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ROBO OH News

1.35



Feature: Steam Remote Play Together

    ● ROBO OH is now enabled with "Remote Play Together"! Simply enable this feature in your Steam settings, launch the game, and invite a friend to play. Works great with 1P vs 2P mode!
CPU Opponents

    ● CPU opponents should now defend better on and slightly after wake-up against jumping opponents

    ● CPU opponents now use Overdrive specials less reactively against projectiles
Character Changes

    ● MEGASTAR: CPU now prefers to do Moon Shot Low more than Moon Shot High

    ● GRANDSKY: Light and Heavy Payload blockstun reduced from 45 to 30

    ● YUMELODY: Light Chart Topper now has the knockdown property. CPU now uses all versions of Chart Topper slightly more often. Several sprites updated to improve the appearance of YUMELODY's dress

    ● MAXCYBER: CPU now prefers to do Cyber Dash Punch more and Cyber Combiner Dash less
General Improvements and Bug Fixes

    ● Updated cover, character and logo artwork

    ● Improved random number generation

    ● Corrected issue where CPU opponents would sometimes appear to block while being airborne

    ● Corrected issue where the Training Stage would sometimes be selected in VS play modes

1.31

This small update makes corrections to YUMELODY

CPU Opponents

    ● Corrected an issue where YUMELODY would often not continue to pursue her opponent while her reflected or super projectile was active. She should now always continue her attack
YUMELODY

    ● Corrected an issue where AUTOFIVE's Retracting Drive would deactivate when reflected by YUMELODY. It should now remain active and be reflected properly

1.3



Feature: New characters

    ● All-new robots GRANDSKY and YUMELODY!

    ● MAXCYBER is now a playable character
CPU Opponents

    ● CPU opponents are now more inclined to attack characters who are in recovery frames. They should now counter and punish more often

    ● 1P Story CPU opponents have been adjusted for each character to accomodate the expanded cast
Character Changes

    ● MEGASTAR: Light and Heavy Moon Shot High and Moon Shot Low hitstun reduced from 25 to 20

    ● DRAGONOH: Light and Heavy Blue Fireball hitstun reduced from 25 to 20

    ● MASAMIOH: Light and Heavy Sushi Toss hitstun reduced from 25 to 20

    ● AUTOFIVE: Retracting Drive now correctly has a crouching hurtbox instead of standing

    ● MAXCYBER: Energy set to 500 when selected by a player, from 800. Cyber Moon Shot hitstun reduced from 25 to 20. Crouching Heavy Attack now hits low. Sprites improved to show protruding torso

1.25

This small update fixes interactions in the left corner

Corners

    ● Corrected an issue where characters cornered left would idle a variable length from the corner, making it difficult to jump over the character. The cornered character should now idle a constant length from the left corner, and it should now always be possible to jump over them
Collision Boxes

    ● Minor corrections were made to the collision boxes for Megastar, Autofive and Maxcyber

1.24

This small update improves the Gamepad Config feature.

Input

    ● Expanded Gamepad Config: now enables configuration of a second gamepad to file; adds more eligible buttons when mapping; displays names of connected gamepads

    NOTE: The game will attempt to detect gamepads when they become connected or disconnected during play, but if a problem occurs you can try reconnecting. Restarting the application will reinitialize the gamepad connections



    ● Reverted input change from 1.23. This change was causing improper inputs on certain gamepads with a D-pad but no analog sticks. Those gamepads should once again work properly