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LOST EPIC News

July 28, 2022 Ver. Release 1.01.2 has been updated

Hello,
This is Team EARTH WARS.

We have just made the following update.
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Fixed a bug that the depth and Laser II cannot be performed with a gun.
Fixed a bug that some objects were not reset after the second week of round-robin play.
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Thank you for your cooperation.

Development Office Letter No. 11 Full release today!

Hello, I am the director of Shitamachi Games.
Today is the official release of the game after a one-year Early Access period.

We appreciate your comments and videos of users playing the game during the Early Access period.
We are very happy to hear that you enjoyed the game.

The Steam version of the game had already been released up to the ending.
The official release of the game will include the end content after the ending, which can be accessed from the throne room.
The Steam version has already finished the ending, but this official release includes a new area accessible from the throne room after the A ending.
The Earthwars collaboration avatar is also available as a memoria.
If you want to play in the world of LOST EPIC a little more after clearing the game, please play.

The following is a partial list of changes in the latest version.

The ascension stone has been changed to an item that can be created from the beginning of the game.
Reduced level and number of materials required for weapon evolution
Increased initial movement speed
Replaced some motions of existing enemy characters.
Reduced the armor value of enemies up to the midpoint of the game.
Significantly reduced armor of giants.
Changed so that the player does not have to shoot archers from off-screen.

In addition, the arena, which was accessible only in the online beta, will not be officially implemented in this release.
We have decided not to officially implement the arena in this release.
We hope to deliver the arena in some other form in the future.

So, bye-bye Keane!

※DeepL翻訳

Development Office Letter No. 10 About Text Writing

Hi, I'm Suzuki, a producer at LOST EPIC.
One more day! Soon "LOST EPIC" will switch from "Early Access" to "Full Release".
The PS version will be released at the same time.
It's been almost a year since we started "Early Access" and we are very sorry for the long wait!
Today, we received comments from the text writing staff.
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Nice to meet you all!
I am Akasaka, a planner at Studio One or Eight.
I was mainly in charge of text writing for "LOST EPIC.

I would say that I was in charge of text writing, but there were drafts of the worldview, character settings, storyline, etc. that were created by "Shitamachi Games".
I wrote the text for the dialogue, equipment, etc. that would appear in the game based on these drafts.

Lost Epic" is a fast-paced action game, so I didn't want to disturb the tempo of the game too much.
I tried not to make the conversations with the characters too long.
I tried not to make the conversations with the characters too long, but I also tried to write the story in such a way that the characters' personalities are expressed and the story does not become confusing.
I tried to write the game in such a way that the characters' personalities would be expressed and the story would not become confusing.
I would be happy if you could find the characters you are interested in.

And since it's no fun to just talk about the ending, I'll tell you a little bit about the ending... but don't worry, I won't spoil it for you!
Actually, "LOST EPIC" has an ending story that I proposed at the end of the development.
However, the timing of the proposal was not good, and it is now a phantom ending (lol).
I am dreaming that I would be happy if it would be implemented at some point in the future. ............

Last but not least, the official release of "LOST EPIC" is just around the corner!
I will be playing online after the release, and I am looking forward to fighting alongside you as a knight.
See you all next time in the Divine Realm! May the old gods bless you all...

※DeepL翻訳

Development Office Letter No. 9 About Level Design

"Hi, I'm Suzuki, a producer at LOST EPIC.
Only 2 more days until the full release!

Today, we received comments from our level design staff.
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Nice to meet you all!
My name is Yanase, a planner at Studio One or Eight!
I am a planner at Studio One or Eight, and I assisted in the level design of "LOST EPIC".

I helped with the level design of "Lost Epic", including the terrain and composition of the House of Salvation and Borderlands fields, as well as adjusting the placement of enemies.
(The concept of each field and the final adjustments were made by Downtown Games.)

When I think back to those days of coordination... I have many thoughts...
The maps before that were created by Shitamachi Games, so we had to make sure that there were as few differences as possible from the maps created by them, and since they were maps for the latter half of the game, we had to be careful not to get bored with them and make them less boring. I had to make it so that it would not be boring. I was in agony thinking about the terrain and the placement of the enemies.
I remember playing NEW GAME to the underground world over and over again, talking about this and that, and designing the levels in my dreams... (laughs). (laugh).

Well, I've talked about my memories of those days for a long time, but I'll leave it at that.
After more than a year of "LOST EPIC" Early Access, the game is now officially released!
The official release of "LOST EPIC" will include end content that I helped with, so I hope you are looking forward to it!

Thank you for your continued support of "LOST EPIC"!"

※DeepL翻訳

Development Office Letter No. 8 About PR Illustration

Hi, I'm Suzuki, a producer at LOST EPIC.
We are just three days away from our full release!

I will try to update the development room news as much as possible until the release.

Today, I received a comment from the designer in charge of PR illustrations, which I would like to share with the public.

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Hello, I am the designer in charge of LOST EPIC's publicity illustrations.
I hope you are enjoying LOST EPIC.

I would like to share with you some behind-the-scenes stories about our PR illustrations.
Most of the tutorial cartoons are drawn by referring to the help pages of the journals that appear in the game. There are many items that I haven't drawn yet....
I hope you will find the tutorial comic helpful when you play the game.

In addition to the tutorial, I also drew illustrations for the sale.
Spring is the season of cherry blossoms, so I chose a Samurai character; Golden Week is Children's Day, so I chose an energetic character; Summer is hot, so I chose a flaming character! I wonder if anyone has noticed that the selection of the characters is rather straightforward....
There will be other sales in the near future, so please try to guess who will appear at that time.
I hope that one day you will be able to spend your time enjoying events like this.

I have drawn many characters for PR illustrations, but Namie's and Sanjo's designs are all the best, and I look at them as if I were licking them.
In the Digital Artbook, you can see not only the characters but also the backgrounds and other details of the designs, so if you are interested, please buy the book when it is released!

We are still in the process of creating publicity illustrations, so please look forward to updates not only in the main game, but also in other areas.
Thank you for your continued support of LOST EPIC.

※DeepL翻訳