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Age of Darkness: Final Stand News

Age of Darkness: Final Stand - Content Update v0.2.0

Dear Protectors of the Light,

The time has finally come, Aelis, The Queen of Nothing has revealed herself and she’s ready to fight back the Darkness. We’ve got our first major Content Update now available for you to play! This is the largest update for Age of Darkness to date, and includes several brand new features, a whole host of Quality of Life improvements and plenty of new bug fixes for you to enjoy!

Please be aware that some current save files may not work as intended on the new version, so we recommend that you start a new save file with v0.2.0.

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Improvements[/h3]
  • New Hero: Aelis, The Queen of Nothing.
  • New First Pass on Languages: Chinese, French, German, Russian and Polish.
  • New Simplified Chinese Game Logo - available on your next restart after swapping to the Simplified Chinese Language setting.
  • New Building: Trade Bazaar.
  • New Building: Fishing Port.
  • Various Crash fixes.
  • Updated Farm Crop visuals.
  • Setting to enable/disable the Crop Fields from being displayed around Food Resource Gatherers.
  • Food Gatherer resources are green when Highlighted.
  • Updated Storehouse description.
  • Increased the Max Hero Level from 5 to 10.
  • Ability to click and drag while placing buildings to automatically place multiple buildings.
  • Ability to move between buildings by using new UI arrows.
  • Ability to upgrade multiple buildings at once in the same selection, even if there are some in the selection that cannot be upgraded.
  • Improved Resource Tick UI to show when the next resource is coming in.
  • Ability to Ctrl + Shift to deselect.


[h3]Fixes[/h3]
  • Fixed an issue where the Vision remained after a Building has been Destroyed or Sold.
  • Fixed an issue where the Barrack UI appears on the Fire Sconce.
  • Fixed an issue where the Farm Crop Fields do not display the correct colour Wheat.
  • Fixed an Issue where the Horror debuff is not removed from affected Units.
  • Fixed an issue where Player cannot highlight more than 32 farms.
  • Fixed an issue where the Player is able to Pause the game on Nightmare when playing on Custom Difficulty.
  • Fixed an issue where the Economy Drought Malice is not disappearing after the Death Night.
  • Fixed an issue where the Vision remained after a Unit had died.
  • Fixed an issue where the Player is able to Build too close to the Fissure.
  • Fixed an issue where the player’s HUD would disappear when loading a save from before v0.2.0
  • Fixed an issue where the HP UI would display as “Base HP (+ Level Up HP)” rather than one number.
  • Various UI & Localisation fixes.
  • Various bug fixes related to the Fishing Port and Trade Bazaar.
  • Various bug fixes for Aelis and her Loyal Guards.


[h3]Known Issues[/h3]

Below you’ll find some issues that we’re aware of, and are working on fixes for. We’re hoping to have a hotfix for these by next week so sit tight!

  • In some cases there players may experience a crash when using Aelis’ Eradicate ability at Level 10.
  • Occasionally the Fishing Lodge will display a “!” above buildings despite there not being any Fishing Nets to collect.
  • The Fishing Port can be built too far inland.
  • The Budget Carpenter Blessing will require you to have more resources than you need before you’re able to build Building Upgrades.
  • Some Localisation is missing and will be added in future patches.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…
AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

Quality of Life & Farm Visuals

Dear Protectors of the light,

This is it, our final blog detailing the features and major improvements coming with The Queen’s Fury update. In today’s edition, we’re talking quality of life and implementing some of your most requested improvements!

So without further ado, let’s talk selection and construction:

[h2]Quality of Life[/h2]
We’ve made a number of quality of Life improvements to help keep the darkness at bay:

  • As a request often made by our community, you now have the ability to deselect units using ctrl + shift and clicking or using the selection box, this will aid in the ability to remove units from a select group if, for example, they have been selected by mistake.

  • Building selection and construction has been a large focus for quality of Life changes.
    You can now use Alt + Double Click to select buildings of the same type but different tiers, for example players can select the Dwelling and a House at the same time.

  • The changes to how buildings can be selected will go hand in hand with you being able to upgrade multiple buildings at once, even if non upgradable buildings are in the selection, or if you have selected more buildings than you can afford to upgrade. This will help make sure that upgrades are as painless as possible.

  • You can now also move between buildings of the same type in the Action Menu. There is now a left/right icon on a building, which will allow you to scroll between every building of that type on the map.

  • With Farms being one of the most essential buildings, we’ve ensured that if you have 32 or more farms, they will all be Highlighted when Selecting All.

  • The Individual Resource Tick rates have had a UI update to help visualise the amount of resources coming in. As you build Farms & Quarries, in the Economy Window in the bottom right there will be a bar displayed underneath the max resource count showing when the next resource is coming in, rather than needing to hover over the building itself. This should help during those moments where you need to wait for a specific resource so the Nightmares don’t chew your face off.

  • For those who seek an extra challenge, You can now disable the pause menu when the game loses focus in the Gameplay Settings.


[h2]Farm Visual improvements[/h2]


To make everything seem just that little bit prettier, Food Gathering buildings will spawn crop fields surrounding the building showing that this is where your food grows. These changes should help you to see the status of food production at a glance.

As the Food Gathering buildings produce more food depending on the amount of tiles they are placed on, when you then build within the Food Gatherer’s radius, you will see your crops gradually wither and change colour. This will let you know that your Gatherers are not producing optimal food gain due to buildings within the food radius.

The crops themselves will appear visually different as well depending on the overall status of the Building Placement. Bountiful, Good, and Poor will all be represented differently. Using the Farm as an example, you should notice that the more food you are producing, the wheat crops surrounding the Farm will grow more plentiful and have a much brighter colour compared to a Farm that has a Poor food production.

These crops are purely visual and should have no impact on units and enemies wandering through them.

[h2]The Queen’s Fury[/h2]
And that’s your lot for this update! There will of course be the usual cohort of fixes and improvements, but we wanted to make sure you know about all the big ticket items ahead of time. You can look forward to trying out our new hero, Aelis, as well as the new buildings when we drop the update on Wednesday!

The Fishing Port & Trade Bazaar

Dear Protectors of the Light,

Now that next week’s update moves ever closer, it’s time for our second of three blogs going over its major changes and additions! This time we’re talking buildings and how they help keep your people fed and your vault full of gold.

Let’s dive right in…

Fishing Port


Every good game has Fishing in it these days and Age of Darkness: Final Stand is no different! Get a look at the Fishing Port and find out just how much you want it…

[h3]Fish[/h3]
The Fishing Port is a brand-new food gathering building that lets you make good use of the lakes and rivers around your settlement to provide your people with some much-needed Omega 3.

It acts the same as any other resource gathering building in that depending on your placement, you’ll receive a rating of “low”, “decent”, or “bountiful” which dictates how much food your fishermen can haul from the briny deep.

[h3]Gold[/h3]
It’s not just fish that lie in wait in the depths, there’s treasure in those waters too!

Over time, your Fishing Port will spawn nets in the waters surrounding it, and if you’re quick enough you’ll be able to click on them to receive a nice little cash pay-out. Invaluable when you need that little extra push to afford just one more crucial Ballista.

Trade Bazaar


What’s the one building you’ve all been clamouring for since our release? That’s right, the Trade Bazaar! Please hold your applause until the end…
The Trade Bazaar acts as a market for you to generate additional resources, and then gives you the opportunity to buy and sell Wood, Stone and Iron.

With the Trade Bazaar, you can request resources, with each one coming in at a different rate. When they arrive, you can then choose to buy and add them to your own inventory or sell them for a quick profit.

The Bazaar has a cap on how many of each resource can be accrued at one time. Once this cap has been reached, the excess will start to be sold off automatically, generating Gold for you instead.
On top of all that other good stuff, if you place a Training Hall nearby, all troops trained there will be ready 10% faster than usual!



Ready for more?

Once again that’s where we’ll leave you. But do come back on Monday for the really exciting stuff… Quality of life and balance changes! See you then.

Aelis Syren, The Queen of Nothing

Dear protectors of the light,

With our first major update coming next week, we thought you might want to know what’s coming with it, so this is the first of three blogs we’ve written to let you know exactly what to expect when you get your hands on our latest update!

Now, let me introduce you to Aelis Syren, The Queen of Nothing…



Who is she?


Aelis was the prodigal daughter of the late Syren Monarchy. As the youngest of her siblings, Aelis was never intended for the throne, instead choosing to train with the Royal Guard under Knight Everard at a young age.

Before she had a chance to flourish, The Alderin Empire took advantage of the chaos of the Nightmare threat and slaughtered her family, usurping the throne from her father. With the help of allies of her family, Aelis fled the kingdom and blended into the ranks of the common rebellion militia whilst keeping her identity hidden.

With her unique experiences and extensive military knowledge, she quickly rose through the ranks where she eventually assembled her own small army. Borne through her newfound confidence and comrades, Aelis was revealed as the daughter of the now destroyed monarchy and was thus named "The Queen of Nothing".

With vengeance in her heart, Aelis turned her sights to the place which she once came. Viewing the constant struggle for power, she saw the perfect opportunity to return, with the rebellion militia at her side she patiently waits for the moment to swoop in and stake her claim for the kingdom…

Abilites


[h3]Queen’s Rage[/h3]
Using the Queen’s Rage ability - Aelis casts an Area of Effect buff to units granting them with increased attack speed, at the cost of their health. Additionally, any unit that is killed whilst under this effect will restore a small percent of Aelis’ health.



[h3]Loyal Command[/h3]
Aelis can summon 1 guard at a time, up to 2 Loyal Guards. As she levels up the limit of guards increases to a maximum of 5. These Guards will rally around Aelis, protecting her in formation and move to her position should she stray out of their line of sight.

[h3]Eradicate[/h3]
Utilising the Eradicate ability, Aelis will instantly summon the max number of guards she can, gaining an extra 30% melee damage, an extra 30% attack range, an increase to movement speed and add an extra 25% stun chance for both Aelis and her Loyal Guard’s attacks.

Timing the use of this ability at the right moment may mean the difference between life or death during a Death Night.




What’s next?


That’s all you get for today but join us again on Saturday for a little peek into the new buildings that are on the way. Don’t go fishing for clues, it’d be bazaar if we told you too much now…

Age of Darkness: Final Stand - Patch v0.1.5



Dear Protectors of the Light,

We've prioritised bug fixes and stability along with a few gameplay improvements with this update, all in preparation for our first major Content Update - v0.2.0 - which is coming very soon. As we're constantly iterating and looking to deliver the best experience for our players we know that this v0.1.5 Update will address some of your concerns and smooth out the gameplay experience even further.

As the v0.2.0 Update will be our largest update to-date this may mean that some of your current save data may not be compatible post-update, while we're always doing our best to reduce this from occurring - we'll be sure to give you plenty of notice before the update goes live to finish up your Survival Matches!

So keep your eyes peeled on our Discord and Socials!

As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Improvements[/h3]
  • Crushers now have selection priority to make them easier to target in large swarms.
  • Rally points cannot be set to the tower that the units occupy to ensure they can be ejected.
  • The game will now pause if focus is lost.

[h3]Fixes[/h3]
  • Fixed an issue where the Death Night Momentum doesn't show all of the active fissures.
  • Fixed an issue where the Death Night would end while enemy swarms are still attacking.
  • Fixed an issue where the House Gold Income and Population count would show the incorrect amount of earnings on the Build Menu.
  • Fixed an issue where the Ballista Tower stats differed in the Build Menu from the stats on the Unit.
  • Fixed an issue where the Ballista's would not target enemy units at the edge of their Vision Radius.
  • Fixed an issue where stunned units were no longer stunned after saving and reloading the game.
  • Fixed an issue where Edwin would not fully heal when levelled up.
  • Fixed an issue where when loading in a save on the Final Death Night the countdown and day counter would disappear.
  • Fixed an issue where Horrified Units would gain additional damage and move speed after removing the horror status effect.
  • Fixed an issue where Edwin’s Enflame ability would not causing damage to enemy units.
  • Fixed an issue where the Countdown Timer would not start leading to a Death Night.
  • Fixed an issue where the text hover box for the Skill Tree would appear in the wrong position.
  • Fixed an issue where Horrirfied Units would have the incorrect amount of damage applied to them.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…
AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand