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ROBO OH x Uchu Mega Fight



Previously ROBO OH collaborated with Uchu Mega Fight* adding the guest character and cute alien UCHUZINE, while AUTOFIVE blasted off to the UMF world. I'm happy to announce a 2nd collaboration with Uchu Mega Fight scheduled for release next month!

前回、ROBO OHはUCHU MEGA FIGHTとコラボし、ゲストキャラとして可愛い宇宙人UCHUZINEを迎え、AUTOFIVEはUMFの世界へと飛び出しました。来月には、UCHU MEGA FIGHTとのコラボ第2弾が実現します!

In the meantime, why not try AUTOFIVE in Uchu Mega FIght!
Uchu Mega Fight uchuzine.com/umf/

Follow twitter.com/FoxyBoxyGames for frequent postings!

2.01

General Changes

    ● Updated developer and publisher logo
Bug Fixes

    ● Corrected graphical issue in Training Mode where the stage was displayed partially while using the pause menu

2.0



Feature: New character

    ● All-new robot SUTEKISS!

https://www.youtube.com/watch?v=NLAzulNN8Pg
General Changes

    ● Additional Steam Achievements added to the game

    ● Score gains from attacking is reduced by approximiately 17% due to Overdrive Meter gain change

    ● Steam Achievement 'Big Damage' has been adjusted due to combo damage change

    ● Steam Leaderboards for Maniac Story and Maniac Endless reset to recognize major version change

    ● Random select has been repositioned and duplicated to the left and right sides on the Character Select screen
Fighting Mechanics Changes

    ● Combo damage will now begin to scale at 3 or more hits, reaching maximum scaling at 10 or more hits

    ● [2.0b] Hits following the initial hit of target combos or multi hit attacks will not progress the damage scale

    ● [2.0b] Hyperdrive regresses the damage scale by 1 hit upon activation

    ● Reduced Overdrive Meter gains from attacking by approximately 17%

    ● Round clock speed has been slowed slightly, adding approximately 9 true seconds to each round

    ● Expanded input window to perform Dash by 3 frames

    ● Characters are now fully invincible for the remainder of a cycle after landing on feet from taking an airborne hit
Character Changes

    ● RINGKING: Reduced damage of Crouching Heavy Attack from 50 to 30. Extended rear hitbox of Command Heavy Attack by 4 pixels

    ● MEGASTAR: Extended front hitbox of Crouching Heavy Attack by 3 pixels

    ● NEKOGAMI: Added forward movement to Command Heavy Attack

    ● DRAGONOH: Increased damage of Overdrive Dragon Punch from 40/40 to 50/50. Extended front hitbox of Crouching Heavy Attack by 3 pixels. Expanded input window to perform Claw Combo (target combo) significantly

    ● MASAMIOH: Changed Heavy Attack base hurtbox from standing to crouching. Changed Crouching Heavy Attack base hurtbox from standing to crouching. Extended rear hitbox of Command Heavy Attack by 4 pixels, and increased forward movement

    ● AUTOFIVE: Increased damage of Heavy Attack from 40/40 to 50/50. Reduced damage of Crouching Heavy Attack from 50 to 40. Reduced damage of projectiles while retracting from -50% to -75%

    ● [2.0b] AUTOFIVE: Reduced damage of all projectiles by 20

    ● GRANDSKY: Expanded input window to perform Voyage by 3 frames

    ● YUMELODY: Reduced damage of Heavy Attack from 70 to 50

    ● HEAVYTEX: Expanded input window to perform Howdy by 3 frames

    ● [2.0b] HEAVYTEX: Increased damage of all projectiles by 10

    ● UCHUZINE: Increased damage of Heavy Uchu Copter from 30/30/30 to 40/40/40. Increased damage of Overdrive Uchu Copter from 40/40/40 to 50/50/50. Increased damage of Command Heavy Attack from 40 to 50, increased forward movement, and extended rear hitbox by 4 pixels. Expanded input window to perform Punch and Kick Combo (target combo) significantly

    ● MAXCYBER: Increased damage of Overdrive Cyber Dragon Punch from 25/25/25 to 35/35/35. Extended rear hitbox of Command Heavy Attack by 14 pixels, and increased forward movement
Bug Fixes

    ● Corrected an issue in Training Mode where target combos would not work on an opponent with 0 health

    ● [2.0c] Corrected issue where upon activation of Hyperdrive during special attacks which experience a hitbox modification, the hitbox data would continue to be used for the next attack

    ● [2.0c] Corrected build issue where AUTOFIVE retracting projectiles did not reduce damage by the correct percentage

1.93

General Changes

    ● Game Manual now indicates HEAVYTEX Howdy is an Overdrive ability
Bug Fixes

    ● Corrected issue where YUMELODY reflect projectiles from MASAMIOH displayed as only maguro sushi

    ● Corrected some coloring for MASAMIOH and UCHUZINE victory poses

    ● Corrected issue where upper grid graphics did not display in Endless Mode while the game is paused

    ● [1.93b] Corrected issue preventing game from launching properly in Steam offline mode

1.92



Feature: Steam Leaderboard

    ● High scores for Story Mode and Endless Mode are recorded to leaderboards when completed on Maniac difficulty!

    Personal high score and ranking can be viewed in the Program Menu on the Achievements page. Global rankings may be viewed on the Steam ROBO OH Community Hub, by clicking View Stats in the upper right corner and choosing Global Leaderboards
General Changes

    ● Stages may now be selected before entering Training Mode
Fighting Mechanics Changes

    ● [1.92b] Projectiles may now collide with extended hurtboxes
Character Changes

    ● [1.92b] YUMELODY: Projectiles reflected from AUTOFIVE which have already retracted will no longer change horizontal direction a second time

    ● [1.92c] NEKOGAMI: Drop Kick, Overdrive meter gain reduced from 14 to 7

    ● [1.92c] MASAMIOH: Masami Drop, Overdrive meter gain reduced from 14 to 7

    ● [1.92c] MAXCYBER: Cyber Drop Kick, Overdrive meter gain reduced from 14 to 7
Bug Fixes

    ● Corrected issue in Story Mode where the screen transitioned prematurely during a high score count

    ● Corrected build issue causing the Maniac text not to display properly in Story Mode

    ● [1.92b] Corrected issue where in most cases projectiles that connected at the rear side of the opponent at the first frame of wake up could not be blocked

    ● [1.92c] Corrected build issue where UCHUZINE was unable to properly queue Special attacks during wake up when controlled by a player

    ● [1.92d] Corrected build issue where MASAMIOH sprite displayed incorrectly during Throw

    ● [1.92d] Corrected build issue where NEKOGAMI sprites displayed incorrectly for alternate and Overdrive colors during Jump and some Special attacks

    ● [1.92e] Corrected issue where damage from Throw type abilities could be added to total combo damage following the end of a combo