Training Hall and Siege Factory.
  • Updated the + & - UI in the Resources panel to have a disabled state.
  • Updated the Unlimited Frame Rate option in the Settings menu to be located after 120 FPS.
  • Updated Credits to include T17 QA and Volmi Games.

[h3]Crashes[/h3]
  • Fixed a crash that would occur when pressing ‘F2’ during the loading screen.
  • Fixed a crash that would occur after conquering a Point of Interest.

[h3]Fixes & Changes[/h3]
  • Fixed an issue where the game thinks shift is being held and tries to just queue all of your movements.
  • Fixed an issue where Units could not path correctly around Catapults.
  • Fixed an issue where Attack-Move would not register when clicking on impassable terrain.
  • Fixed an issue where the camera would not focus on a selected Building until you close the popup.
  • Fixed an issue where the title would freeze when pressing F1 or F2.
  • Fixed an issue where Aelis’ guards would not attack enemies.
  • Fixed an issue where Aelis’ guards would jitter after an attack-command move.
  • Fixed an issue where Vizargo’s Impaling Wrath ability would not activate.
  • Fixed an issue where there was a delay in Vizargo responding to move commands.
  • Fixed an issue where Vizargo’s range for Impaling Wrath remains when selecting a Unit after the skill has been selected.
  • Fixed an issue where Bursters were dealing damage outside their AOE radius.
  • Fixed an issue where enemies weren’t being agroed.
  • Fixed an issue where Buildings would need to be double clicked to be selected.
  • Fixed an issue where Units would be Ejected from Towers.
  • Fixed an issue where if trying to build walls on impassable terrain the walls are built on a different area of the map.
  • Fixed an issue where once the Hero has Respawned at a Triage Tent every death afterwards causes them to spawn at the same Tent.
  • Fixed an issue where Units queued in the Triage Tent would not be in the correct order.
  • Fixed an issue where when Units are removed from the Triage Tent their countdown timer remains.
  • Fixed an issue where Unit icons would not show when selected.
  • Fixed a visual issue with Vizargo’s Impaling Wrath FX.
  • Fixed an issue where the Triage Tent Radius would appear white.
  • Fixed an issue where the name of the Save File could not be changed.
  • Fixed an issue where Unit icons in the Triage Tent queue are misaligned.
  • Fixed an issue where when the UI is Set to 125% The Hardship Icons on the Custom Difficulty screen become smaller.
  • Fixed an issue where the Splash Art does not scale correctly in windowed mode.
  • Fixed an issue where the Hero Spawn VO was not playing.
  • Fixed an issue where the incorrect text was appearing in the Emboldened tutorial in Russian.
  • Fixed an issue with text wrapping in the Villagers menu.
  • Fixed an issue where Vizargo's Veiled Coil description was not localised for non-English languages.
  • Fixed an issue where the Hotkey Overrides text for various buildings was not localised for non-English languages.
  • Fixed an issue where the Upkeep text on the Resource hoverbox overlaps the gold icon in German.
  • Fixed an issue where the users could not send through Feedback reports.

[h3]Known Issues[/h3]
A fix for these issues will come in the following Patch Update.
  • Save Files from previous games will not be compatible with this update it is recommended to start a new save file.
  • Several fixes have been made in regards to the units getting stuck. However there may still be edge cases where this is occurring.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

[h3]AoD Social Links:[/h3]

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Unit Movement fixes

Hi everyone,

We know there have been some reported bugs around issuing movement commands for your army and hero lately. We’re working hard to get to the bottom of it so you can go back to slaying nightmares and pushing back The Veil.

How are we investigating the issue?

We’ve used a few different techniques for finding out what’s causing the bug - in particular, reports from players and our QA team have been very helpful for working out what’s going on. For some of the movement issues, getting a save file that has the issue happening in it has also been helpful for being able to investigate what’s happening, as that allows us to step through exactly what’s happening in the code when the issue is occurring. We aren’t able to reliably recreate the bug yet but have some fixes incoming. So a big thank you has to go to the community first and foremost for helping us track down and reproduce the bug.

What have we found so far?

We’ve figured out two different causes of movement issues - one is that sometimes, the game continues to think that the shift key is held while it really isn’t, and so tries to just queue all of your movements instead of doing them immediately. The other was that catapults were sometimes causing issues for navigation for units around them. One difficulty with this sort of bug where we don’t have any clear steps to reproduce it every time is that it’s difficult to know if those are the only causes! But those are the two that we know about.

What are we doing to fix this?

We’ve implemented fixes for movement that will be going out with version 0.6.2 for the two issues with movement that we know about. Catapults have been fixed to no longer cause units near them to have broken pathing. We’ve also added a fix for the issue with the game thinking shift is being held, although this one’s been harder for us to reproduce, which makes it a little harder to be absolutely certain that this fix resolves the issue.

If you’re still having issues on the new patch, here's how you can help with our investigation.

Please message in our Discord and provide the following information!

  • If you were doing anything in particular when the issue started occurring?
  • If pressing shift when the issue is happening causes it to stop?
  • If the issue persists after loading a save, providing the Dev Team with that save file would be incredibly helpful (they can be found in Documents/My Games/AgeOfDarkness/Saves).


As always we’re working diligently to improve the game with every update. Thank you all for being a part of our early access journey so far.

[h3]AoD Social Links:
[/h3]
AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand