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Lichenvale News

Patch 1.2.2 is out!

- Knightmare, Medusa and Skeleton King will now properly shoot at where the player is headed.
- Reduced friendly fire damage for bosses from 3.5x to 2.5x. This affects reflected projectiles as well.
- Reduced hitbox width for charged fireball. It should now be easier to chuck it in enemy group center.

Patch 1.2.1 is out!

- Player can now leave the elevator underbelly if they get stuck there somehow.
- Player should be less prone to fall through elevator.

Difficulty settings is out now! - Patch 1.2.0

Patch 1.2.0 brings difficulty settings as well as some bug fixes.

[h3]FEATURES[/h3]
  • Added difficulty settings, players can choose from following:

    • INITIATE: Enemies take 33% more damage, deal 33% damage less and are 10% slower (both movement and attacks). Health potions heal for 33% more. Player starts with 5 lives.
    • ADEPT: Everything is at a baseline. Player starts with 3 lives.
    • MASTER: Enemies take 33% damage less, deal 33% damage more and are 10% faster (both movement and attacks). Health potions heal for 33% less. Player starts with 1 life.

[h3]FIXES[/h3]
  • Fixed an issue where player could get 255 lives when doing save / load when dying and 0 lives left.
  • Fixed an issue where monsters would have 0 health and be alive on load after saving while the death animation is playing.

Patch 1.1.3 is out!

- Fixed death screen closing after pressing ESC and leaving player in a stuck state
- Repositioned some of the floating trees on Broken Village
- Removed floating grass on cliff edges on Broken Village
- Fixed broken LOD lightmaps on beggining of Broken Village

Patch 1.1.2 is out!

- Fixed power orbs getting displaced after loading a save