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ROBO OH News

1.37

This update adds to the way special and super moves can be inputted. In general, special moves and supers should now be simpler to perform and combo, open more possibilities, and feel more practical

Special and Super Input Sequences

    ● Held keys or buttons, in addition to just pressed keys or buttons, can now register as directionals for special and super moves. For example, DRAGONOH may now walk forward, and then press down > forward > attack to perform Dragon Punch

    ● In detail: Held keys or buttons will not expire if they are the first directional input in a special or super move sequence, but will expire for subsequent directional inputs after 16 frames if the sequence is not continued

    ● Due to this change, characters with special moves that required pressing the same directional twice in a row, have had their input sequences changed. See below character changes
RINGKING

    ● Dashing Straight is now performed with Down > Forward > Attack. Dashing Sweep is now performed with Down > Backward > Attack
AUTOFIVE

    ● Combiner Dash is now performed with Forward > Down > Forward > Attack
GRANDSKY

    ● Voyage (air) is now performed with Down > Forward > Attack

1.36

Build Correction

    ● Corrected a build issue that disabled some of the 2P functionality. 2P Gamepad Config and other areas should once again work properly

1.35



Feature: Steam Remote Play Together

    ● ROBO OH is now enabled with "Remote Play Together"! Simply enable this feature in your Steam settings, launch the game, and invite a friend to play. Works great with 1P vs 2P mode!
CPU Opponents

    ● CPU opponents should now defend better on and slightly after wake-up against jumping opponents

    ● CPU opponents now use Overdrive specials less reactively against projectiles
Character Changes

    ● MEGASTAR: CPU now prefers to do Moon Shot Low more than Moon Shot High

    ● GRANDSKY: Light and Heavy Payload blockstun reduced from 45 to 30

    ● YUMELODY: Light Chart Topper now has the knockdown property. CPU now uses all versions of Chart Topper slightly more often. Several sprites updated to improve the appearance of YUMELODY's dress

    ● MAXCYBER: CPU now prefers to do Cyber Dash Punch more and Cyber Combiner Dash less
General Improvements and Bug Fixes

    ● Updated cover, character and logo artwork

    ● Improved random number generation

    ● Corrected issue where CPU opponents would sometimes appear to block while being airborne

    ● Corrected issue where the Training Stage would sometimes be selected in VS play modes

1.31

This small update makes corrections to YUMELODY

CPU Opponents

    ● Corrected an issue where YUMELODY would often not continue to pursue her opponent while her reflected or super projectile was active. She should now always continue her attack
YUMELODY

    ● Corrected an issue where AUTOFIVE's Retracting Drive would deactivate when reflected by YUMELODY. It should now remain active and be reflected properly

1.3



Feature: New characters

    ● All-new robots GRANDSKY and YUMELODY!

    ● MAXCYBER is now a playable character
CPU Opponents

    ● CPU opponents are now more inclined to attack characters who are in recovery frames. They should now counter and punish more often

    ● 1P Story CPU opponents have been adjusted for each character to accomodate the expanded cast
Character Changes

    ● MEGASTAR: Light and Heavy Moon Shot High and Moon Shot Low hitstun reduced from 25 to 20

    ● DRAGONOH: Light and Heavy Blue Fireball hitstun reduced from 25 to 20

    ● MASAMIOH: Light and Heavy Sushi Toss hitstun reduced from 25 to 20

    ● AUTOFIVE: Retracting Drive now correctly has a crouching hurtbox instead of standing

    ● MAXCYBER: Energy set to 500 when selected by a player, from 800. Cyber Moon Shot hitstun reduced from 25 to 20. Crouching Heavy Attack now hits low. Sprites improved to show protruding torso