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ROBO OH News

1.87

General Changes

    ● Overdrive meter gain display and collision box display added to Training Mode. Press F1 to toggle collision boxes
Fighting Mechanics Changes

    ● Special and Super abilities may now be inputted during wake up frames: During the last 16 wake up frames, the attack portion of the input is accepted and will activate the ability upon wake up

    NOTE: This change should offer reliable reversal options at wake up
Character Changes

    ● GRANDSKY: Overdrive Payload ground version now travels along the ground in a straight path. The projectile deactivates after being active for 25 frames

    NOTE: This change makes it possible again to juggle with the ability at mid screen

    ● NEKOGAMI: Idle jumping sprites have been moved slightly upwards to better reflect the base airborne hurtbox

    ● [1.87c] AUTOFIVE: Hitbox for Retracting Drive specials have been moved slightly upwards

    NOTE: This change makes it possible again to juggle with the ability
Bug Fixes

    ● Corrected issue where RINGKING's base hurtbox during Dashing Sweep and Dashing Uppercut was changed to the crouching version for longer than intended

    ● Corrected issue where if Standing Heavy Attack was inputted while holding a left or right directional that would not normally activate a Command Heavy Attack, properties of the attack such as knockdown arc would not be set to the intended value

    ● Corrected issue where if a Super projectile was generated by the attacker at the time a non-Super projectile connected on the opponent, collision would not process for the Super projectile and cause additional odd behavior due to the unusual state. The collision should now always process in this case

    ● [1.87b] Corrected issue where certain Overdrive meter gain values from non-Special, non-Super attacks was not reset when inputting Special abilities, occasionally causing some Special abilities to have the wrong Overdrive meter gain

1.86

Fighting Mechanics Changes

    ● Abilities that create target combos are now cancellable on an opponent who may be attacked, for a duration in frames equal to the hitstun value of the ability. The duration ends if the opponent recovers from stun, or enters an un-attackable state

    NOTE: This change adjusts the mechanics so that links of a target combo while powered by Hyperdrive may connect on an airborne opponent
Bug Fixes

    ● Corrected issue where abilities that create target combos were cancellable while the opponent was in hitstun or blockstun state but was not attacked with a target combo

1.85

Fighting Mechanics Changes

    ● Facing direction is no longer updated for an attacking character while the target character is touching a corner while in an airborne hit state

    NOTE: This change should reduce attacking characters with more forward movement switching sides during corner combos
Bug Fixes

    ● Corrected issue where movement by Dash would persist improperly during a player knockout

1.84

General Changes

    ● In the Program Menu, in Gamepad Config, added option to view all detected gamepad devices, up to 8 devices. Button presses such as directionals may be pressed to help identify gamepads

    ● Added functionality to allow up to 8 gamepad devices to control either player 1 or 2, instead of only the first two recognized gamepad devices. Devices 0, 2, 4, 6 may control player 1. Devices 1, 3, 5, 7 may control player 2

1.83

Fighting Mechanics Changes

    ● Characters are invincible against throw for the remainder of a cycle after exiting hitstun or blockstun state

    ● Airborne standard hurtbox for all characters expanded vertically from top by 6 pixels
Bug Fixes

    ● Corrected issue where projectiles behind a target were blocked if the target contacted it with backwards grounded movement. The projectile now hits the target. Will not apply to AUTOFIVE projectiles that have retracted; such projectiles continue to be blocked without regard to cross up

    ● Corrected issue where normal dashing paused the counting of hitstun and blockstun on the opponent