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Big Mushroom RPG News

v0.23

- Ally system, now you can add ally leader in the combat act element. The ally leader and their followers will join the player's team in the combat but they are controlled by ai.

- Add new spell target types: All, AllExcludeSelf, selfTeamExcludeSelf

- damage number fade out

- Remove build-in gain health/armor effect. Given the player more freedom to customize. You can use the image spell effect to add your effects.

v0.22

-Spell system rework, target selection is moved to spell unit. AOE attack will make effects on all targets selected in the spell unit. Please fix spells and passives in old scripts

-Combat position adjust to make use of more screen space

-new act element: change map image

-fade in and fade out effect in the map switching

V0.21

-Type system rework, old stories will have all type fields disordered that require a manual fix. After this update, further updates will no longer cause disordered type fields.

-Combat formation change

-new spell effect types:
-add/remove effect image on combat characters
-add/remove combat background

v0.2

Combat system rework, spells and items will have disordered fields that require a manual fix.
Add GainWeapon and LossWeapon spell effects.
Now the player has to choose a spell in the counter-attack as well.
Add fire and ice effect option for the attack trace.

NPC auto-clone

I'm working on official docs updating, please wait for two days XD.

Spell and combat update

-Now the damage type can be customized. including normal, magic, and real
-After update, the 内力伤害,真实伤害...etc will be removed. It will cause change in your story. Don't forget to fix them. Sorry about that.
-Spell will show how much mp it costs. It's not castable without enough mp
-Slow motion effect in combat killing