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Age of Darkness: Final Stand News

Age of Darkness: Final Stand – v0.12.0 Update – Out Now!



Protectors of the Light,

We are excited to release the latest update to Age of Darkness: Final Stand - Seeds of Darkness. (v0.12.0).

Seeds of Darkness is one of three Survival focussed content updates planned over the coming months, with future updates focusing on balance changes, introducing the Order Knight to Survival mode, and new Blessings, Hardships, and Malices. Please check out the key improvements and a list of full patch notes below.

[h3]Map Seeds[/h3]
The introduction of Map Seeds allows players to generate and regenerate specific maps using unique identifiers. Players can generate their own custom game, and replay an identical map with a different faction or hero. The map seed code also allows players to share their unique code with friends, in order to play through an identical map and settings. (Important to note - the corrupted crystal location changes every run).

We will also introduce a weekly seed that everyone can play and compete against others in the community! If you like a challenge, we’ll be running competitions within Discord via a custom map seed, so keep your eyes peeled for the challenges as we have a stack of prizes to giveaway.

[previewyoutube][/previewyoutube]

[h3]Achievements[/h3]
Seeds of Darkness also bring Achievements to the world of Erodar for the first time. We've added a variety of challenges across different levels to test your skills and reward your accomplishments. A couple of our favourites include:
  • Veil Champion I - Kill an Elite Nightmare in a game of Survival
  • Here Comes the Money - Collect 4,500,000 Gold
  • Nightmare King - Beat Survival on Nightmare difficulty
  • Lash Out - Destroy all Dark Crystals early in a game of Survival


[h3]Accessibility[/h3]
Age of Darkness: Final Stand now offers enhanced accessibility, with new features including colour blind modes, warnings for destructive actions, increased customisable to difficulty settings, options to disable camera shake, disable Survival camera hijacking, as well as the ability to choose text colours for subtitles and dialogue, catering to a wider range of players' needs and preferences.

These additions aim to make the Age of Darkness: Final Stand experience more inclusive, accommodating, and customisable for all of our players, including those with diverse abilities and preferences.



We are always looking for opportunities to help players dive deeper into the world of Erodar. Seeds of Darkness includes an update to the World Map, allowing players to uncover more about the lore and history of Erodar as they progress through each Mission location in our Campaign.

[previewyoutube][/previewyoutube]

You can check out the full patch notes below:

[h3]Release Notes[/h3]

[h4]Features[/h4]

Map Seeds
  • Custom Map Seeds
  • Weekly Map Seeds

Achievements
  • 73 Achievements

World Map Locations
  • 11 World Map Locations Lore

Animation Update
  • Hector
  • Archer

Accessibilities
  • Colour Blind Modes
  • Mass Building Sell Confirmation
  • Split Custom Difficulties
  • Disable Camera Shake
  • Disable Camera Transitions in Survival (During Death Nights and Final Stand)
  • Disable Edge Camera Panning
  • Text Colour Choice for Subtitles and Dialogue


Update Weaken to be a percentage reduction instead of on/off - now 70%

Repair now replenishes Armour on Buildings

[h4]Crashes[/h4]
  • Fixed a low occurring crash when pressing the respawn Hero button.
  • Fixed a crash that could occur when placing Light Towers to uncover the Veil during the Final Stand.
  • Fixed a crash that occurred when using formation commends off the side of the map.
  • Fixed a crash that occurred when closing or exiting the game.
  • Fixed a few edge case issues that caused crashes when accessing out of bounds memory

[h4]Performance Improvements[/h4]
  • Improved the performance during Death Nights and Final Stand
  • Improved performance while in the Build Planning mode
  • Fixed an issue that caused performance issues when placing multiple buildings at once.

[h4]Fixes & Changes[/h4]
  • Fixed an issue where the Hero would be teleported through environmental terrain after being revived.
  • Fixed an issue that caused the momentum and speed of units to be slower when giving move commands in quick succession.
  • Fixed an issue where Edwins Flame Shield ability played the incorrect animation track when activating the ability.
  • Fixed an issue where Edwins crackfire VFX could display on auto attacks or other ability casts.
  • Fixed an issue where the default hotkey T now opens the Skill Tree instead of the Resource & Villagers panel.
  • Fixed an issue where the Grand Bellow Tower triggered its attack on enemies outside of its attack range.
  • Fixed an issue where Cyrus’ abilities did not have any range spell indicators.
  • Fixed an issue where the Dark Crystals would not display their Health bar on mouseover.

[h4]Known Issues[/h4]
  • There is a known issue that could occur when alt-tabbing, the Alt key can lock causing unexpected behaviour which requires pressing the Alt key a second time to return to original state.
  • There is a known issue where during a Death Night if Nightmares encounter a blockade over a period of time Nightmare stacking could occur
  • Observe an issue where Aurelia’s Crimson Lightning has performance issues when cast in a high-density enemy area.
  • Observed issues with our pathfinding system on local unit avoidance and fog avoidance.
  • There is a known issue that could occur when alt tabbing the alt can can simulate being held down. To remove this bug simply press alt when resuming gameplay.
  • Observed an issue where the Final Fight in Mission 10 music loop stops playing.
  • Observe issues with the Catapult and Spitter landing VFX not aligned to the Z axis.
  • There is a known issue with the ability system where on a low occurrence triggered Hero abilities may go on cooldown without casting.
  • There is a known issue that could occur when casting a spell ability it may not go where the desired location was cast.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

Age of Darkness: Final Stand – Roadmap Reveal & Multiplayer Update



Protectors of the Light,

Firstly, the team would like to extend a massive thank you to all of our players for your patience over the past few months. We’ve been hard at work on the development of Age of Darkness: Final Stand, including new single player content, and our long awaited Multiplayer update.

Today, we are excited to share the future Roadmap for Age of Darkness: Final Stand, and reveal the final stages of our journey through Early Access and our path to Multiplayer and our full 1.0 release.



Over the coming months, we will be releasing three new content updates, with a core focus on addressing known issues and bugs, and bringing new single player, Survival focussed content to the world of Erodar. These will include upcoming balance changes, introducing the Order Knight to Survival mode, and new Blessings, Hardships, and Malices.

Our first new update - Seeds of Darkness - will be released next week (Tuesday 7 May, 10am AEST | Monday 6 May, 5pm PDT | Tuesday 7 May, 2am CEST) click here for your local time zone, featuring Map Seeds, Achievements, World Map updates, animation updates, and new accessibility options for our players, alongside several bug fixes and balance changes. We’ll be sharing the full release notes next week, and kicking off a new era of Community Challenges around the new custom Map Seeds! We can’t wait to hear your feedback!

[h2] MULTIPLAYER [/h2]



We have remained committed to delivering on our vision for Age of Darkness: Final Stand - a vision that has always included a co-op Survival mode. We’re pleased to say that development is progressing well - and while this has been a humbling and challenging experience along the way - we’re massively excited to share that Multiplayer is currently planned to launch, alongside our full 1.0 release, this coming Winter (or Summer, if you’re from the Southern Hemisphere like us).



Early Multiplayer Gameplay | Development In-Progress

We understand that you, our players, and our valued Age of Darkness: Final Stand community will be key to helping steer us through this process. With that in mind, our goal is to share the first Multiplayer Beta this Fall.

We’ll aim to share exact dates for both our Multiplayer Beta, and the end of Early Access as we get closer to both launches.

We are incredibly excited for the future of Age of Darkness: Final Stand, and looking forward to sharing more updates around our Multiplayer development, and road to 1.0 in the coming weeks and months. Importantly, we’re excited to continue on this new chapter of our development journey with you - our players.


Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

A New Chapter for Age of Darkness: Final Stand



Protectors of the Light,

First and foremost, we’d like to thank our community for your patience, and apologize for the relative silence over the last few months. While development on Age of Darkness: Final Stand has continued, there have been some major changes on our side which we have been working through to get communications with you - our players - back on track!

On that note, we have some exciting news to share with you regarding our next chapter, and the future of Age of Darkness: Final Stand.

After initiating discussions with Team17 earlier this year, we have reacquired the full publishing rights for Age of Darkness: Final Stand. This will allow us to steer all future development for the game, and to keep the dialogue open directly with our players. It has also meant we’ve needed to bring additional internal community teams across the game, which has taken some time. You may have already seen some new faces in Discord. We want our community to know that we’re here, we’re listening, and we are committed to ensuring regular communication with you moving forward.

We are excited to realize our vision for Age of Darkness: Final Stand, and have some additional updates to share later this week around our future content roadmap, multiplayer development, and our path to 1.0 and the end of Early Access. The first of these updates - ‘Seeds of Darkness’ - will be coming next week, and we can’t wait to share more details around this with you soon, and to continue on this new chapter together with you, our valued community.

We will also be hosting a live Q&A with the development team in Discord later this week to discuss the new roadmap, multiplayer, and everything Age of Darkness: Final Stand. Stay tuned for more details on this!

We want to express our gratitude to Team17 for their support throughout the development process. Their partnership was invaluable in helping us bring Age of Darkness: Final Stand into Early Access, and we are truly thankful for the opportunity to have worked with them.

Stay tuned for more updates, and thank you for your continued support!

Sincerely,
The Age of Darkness: Final Stand Team

Age of Darkness: Final Stand – Update v0.11.4



Protectors of the Light,

Following the launch of Exile’s Return last month, our latest patch addresses several performance and technical issues that have impacted some players.

Thank you to our passionate community for all of the reports and feedback we have received. This is truly invaluable in helping us to continue to improve the Age of Darkness: Final Stand experience for all of our players.

As always please continue to report bugs or issues to our Player Support channel on our Discord, as we’re constantly monitoring these channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Crashes[/h3]
  • Fixed a crash related to pathfinding that could occur across the Campaign Missions.
  • Fixed a crash in Mission 10 related to placing buildings within a units path.
  • Fixed a crash that could occur when exiting the World Map in Campaign.

[h3]Performance Improvements[/h3]
  • Improved the performance during Survival Death Night Crystal explosion.
  • Improved the performance during the Final Stand Cutscene moment.
  • Improved the performance when loading the game for the first time.

[h3]Fixes & Changes[/h3]
    SURVIVAL AND CAMPAIGN
  • Fixed an issue where F1 could select Garrisoned Units
  • Fixed an issue where in certain situations the player can instantly transport Garrisoned ranged units from one tower to another tower in the map.
  • Fixed an issue when about to cast a Heros ability you could click on buildings to cancel, leaving the spell indicator on.
  • Fixed an issue where fire damage over time did not go through Armour and was reduced by 70%.
  • Fixed an issue where Targetting Closest within the Target Prioritization system was not working as intended.
  • Fixed an issue where when Alt-tabbing during gameplay could result in the Alt key from locking. Causing unit selection, move commands and many minor issues to behave unexpectedly.

    CAMPAIGN
  • Fixed an issue in the World Map where the Music would play inconsistently

    Mission 4
  • Fixed an issue where the opening cutscene was de-synced causing stuttering and poor quality.
  • Fixed an issue where players had to skip a cutscene in order to progress.

    Mission 7
  • Fixed an issue where an enemy Tower could attack units further than the Tower’s attack range.
  • Fixed an issue where the final cutscene SFX was not playing as intended.

    Mission 8
  • Fixed an issue where with pathfinding that caused Nightmares to not put pressure from the left side of the map.
  • Fixed an issue where Nightmares would get stuck within Trade Bazaars across the map.
  • Fixed an issue where collision was missing near the ‘Slay the Commander’ objective.

    Mission 10
  • Fixed an issue where the Crusher’s Roar VFX momentarily appeared in the incorrect direction.
  • Fixed an issue with volume balancing across the Mission.

[h3]Known Issues[/h3]
  • Using old saves in the new update will cause various unintended gameplay behaviour.
  • Observed an issue where some player may lose their campaign progression.
  • In a rare occasion Heroes may auto-attack with a fire FX.
  • Pressing ‘-’ will display a ping mouse cursor and requires a second press to de-activate.
  • Enemy units in campaign won’t agro onto attacking Ballista or Below Towers.
  • In survival Death Night music may not always play.
  • Have observed performance hitches in Mission 6 when a Hero’s ability is cast for the first time.
  • In survival collision is missing on the Dark Crystals.
  • Throughout Campaign, save/loading can cause objective makers to behave unintentionally.
  • Some UI Prompts remain untranslated across all languages.
  • Impaler projectiles don’t shred the Armour off enemy buildings across Campaign.
  • Building a Lumber Yard won’t highlight trees within its radius.
  • In some cases Heroes and Units can get stuck on terrain set dressing during Campaign Missions.
  • Merek’s Halberd Hurricane can miss in some cases when used in a group of Nightmares.
  • Buildings may display construction VFX when the camera focuses on them while navigating throughout the map.
  • Player can see all objective locations early on the Mini-Map in Mission 9.
  • Player may be able to incorrectly path through the enemy’s gates in Campaign.
  • Minimap objective pings in Campaign are not always persisting in some Missions.
  • In some missions background music may not play correctly or at all.
  • Character Models can stand and clip with the Character Pedestal on the World Map.
  • In Mission 5 the player will see incorrect Objective Information on the Mission Success screen.
  • Dialogue Barks may be playing multiple times within Campaign Missions.
  • Save Loading throughout the campaign may cause issues with Progression triggers for that mission.
  • There are some issues with Cutscenes missing characters during Mission 9.
  • Cutscenes may play twice when skipped in certain situations.
  • In some cases Units will get stuck running on the spot when trying to reach unreachable terrain.
  • Cinematic Subtitle Timing is not matching to Cinematic Audio for Dunstock, Storm Eye and the Final Cinematic.
  • Player can see objective locations early on the Mini-Map in Mission 9.
  • In some cases the player will see missing Audio across cutscenes throughout the Campaign.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

Age of Darkness: Final Stand – Exile’s Return – Out Now!



Protectors of the Light,

Following a successful Beta period, Exile’s Return is now available for all Age of Darkness: Final Stand owners.

https://youtu.be/6NdCbbWQW8c

Get Ready!

[h3]Exile’s Return includes:[/h3]
  • Act III of the Campaign, encompassing the final three missions, a unique boss fight and a new cinematic
  • A new Survival hero, Aurelia
  • Various updates and fixes including:
    • Formations
    • Performance and Pathfinding improvements
    • Spanish localization
    • 3D Hero Select Screens


Thank You

On behalf of the entire Age of Darkness: Final Stand, we’d like to thank all of our players who took part in the Exile’s Return Beta. Your feedback through this period has been invaluable in helping us to deliver the polish and quality experience that our players expect. We’re excited for all of our players to experience the Campaign finale - and can’t wait to hear your stories!

You can find the full patch notes for the Exile’s Return update here

As always, we’d love to hear all of your feedback around the Exile’s Return update. Please continue to share your thoughts with us, and report any issues you might encounter in the player support channel on our Discord, as we’re constantly monitoring those channels.

Till next time Protectors of the Light…

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AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand