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Age of Darkness: Final Stand News

Age of Darkness: Final Stand - Content Update v0.6.0



Dear Protectors of the Light,

The fight against The Veil continues, but along the way the evil has corrupted our most brave and loyal. To aid in your fight, we bring you our newest Hero Vizargo, The Consumed Hand.
On his path to power, Vizargo has been enticed by The Veil and given into temptation by consuming Dark Essence.

Although he may look wicked, he is not irredeemable, the corruption of the Dark Essence has only partially taken over his body which is what grants him with abilities to fight against the Nightmares that no other Hero has.

See the Hero Spotlight trailer for Vizargo here. [previewyoutube][/previewyoutube]
To aid your Units and help them fight alongside your new Hero, you now have a brand new Military Building, the Triage Tent. This Building provides you a chance to revive Units who die within its Radius. Additionally it increases their healing rate while within the Radius, helping you to send them back into the heart of the battle faster. As well as this, if your Hero dies within the Rescue Radius, it will respawn back at the Triage Tent where they died.

In the spirit of keeping you on your toes, we have made some improvements and balancing changes to Arbalests. Their health and damage has been lowered slightly, however they have now been given a unique perk. The Powerful perk increases damage against Crushers, Spitters and Wraiths. Heroes and Impalers have also been granted the Powerful perk to improve their capabilities against their most deadly of foes.

The time is now, Vizargo calls your name and beckons you to his side. Lead your fearless new Hero into the Darkness and clear your lands of the pestilence that plagues it…

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • New Hero: Vizargo, The Consumed Hand.
  • New Building: Triage Tent
  • New Resources & Villagers Panel.
  • New Enemy Damage Multipliers for Heroes.
  • New Enemy Damage Multipliers for Arbalests.
  • New Enemy Damage Multipliers for Impalers.
  • Localisation for New Features.


[h3]Additional Changes[/h3]
  • Stun Durations are now Individual rather than Global.
  • Enemies who are Stunned stop attacking for the duration of the Stun debuff.
  • Increased Pikeman Health.
  • Increased Pikeman Cost.
  • Pikeman no longer needs to be researched.
  • Increased Arbalest Cost.
  • Lowered Arbalest Damage.
  • Lowered Arbalest Health.
  • Lowered Arbalest Movement Speed.
  • Increased Flamer Movement Speed
  • Flamer no longer needs to be researched.
  • Lowered Grand Bellows Damage.
  • Lowered Upkeep on Fishing Port.
  • Added Pikeman to the pool of Units that can spawn from Points of Interest.
  • Triage Tent has been added to the Hotkey Overrides Menu.
  • Added the functionality to Keybind ‘Select All Catapults’ and ‘Select All Pikeman’ under the Units Count Menu .
  • The 'Hotkey Overrides' Ability subsection now dynamically updates for each Hero.
  • Updated the Charge Skill description to more accurately reflect the Skill.
  • Updated the Hold Command description to more accurately reflect the Command.
  • Updated VFX for Points of Interest.
  • Added Vizargo Voice actor and 1518 Studios to Credits.


[h3]Crashes[/h3]
  • Fixed a crash that would occur when inputs were pressed during the loading screen.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where the Player could not sell Buildings when Shift Selecting multiple Buildings of different types.
  • Fixed an issue where Buildings could be repaired using the Repair All Hotkey with Rusty Tools applied.
  • Fixed an issue where the Ballista Tower would fire projectiles while upgrading to the Grand Ballista Tower.
  • Fixed an issue where Enemies were not being stunned by Sentinels on the first hit.
  • Fixed an issue where Catapults would overshoot their target.
  • Fixed an issue where Impalers would do the incorrect amount of Damage to Spitters when Horrified.
  • Fixed an issue where Nightmares are not being aggroed when shot by Towers.
  • Fixed an issue where Dark Essence does not drop from Elite enemies if a Ballista Tower lands the final shot.
  • Fixed an issue where the Hero Select button would overlap with the Hero Description text box if the Ui Scaling is Set to 125%.
  • Fixed an issue where Buildings only show construction progress when filled with Villagers.
  • Fixed an issue where Units do not have flavour text after selecting a Training Hall that is training Unit.
  • Fixed an issue where the Skill Tree notifier would display the incorrect number of Upgrades available.
  • Fixed an issue where the Cursor is not always changing to a Sword when hovering over Enemies close to the edge Vision.
  • Fixed an issue where the resources panel would appear above Houses while building.
  • Fixed an issue where Crawlers could stack on top of each other.
  • Fixed an issue where the Units mesh would overlap.
  • Fixed an issue with the Archers animation when switching between Idle State and Running.
  • Fixed an issue with Edwin’s Animation when switching between Idle State and Attack.
  • Fixed an issue where Crushers could get stuck in between two Animation loops when chasing a Flamer.
  • Fixed an issue where no Death Night music would play when loading into a Save from the previous Version.
  • Fixed an issue where no music would play on Death Night 1.
  • Fixed an issue where the Gatherers text in the Resource Hoverbox was not localised for non-English languages.
  • Fixed an issue where the Tax Earnings text in the Gold Income Hoverbox is cut-off in Russian
  • Fixed an issue where the Dangerously Familiar Hardship description was not localised in non-English languages.
  • Fixed an issue where Autosaves text in the Load Save menu overlaps in French.
  • Fixed an issue where the Return to Menu button from Credits was not localised in non-English languages.
  • Fixed an issue where the Credits title was not localised in multiple non-English languages.
  • Fixed an issue where the Navigate Back button is not localised in multiple non-English languages.
  • Fixed an issue where the Revive button and description are not localised in non-English languages.


[h3]Known Issues[/h3]
A fix for these issues will come in the following Patch Update.
  • Some Save Files from the previous version may not be compatible. When loading in a Save from the previous version, Units you have not researched in the Training Hall may disappear and cannot be Researched or Trained.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Age of Darkness: Final Stand | The Veil's Claw Update Trailer

To aid in your fight, we bring you our newest Hero Vizargo, The Consumed Hand.
On his path to power, Vizargo has been enticed by The Veil and given into temptation by consuming Dark Essence.

The Veil's Claw update is coming soon!

See the teaser trailer here [previewyoutube][/previewyoutube]
Find out more information about Age Of Darkness on our Steam Store page here.

https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand - Patch Update v0.5.1



Dear Protectors of the Light,

While we work towards our incredibly exciting Content Update coming at the end of the month, we bring you another Patch Update to help keep the Darkness from creeping in.

With the release of the Refined Lumber Yard last month, we have improved the way the Lumber Yard upgrades, so now when upgrading you will be prevented from doing so if it intersects with a Refined Lumber Yard. Along with this we have added all new Units and buildings to the Hot-Key Overrides section so you are able to change the Key Remapping.

We know how much you have loved the Pikeman, but perhaps you don’t want them crying out every time you interact with them, so we have reduced the amount of Audio Bark Lines when commanding your Unit.

As always we aim to eliminate as many bugs as possible, with the most notable being Edwin’s Crackfire not damaging enemies at full range and a fix for our faithful Heroes getting stuck. We have made multiple fixes and improvements to address the readability of Units and UI, as well as Buildings displaying the correct UI and ensuring using the arrows to scroll between buildings will scroll through the same type.

Until next time, start collecting all the Dark Essence you can, fortify your defenses and keep your eye open for teasers around our next Update…

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • The Hot Key Action Button has been brightened to increase readability.
  • Golden Cogs are now disabled and grayed out on Actions that are not currently achievable.
  • Edwin’s passive ability “Enlighten” is more visible on friendly Units.
  • New Units and Buildings have now been added to the Hot-Key Overrides section in Key Remapping.
  • Lowered the Gold upkeep of Fishing Ports.
  • When upgrading the Lumberyard it will now detect if it is going to intersect with a Refined Lumberyard and prevent you from doing so.


[h3]Crashes[/h3]
  • Fixed a crash that could occur when rapidly upgrading the Keep.
  • Fixed a crash that could occur when spamming Crackfire.
  • Fixed a crash when moving a Catapult and changing another Catapult to Siege Mode at the same time.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where Edwin’s Crackfire attack would not correctly deal damage to Enemies at full-range.
  • Fixed an issue where using Edwin’s Crackfire ability would cause him to become stuck.
  • Fixed an issue where using Aelis’ Queens Rage ability would cause her to become stuck.
  • Fixed an issue where certain Hero VFX would not display correctly.
  • Implemented another fix preventing units from getting stuck towards the edge of the Map.
  • Fixed an issue where the Storehouse would display the wrong UI when placed near a Refined Lumberyard.
  • Fixed an issue where the Storehouse would not always increase the amount of wood gathered when placed by a Refined Lumberyard.
  • Fixed an issue on Final Night where the remaining enemies left are replaced with a countdown timer.
  • Fixed an issue where the Death Fog would not deal the correct amount of damage to player units.
  • Fixed an issue where the Left / Right arrows on the Building UI would not move between the same building types.
  • Fixed an issue where the Gold Earnings are not being displayed correctly in the Hover UI for every type of earning.
  • Fixed an issue where the Skill Tree would not accurately display the right number of purchasable skills.
  • Fixed an issue where the player could repair buildings while having the Rusty Tools hardship enabled.
  • Fixed an issue where the Catapults would not exit Siege Mode correctly.
  • Fixed an issue where player units could path around walls on the edge of the map.
  • Fixed an issue where the Dangerously Familiar Hardship had the wrong description.
  • Fixed an issue where the player could not hear Death Night music on Death Night 1.
  • Reduced the frequency of audio barks of Pikemen.
  • Fixed various Localisation Issues related to text wrapping and untranslated text.



Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view.
If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Age of Darkness: Final Stand - Content Update v0.5.0



Dear Protectors of the Light,

With a new Update, comes a new Player Unit. Introducing the Pikeman, a brand new Melee unit who can pierce up to THREE enemies in front of them. So it’s time to sharpen your weapons and wits and impale as many Nightmares as you can!

We know your Villagers have been under pressure to stockpile as much wood as they can with the limited resources available, to help them out we now have the Refined Lumber Yard. This new upgrade will provide you with extra Resources and an added Construction Speed Buff for surrounding buildings.

Naturally we had to add in something for those who want an extra challenge, included in this Update are TWO new Hardships! Time Waits for No One punishes the player by removing the ability to pause the game in any way and Mortal Coil causes you to suffer an immediate defeat if your Hero dies.

Change your tactics, increase your defenses and resources, but don’t get too overconfident and launch into battle unprepared, because it could lead to your impending doom.

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

See the new trailer for the Pikeman unit here
[previewyoutube][/previewyoutube]
Check out the full patch notes below:

[h2]Release Notes[/h2]


[h3]Improvements[/h3]
  • New Player Unit: The Pikeman
  • New Building: The Refined Lumberyard
  • New Hardships: Mortal Coil & Time Waits for No One.
  • Localisation for New Features.


[h3]Additional Changes[/h3]
  • Added additional support for the Hardship Menu to disable certain hardships when others are active and selected.
  • Added support for new Catapult FX on impact of projectiles.
  • Adjusted the Training Hall to display the icon of the unit currently being trained.
  • Adjusted the Grand Bellow Tower to now be researched in the Siege Factory.
  • Adjusted Edwin’s Passive Ability to give other units a chance to avoid Horror upon Edwin reaching Level 6.
  • Added support for if all units in a group selection have a shared ability it should display and be activatable.
  • Increased the point modifier of the “Blessed We Are Not” Malice from 0.1 to 0.2.
  • Additional Localisation added for areas previously missing Localisation. E.g. Hotkey Overrides, Hero Revive, Blessing & Malice descriptions.
  • Added additional Credits for PlaySide, Team17 and VO Talent.
  • Added analytics support for The Pikeman and The Refined Lumberyard.



[h3]Crashes[/h3]
  • Fixed a crash that could occur when closing and re-opening the game too quickly.
  • Fixed a crash that could occur when ordering Aelis to move during Death Nights.
  • Fixed a crash that could occur when too many movement queues are scheduled.
    [8] Fixed a crash when swapping between Siege and Mobile mode with the Siege Catapult.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where enemies would not attack the player if a wall was built between them and an Archer Tower.
  • Fixed an issue where the Fire Sconce & Fire Tower could display Targeting Priority.
  • Fixed an issue where Archers and Arbalests would not scale correctly when Emboldened or when affected by the Fury Skills.
  • Fixed an issue where the player could animation cancel with the Siege Catapult.
  • Fixed an issue where the minimap could be fully displayed when spawning into the game.
  • Fixed an issue where the Crystal Alert would display in the wrong place on the enlarged Minimap.
  • Fixed an issue where Aelis’ Royal Guards would have incorrect animations.
  • Fixed an issue where the radius of Food Huts would appear larger than normal when trying to place a Farm.
  • Fixed an issue where the Siege Factory could display the Impaler as a white cube.
  • Fixed an issue where selecting a difficulty and then swapping to Custom Difficulty selection could disable pausing.
  • Fixed an issue where Archers, Arbalests and Siege Weapons could attack enemies hidden by Darkness.
  • Fixed an issue where Arbalests would respond to orders incorrectly.
  • Fixed an issue where the Terminal Darkness Malice would cause Emboldened Units to lose their “Emboldened” Status.
  • Fixed an issue where Bursters could move forward when exploding.
  • Fixed and added analytics support for: The Catapult, The Pikeman and The Refined Lumberyard.
  • Various Localisation fixes all languages affecting Text Wrapping.


[h3]Known Issues[/h3]
A fix for these issues will come in the following Patch Update.
  • Veil Fog is damaging Units at a slower rate than it should.
  • Pikeman VO plays after every command.
  • Bonus AOE Skill Tree for Siege Weapons does not always apply for Catapults.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

---
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/

Introducing Pikemen

Dear Protectors of the Light,

We hear your calls for more options and units to aid in your fight against the darkness. We bring to you our overly ambitious and enthusiastic Pikeman who are itching to go to war against the Nightmares and show off their skills.

early concept art

When expertly used they can strike safely at nightmares, piercing multiple enemies and pushing them back at once with their spears! With their range, high damage and decent health they are great for dealing with groups or defending against a wave of nightmares. They can even reach while standing behind soldiers and sentinels!




So run to your Training Halls and Research these bad boys, because it’s time to start skewering some Nightmares.



As usual we’ll release the full patch notes alongside the update in the coming days. Until next time!