Demo Update - Alpha.0.19
NEW TUTORIAL
Other Changes
- Added a basic tutorial system with prompts to help guide the player though the first few tasks
- Removed the campfire from the scene so they player must now build their own
- Add new Settings/Game Disable Tutorial button
- Update all (DEMO) buttons in settings to indicate suggested default states for new players
Other Changes
- Fix “Everyone Follow Me” on People tab in Kingdom UI
- Fix horse moving when using free cam
- Add new party selection “Spinner's Fate” (now locked due to FPS hit)
- Disable object interaction controllers (on stones, logs etc) for performance boost, these we doing small things like adding audio when dropped etc
- Fix audio mapping to Settings/Audio/Gameplay
- Disabled the constant Moo from the cow prop
- Update tags/filters on several building pieces for connectors and wall trim, window and door frames
- AI should now be able to walk through doors
- Fixed some wall build pieces that were tagged as Door
- Add missing collider on build piece LGBS_2184_WoodWallDoor_3x3b
- Fix rotation on door LGBS_8103_WoodDoorSingle_b
- Fix player menu (bottom left button) Kingdom button now opens the Kingdom UI
- Player menu now auto-closes when you open something from it, eg. Builder or Kingdom UI
- Fix Player menu toggle state (would require multiple clicks)
- Fix Player menu toggle click area (it was only hitting on the inner graphic, now the whole button)
- Player menu button is now visible on top of the Kingdom UI since there was no other way to close it apart from the K key
- Add Build Piece part filter for “camp” to help with new tutorial
- Fix build piece LGBS_20024_SM_Prop_Camp_Firepit_01 from being recognized as a heat source until construction is finished
- AI workers will now conclude construction on their own - the first AI to notice the project is complete will dismiss all other assigned workers and remove the build plan post.
- Add 100 reed near starting location to help with early building since production level control is not in the demo
- Add close button to Kingdom UI
- Always show cursor when showing Kingdom UI
- Fixed waddle fence AI pathing
- Simplify Builder job to pause when resources are missing instead of trying to make them