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Age of Darkness: Final Stand News

Age of Darkness: Final Stand - Patch v0.1.3



Dear Protectors of the Light,

Not only are we providing you with one update this week, but we’ve got another hotfix update primed and ready!

It’s been great seeing such positive feedback from our v0.1.2 Patch, but we’ve got another update ready that addresses some bugs and crashes we’ve been monitoring for a while now.

We’ve got a full schedule of bug fixes and content coming out so keep your eyes peeled for more updates on what’s to come soon. As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Improvements[/h3]
  • Archers will now better re-target enemies if their initial target is killed by another player unit.

[h3]Fixes[/h3]
  • Fixed an issue where all player housing buildings could be affected by the Storehouse and provided increased gold payout.
  • Fixed a typo in the Audio Settings, changed “Cinematic Volume” to “Dialogue Volume”.
  • Fixed an issue where certain analytics events wouldn’t fire correctly for players who have opted into gameplay analytics.

[h3]Crashes[/h3]
  • Fixed an issue where fire particle effects would in certain circumstances cause the game to crash.
  • Where possible please ensure all drivers are updated to ensure the best and smoothest performance.


We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

[h2]AoD Social Links:[/h2]

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel


Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view here. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Age of Darkness: Final Stand - Patch v0.1.2



Dear Protectors of the Light,

It’s been over a week since we launched Age of Darkness: Final Stand into early access! It’s flown by for us as we’ve tried to keep up with all your wonderful messages, feedback and reviews and take them all into consideration for the future.

A massive thanks for everyone in the community that has reported bugs and crashes you’ve come across while playing. It helps our team hugely to be able to find and fix them all the faster for the whole community.

For this update, we’ve included fixes for several types of crashes, corrections to UI and widely reported bugs such as units getting stuck at the edge of the map. While we’ve also included several quality of life improvements, such as automatically assigning villagers to a new resource building (such as when upgrading a Farm to a Refined Farm) if you have the villagers available.

Over the past week, members of our community have also raised concerns around data collection that occurs in AoD: Final Stand. We’ve added in the ability for players to be able to Opt-In or Opt-Out from their data being collected by us.

See the full patch list below, of everything that has been fixed or changed in this patch:

[h2]Release Notes[/h2]

[h3]Improvements[/h3]

  • The max number of villagers will now always be assigned to a resource building, when building one or upgrading one (for example, Farms to Refined Farms), if you have the villagers available.
  • Added a new symbol which appears over a resource building, when there are no villagers assigned to it.
  • Added a new symbol which appears over a resource building, when there are less villagers working on it than the max it can have.
  • Walls UI will now show the correct health when compared to the building tooltip.
  • Several UI errors in the settings menu have been corrected.
  • Incorrect building labels and repeated words in the Welcome, Storehouse and Training Hall tutorial messages have been corrected.
  • Spelling error in the Arbalest UI description and in feedback forms corrected.
  • Hazy Skies Hardship description updated to include mention of 50% reduction to ‘Range’ along with ‘Vision’, to accurately communicate its full effects.


[h3]Fixes[/h3]

  • Player units will no longer get stuck near the edge of the map. We’ve addressed several fixes here with additional work on this to be done in coming updates.
  • Players now have the ability to Opt-In or Opt-Out from data collection in-game.
  • A message will either appear when starting the game for the first time, asking if you want to Opt-In or Opt-Out from data collection or it can be accessed via the in-game Settings underneath the “Gameplay Settings” option.
  • Fixed bug where Defeat/Victory screens would sometimes not show the Difficulty Setting/Mode.
  • The purple Horrified effect will no longer stay above units, after they have lost the horrified status.
  • Fixed bug where the sound effects would sometimes not play when Edwin’s Enflame ability was activated.
  • Fixed bug where the sound effects would sometimes not play when pausing the game with Spacebar.
  • Game will now always be paused when accessing the Settings menu.



[h3]Crashes[/h3]

  • Fixed crashes related to the Resource UI when upgrading and keybinding certain buildings.
  • Fixed a crash resulting from a specific audio component.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel


Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view here. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Age Of Darkness: Final Stand is a strategy game that can draw 70,000 units on screen at a time

Read the name "Age Of Darkness: Final Stand." Now go make a cup of tea. By the time the kettle's boiled, can you still remember the name?


It's a shame, because name aside I like everything Age Of Darkness is doing. It's a survival RTS in which you're attempting to reclaim a world from hordes of monsters and a deadly fog, and its art direction is lovely.


Read more

Age of Darkness: Final Stand - Day 1 Hotfix



Dear Protectors of the Light,

Firstly, it’s been inspiring to see so many of you joining us for the launch of Age of Darkness: Final Stand and taking up arms against the Nightmares!

Our team has been overwhelmed by all your wonderful reactions to our Early Access launch. We’ve also been busy keeping up with the bugs you’ve reported to us and finding fixes for them as soon as we can.

We’ve put together a Day 1 patch update for the game, which is now live! This patch addresses a few issues we’ve seen reported already by our community, on the Steam forums and on our Discord server.

We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. While it’s not listed in the patch notes, we’ve been able to fix several crash issues too, thanks to all your reports!

If you come across any bugs or crashes, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Bugs Fixed

-All Storehouses placed around the Keep will no longer increase the Keep’s Gold payout.
-Archers and Arbalests trying to play animations while garrisoned will no longer cause a rare crash.
-You can now double click a tower to select all towers containing the same unit type, regardless of the proximity of other units to the tower.
-Archers garrisoned in Towers will no longer stop gate doors being shut.
-Archers inside the Tower and Braced Tower will now correctly target Nightmares within range.

A quick note on the Storehouses being placed around the keep fix. This was a bug and exploit that went against the balance of the game’s design, hence why it needed to be removed. We hope you enjoyed using it while you could ;)

We’ll be continuing to work on fixes to any bugs and crashes you report to us. Thanks again for taking the time to let us know, it means we can get these patches out much quicker to our awesome community!

Till next time Protectors of the Light…..

---

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel


If you have more questions, we have a handy FAQ we’ve posted on the Steam forums that you can view here. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here and the forums.

You can also chat with our team and ask them questions on our official Discord server here.

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Age of Darkness: Final Stand - Early Access Roadmap

Hello once again, Protectors of the Light!

Now that we've released into Early Access you might be wondering what comes next? Well we'll be bringing new Heroes to defend against the dark, new Nightmares to challenge your resolve, more buildings to preserve the light, and much more...

We're also working on a day one patch that will provide some bug fixes and gameplay tweaks so stay tuned for that!

Take a look at what you can expect from future updates: