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Age of Darkness: Final Stand News

Age of Darkness: Final Stand - Patch Update v0.5.1



Dear Protectors of the Light,

While we work towards our incredibly exciting Content Update coming at the end of the month, we bring you another Patch Update to help keep the Darkness from creeping in.

With the release of the Refined Lumber Yard last month, we have improved the way the Lumber Yard upgrades, so now when upgrading you will be prevented from doing so if it intersects with a Refined Lumber Yard. Along with this we have added all new Units and buildings to the Hot-Key Overrides section so you are able to change the Key Remapping.

We know how much you have loved the Pikeman, but perhaps you don’t want them crying out every time you interact with them, so we have reduced the amount of Audio Bark Lines when commanding your Unit.

As always we aim to eliminate as many bugs as possible, with the most notable being Edwin’s Crackfire not damaging enemies at full range and a fix for our faithful Heroes getting stuck. We have made multiple fixes and improvements to address the readability of Units and UI, as well as Buildings displaying the correct UI and ensuring using the arrows to scroll between buildings will scroll through the same type.

Until next time, start collecting all the Dark Essence you can, fortify your defenses and keep your eye open for teasers around our next Update…

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • The Hot Key Action Button has been brightened to increase readability.
  • Golden Cogs are now disabled and grayed out on Actions that are not currently achievable.
  • Edwin’s passive ability “Enlighten” is more visible on friendly Units.
  • New Units and Buildings have now been added to the Hot-Key Overrides section in Key Remapping.
  • Lowered the Gold upkeep of Fishing Ports.
  • When upgrading the Lumberyard it will now detect if it is going to intersect with a Refined Lumberyard and prevent you from doing so.


[h3]Crashes[/h3]
  • Fixed a crash that could occur when rapidly upgrading the Keep.
  • Fixed a crash that could occur when spamming Crackfire.
  • Fixed a crash when moving a Catapult and changing another Catapult to Siege Mode at the same time.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where Edwin’s Crackfire attack would not correctly deal damage to Enemies at full-range.
  • Fixed an issue where using Edwin’s Crackfire ability would cause him to become stuck.
  • Fixed an issue where using Aelis’ Queens Rage ability would cause her to become stuck.
  • Fixed an issue where certain Hero VFX would not display correctly.
  • Implemented another fix preventing units from getting stuck towards the edge of the Map.
  • Fixed an issue where the Storehouse would display the wrong UI when placed near a Refined Lumberyard.
  • Fixed an issue where the Storehouse would not always increase the amount of wood gathered when placed by a Refined Lumberyard.
  • Fixed an issue on Final Night where the remaining enemies left are replaced with a countdown timer.
  • Fixed an issue where the Death Fog would not deal the correct amount of damage to player units.
  • Fixed an issue where the Left / Right arrows on the Building UI would not move between the same building types.
  • Fixed an issue where the Gold Earnings are not being displayed correctly in the Hover UI for every type of earning.
  • Fixed an issue where the Skill Tree would not accurately display the right number of purchasable skills.
  • Fixed an issue where the player could repair buildings while having the Rusty Tools hardship enabled.
  • Fixed an issue where the Catapults would not exit Siege Mode correctly.
  • Fixed an issue where player units could path around walls on the edge of the map.
  • Fixed an issue where the Dangerously Familiar Hardship had the wrong description.
  • Fixed an issue where the player could not hear Death Night music on Death Night 1.
  • Reduced the frequency of audio barks of Pikemen.
  • Fixed various Localisation Issues related to text wrapping and untranslated text.



Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

---
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view.
If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Age of Darkness: Final Stand - Content Update v0.5.0



Dear Protectors of the Light,

With a new Update, comes a new Player Unit. Introducing the Pikeman, a brand new Melee unit who can pierce up to THREE enemies in front of them. So it’s time to sharpen your weapons and wits and impale as many Nightmares as you can!

We know your Villagers have been under pressure to stockpile as much wood as they can with the limited resources available, to help them out we now have the Refined Lumber Yard. This new upgrade will provide you with extra Resources and an added Construction Speed Buff for surrounding buildings.

Naturally we had to add in something for those who want an extra challenge, included in this Update are TWO new Hardships! Time Waits for No One punishes the player by removing the ability to pause the game in any way and Mortal Coil causes you to suffer an immediate defeat if your Hero dies.

Change your tactics, increase your defenses and resources, but don’t get too overconfident and launch into battle unprepared, because it could lead to your impending doom.

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

See the new trailer for the Pikeman unit here
[previewyoutube][/previewyoutube]
Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • New Player Unit: The Pikeman
  • New Building: The Refined Lumberyard
  • New Hardships: Mortal Coil & Time Waits for No One.
  • Localisation for New Features.


[h3]Additional Changes[/h3]
  • Added additional support for the Hardship Menu to disable certain hardships when others are active and selected.
  • Added support for new Catapult FX on impact of projectiles.
  • Adjusted the Training Hall to display the icon of the unit currently being trained.
  • Adjusted the Grand Bellow Tower to now be researched in the Siege Factory.
  • Adjusted Edwin’s Passive Ability to give other units a chance to avoid Horror upon Edwin reaching Level 6.
  • Added support for if all units in a group selection have a shared ability it should display and be activatable.
  • Increased the point modifier of the “Blessed We Are Not” Malice from 0.1 to 0.2.
  • Additional Localisation added for areas previously missing Localisation. E.g. Hotkey Overrides, Hero Revive, Blessing & Malice descriptions.
  • Added additional Credits for PlaySide, Team17 and VO Talent.
  • Added analytics support for The Pikeman and The Refined Lumberyard.



[h3]Crashes[/h3]
  • Fixed a crash that could occur when closing and re-opening the game too quickly.
  • Fixed a crash that could occur when ordering Aelis to move during Death Nights.
  • Fixed a crash that could occur when too many movement queues are scheduled.
    [8] Fixed a crash when swapping between Siege and Mobile mode with the Siege Catapult.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where enemies would not attack the player if a wall was built between them and an Archer Tower.
  • Fixed an issue where the Fire Sconce & Fire Tower could display Targeting Priority.
  • Fixed an issue where Archers and Arbalests would not scale correctly when Emboldened or when affected by the Fury Skills.
  • Fixed an issue where the player could animation cancel with the Siege Catapult.
  • Fixed an issue where the minimap could be fully displayed when spawning into the game.
  • Fixed an issue where the Crystal Alert would display in the wrong place on the enlarged Minimap.
  • Fixed an issue where Aelis’ Royal Guards would have incorrect animations.
  • Fixed an issue where the radius of Food Huts would appear larger than normal when trying to place a Farm.
  • Fixed an issue where the Siege Factory could display the Impaler as a white cube.
  • Fixed an issue where selecting a difficulty and then swapping to Custom Difficulty selection could disable pausing.
  • Fixed an issue where Archers, Arbalests and Siege Weapons could attack enemies hidden by Darkness.
  • Fixed an issue where Arbalests would respond to orders incorrectly.
  • Fixed an issue where the Terminal Darkness Malice would cause Emboldened Units to lose their “Emboldened” Status.
  • Fixed an issue where Bursters could move forward when exploding.
  • Fixed and added analytics support for: The Catapult, The Pikeman and The Refined Lumberyard.
  • Various Localisation fixes all languages affecting Text Wrapping.


[h3]Known Issues[/h3]
A fix for these issues will come in the following Patch Update.
  • Veil Fog is damaging Units at a slower rate than it should.
  • Pikeman VO plays after every command.
  • Bonus AOE Skill Tree for Siege Weapons does not always apply for Catapults.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

---
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/

Introducing Pikemen

Dear Protectors of the Light,

We hear your calls for more options and units to aid in your fight against the darkness. We bring to you our overly ambitious and enthusiastic Pikeman who are itching to go to war against the Nightmares and show off their skills.

early concept art

When expertly used they can strike safely at nightmares, piercing multiple enemies and pushing them back at once with their spears! With their range, high damage and decent health they are great for dealing with groups or defending against a wave of nightmares. They can even reach while standing behind soldiers and sentinels!




So run to your Training Halls and Research these bad boys, because it’s time to start skewering some Nightmares.



As usual we’ll release the full patch notes alongside the update in the coming days. Until next time!

Save 25% on Age Of Darkness: Final Stand during the Steam Weeklong Deal!



Greetings Protectors of the Light…

We've checked the keep and found Age Of Darkness: Final Stand is currently 25% during a Steam Weeklong deal!

Now is the ultimate time for you to dive in, defend humanity, and experience Age Of Darkness: Final Stand for yourself!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand - Patch v0.4.1



Dear Protectors of the Light,

We loved seeing how excited you all were to start obliterating those pesky nightmares with the new Siege Catapult Unit in our last Content Update.

With that, for this Patch update we focused on Quality of Life improvements for the Siege Catapult so the experience continues to get better and better. We have added extra Visuals around the Unit to clearly depict the min and max projectile range, along with some updated animations to make it behave in a more realistic manner.

You will notice on the Custom Hardship screen, the UI has been updated and is now Dynamic. If you hover over any of the Hardship icons, the description of it will display underneath the bottom row of icons. We have left plenty of space there to add in extra Hardships in the future!

Along with the improvement changes, we have put effort into squashing as many bugs as possible for this Update. There are some known issues which we have listed and aim to address in the V0.5.0 Update.

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • New Dynamic UI for Hardship icons on the Custom Difficulty select screen.
  • Improved the projectile speed for the Siege Catapult.
  • Buffering for Commands implemented when the Siege Catapult moves from Siege to Mobile mode.
  • Improved the Siege Catapult reload Animation.
  • Visual added to show the Range of the Siege Catapult.
  • Corrected the wording and spelling for the 'Resourceful' Blessing description.
  • Localisation improvements for non-English languages.



[h3]Crashes[/h3]
  • Fixed a crash that would occur from using Aelis' Loyal Guards or Eradicate Abilities.
  • Fixed a crash that would occur when building on top of Units on the edge of the Map.
  • Fixed a crash that would occur when ejecting Units from Multiple Towers.
  • Fixed a crash that would occur when two archers are spawned from the same Barracks.
  • Fixed a crash that would occur when using Shift + Command.
  • Fixed a crash that would occur when Arbalests attack.


[h3]Fixes[/h3]
  • Fixed an issue where the Siege Catapults can be moved in Siege mode after auto-attacking enemies.
  • Fixed an issue where the Siege Catapult could be researched without having the Stone Keep Upgrade.
  • Fixed an issue where the Siege Catapult Damage values were not updating correctly when changing modes.
  • Fixed an issue where The Loyal Guards are displayed as Units.
  • Fixed an issue where the Nightmare Fuel Blessing does not fully heal Horrified Units.
  • Fixed an issue where the Day Break Blessing does not apply the correct Emboldened percentage buff to Units.
  • Fixed an issue where the Stalemate timer would not end on the Final Night.
  • Fixed an issue where Enemies are getting stuck during Death Nights.
  • Fixed an issue where the Shift-Right Click Move commands were not functioning.
  • Fixed an issue where Units would not move when commanded.
  • Fixed an issue where Units were not patrolling when using the patrol Group Commands.
  • Fixed an issue where using the Map keyboard shortcut whilst in the Pause menu will toggle the map size.
  • Fixed an issue when using the Next Building buttons, the type of Building that had been selected will change.
  • Fixed an issue where Target Priority was listed as "Attack Command" under the Hotkey Overrides menu.
  • Fixed an issue where the text ‘FPS’ would show next to the Frame Rate value in the Max Frame Rate sub-menu.
  • Fixed an issue where Horrified Units were displaying incorrect debuff Statistic values.
  • Fixed a UI issue where the Unit Movement Speed Statistics were showing a higher value than what has been applied to the Units.
  • Fixed an issue where the heading of the Skill in the Skill Tree would split over two lines.
  • Fixed a UI issue where the Horrified Statistics were not showing the correct value.
  • Fixed an issue where the Siege Factory research overlaps the UI bounds in non-English Languages.
  • Fixed an issue where the Rigged Defences description overlaps the UI bounds on the Blessing menu in some non-English languages
  • Fixed an issue where the Two for One description overlaps the UI bounds on the Blessing menu in some non-English languages.


[h3]Known Issues[/h3]
  • Using the 1600x1000 window mode resolution and than pressing F11 to Full Screen make the bottom side of the UI inaccessible.
  • Terminal Darkness Malice is decreasing Emboldening progress on Units that are already Emboldened.
  • The Last Stand Blessing does not update the Units Statistics UI.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

---
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand