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Lichenvale News

Gameplay updates

Here is a short preview of gameplay updates made to Lichenvale after listening to player feedback.

[previewyoutube][/previewyoutube]

Lichenvale developer playthrough

This playthrough will cover some of the new mechanics introduced since the demo and showoff a part of the previously not shown third level!

[previewyoutube][/previewyoutube]

Demo combat update

- Heavy attack added (hold lmb to execute)
- Melee range increased slightly

Demo balancing updates

Demo has received a set of balancing updates:

- Increased effective range of player attacks by 30%
- Slightly reduced movement speed of all enemies except Knightmare
- Enemy friendly fire multiplier increased from 2.5x to 3.5x (affects deflected spells)
- Deflection mana per second cost reduced from 12 to 10
- Deflected spells now home on enemies

Lichenvale developer livestream playthrough 2

On sunday 9th of October, Lichenvale will be played by its developer Filip Zemljak live (again). Watch the livestream for some new gameplay insights, developer comments and all you can ask session! This time around I will be more slow, talk about development and earlier iterations and more!