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Shrine's Legacy News

Shrine's Legacy Patch Notes v1.04b

[p]This is a patch mostly for fixing major bugs, but it also brings forward the tweak to the AI ally's vulnerability from the public-beta patch, with some tweaks. Let us know if it feels like an improvement![/p][p][/p][p]New Content / Features:[/p]
  • [p]Less Damaged Ally: The AI ally is now able to avoid most damage from enemies, except for when the player is also hit. This is slightly nerfed from the original beta patch where they were completely invincible but should still generally make the ally survive much better than before and should generally feel fairer when they do take damage. [/p][p]NOTE: Activating easy mode will make them completely invincible to enemy attacks like they were in the most recent beta patch. [/p][p]This is a big change so let us know if you run into any bugs or issues with it.[/p]
[p][/p][p]Bug Fixes and Adjustments:[/p]
  • [p]Softlock / Major: Fixed an easily triggered bug where a choice during a conversation with Carolyn late in the game could cause the conversation to freeze[/p]
  • [p]Pages: After completing the page quest resolution, fixed an issue where new pages wouldn't get appraised anymore[/p]
  • [p]Softlock / Major: Fixed a bug in Moglore where you could get stuck if you don't have enough MP to cast the spell to start an earth puzzle, specifically when the Lapis Lazuli jewel was equipped[/p]
  • [p]Balance / Bug: Fixed an issue where a certain enemy in the second post-game dungeon was getting stuck trying to use its attack[/p]
  • [p]Visual / Bug: Fixed an issue where the magical minion wasn't looping its casting animation[/p]
  • [p]Balance / Bug: Fixed an issue where the basic big minion wasn't using its attack often enough[/p]
  • [p]Balance: The big minion hitbox for their attack now ends sooner, as it was still active during the endlag of the attack which felt wrong[/p]
  • [p]Out of Bounds / Fellinore Overworld: You can no longer fall off an elevation in a couple of specific spots in the room with a cave past Fellinore now[/p]
  • [p]Out of Bounds / Lethoral Canyon: You can no longer fall off an elevation in a specific spot out of bounds in the room with one torch now[/p]
  • [p]Minor: Fixed an issue where the previous area would be darker if you went into the 2nd postgame dungeon while it was still dark and then came back[/p]
  • [p]Dummy Minigame: Fixed a couple of funky bugs involving using the reward for the dummy minigames inside the dummy minigames[/p]
  • [p]Major: Fixed an issue where it was difficult to revive your ally during the golem boss due to the body and hands counting as nearby enemies even while the hands were in the air or resting[/p]

Shrine's Legacy Patch Notes v1.04

[p]This patch doesn't contain a lot of changes, but the ones it has are important.[/p][p][/p][p]Perhaps most worthy of note, we added an Easy Mode setting in the in-game options. You'll take less damage and deal more damage to enemies. It will be a good choice if you are struggling or just want to enjoy the story. At some point we will add an expert difficulty, but we want to put some real effort into making it feel and play different from normal, so this will be sometime down the line.[/p][p][/p][p]Besides that, we fixed a handful of major bugs and also improved the polish in a handful of Fellinore Overworld rooms, with more polish to come in that area very soon.[/p][p][/p][p]Full Patch Notes:[/p][p][/p][p]New Content / Features:[/p]
  • [p]Easy Mode: You can now set the difficulty in the in-game options menu, choosing between Normal and Easy. (Easy lowers damage taken, and increases damage dealt).[/p]
  • [p]Before you get the mobility potion, diagonal dash attacks now function but at 1/3 speed[/p]
  • [p]Fellinore Overworld: Polish improvements in some of the rooms after Fellinore (more to come soon!)[/p]
[p][/p][p]Bug Fixes / Adjustments:[/p]
  • [p]Ending / Softlock: Fixed a rare bug where the game could get stuck during dialogue (2p seemed to gain control of the conversation despite not being active)[/p]
  • [p]Ending / Minor: Fixed a name that wasn't localized[/p]
  • [p]Ending / Major: Removed the unintended save point in the best ending[/p]
  • [p]Ending / Major: If you previously saved during the best ending, your save file location and story values will be returned to just before the point of no return in the story, so you aren't trapped in the ending[/p]
  • [p]Ending: You can now close out of the very ending screen and return to the title screen by pressing a button instead of having to close the program[/p]
  • [p]Minor: F12 now correctly takes screenshots via Steam's API in addition to saving them in the %localappdata% for the game[/p]
  • [p]Credits: Adjusted a name[/p]
  • [p]Dialogue: Delane talking about the Parum Tunnel typo fixed: wondering -> wandering[/p]
  • [p]Dialogue: Slightly adjusted the dialogue of a secret shop[/p]
  • [p]Walter Quest: Updated the dialogue to make it clear you don't need every single page to complete the quest[/p]
  • [p]Blacksmith Shop: Fixed the icons displaying the incorrect frame after being purchased[/p]
  • [p]Fellinore: Fixed a bug where Delane was not in town when she was supposed to be[/p]
  • [p]Fellinore: Slightly adjusted one of the NPC's hair color[/p]

Public Beta Patch Test v1.03b

[p]A small patch to test a couple potential big changes! Opt-in to the public-beta branch in the properties->betas for the game in your Steam library to test them out.[/p][p][/p][p]Please let us know what you think about these changes and whether you run into any issues caused by the first change, and hopefully they will come to the main branch soon. :)[/p][p][/p][p]Adjustments:[/p]
  • [p]Ally can no longer be damaged by enemies when controlled by the AI[/p]
  • [p]You can do diagonal dash attacks at half speed without brewing the potion now. Mobility potion still gives you a better version of the diagonal dash attack so it's still worth getting.[/p]

Shrine's Legacy Patch Notes v1.03

[p]Shrine's Legacy Patch v1.03 is out now!

There are a few critical fixes in this patch:[/p]
  • [p]Hotfix for a few crashes that were still on-going! Let us know if you run into any more crashes, we'll try to weed them out as quickly as possible![/p]
  • [p]Some smaller bug fixes and polish improvements[/p]
  • [p]Some important polish improvements for maps, especially one of the post-game dungeons[/p]
  • [p]Localization fixes[/p]
[p][/p][p]Additions / Adjustments:[/p]
  • [p]Galadine Overworld: Several rooms got some polish adjustments[/p]
  • [p]Yuril Overworld: A couple rooms got some tiny adjustments[/p]
  • [p]Belkhar Overworld: A few rooms got some tiling improvements[/p]
  • [p]Veyrlorn: One of the rooms is designed in a way that makes it more clear that wind could be used now. Will add a proper tutorial / tutorial message for the wind spell in a future update[/p]
  • [p]Post-Game Dungeon 1: Got a pretty significant visual polish pass[/p]
  • [p]Yuril / Cutscene: Slightly adjusted Mala's dialogue when she receives the first letter to better flow into the next scene with her[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Crash / Co-op: Opening a treasure chest on a different elevation from the other player could very rarely cause a crash. This is fixed now[/p]
  • [p]Crash / Dialogue: Fixed an error where very dialogue could randomly (but rarely) crash the game (found at the Lethoral Canyon early battle scene, but seems like it can happen in different places. It should be fixed for all instances as the bug was the same, but let us know if you get a dialogue crash in the future.)[/p]
  • [p]Crash / Test: It was possible to very rarely crash when retrying boss battles. I wasn't able to replicate the bug, but I added code to hopefully catch it and prevent the crash. Please let us know if you run into any future issues with retrying boss battles in the future.[/p]
  • [p]Softlock / Co-op: 1st battle with the cloaked figure no longer softlocks or puts a player on the wrong elevation if one of the players is climbing or on the lower elevation when the scene starts[/p]
  • [p]Softlock: 2nd battle with the cloaked figure no longer softlocks with the boss out of frame if you die and retry[/p]
  • [p]Moglore Miniboss / Softlock: Fixed a bug where the enemies stop spawning after a little while, potentially soft-locking the player until they reload[/p]
  • [p]Moglore Miniboss / Clarity: Battle starts with one torch lit now, so that the challenge of the encounter is more clear[/p]
  • [p]Siltens / Minor: Thaiden's name and portrait now appear correctly in town after you learn his name[/p]
  • [p]Yuril / Minor: Mala now sits facing the correct way while reading a book during a cutscene[/p]
  • [p]Localization / Chinese: The script should have properly updated this time (it seems like it didn't update correctly in the last patch). Also made additional improvements to dialogue that previously could go out of bounds of the textbox.[/p]
[p][/p][p]Balancing:[/p]
  • [p]Volume: Further reduced the volume on the ooze enemies attack in the first post-game dungeon (it was still too loud)[/p]

Shrines Legacy Patch Notes v1.02

[p]The first big patch is here! We fixed a ton of bugs, a few missing descriptions and effects for potions, fixed the pages display, made the diagonal dash attack potion much easier to brew, and much more![/p][p]
Additions:[/p][p]- Credits: Added a new name to the Special Thanks[/p][p]- Treasures: Added a new treasure in the room where Carolyn lives to make getting a certain power easier[/p][p][/p][p]Balancing:[/p][p]- Recipes: Diagonal dash attack potion no longer requires a recipe. If you already started a game it will be automatically added to your file when you load. Removed the recipe bookshelf for it for now since it no longer serves a purpose[/p][p]- Crystal Dungeon / Boss: The core now spawns in a random position inside the arena when appearing instead of staying where it was previously[/p][p]- Potions: Slightly increased the cost of the tonic (5->10) to make it's low price more obviously intentional[/p][p]- Potions: Mobility Potion costs 50 zuell to brew now instead of 100, 1 less cyan jelly, and no longer requires calendula (we will make calendula be used for something else soon). If you already used your calendula, you'll automatically get it back when you load your game in this new version[/p][p]
Bug Fixes:[/p][p]- Potions: Potions with incomplete descriptions / effects are now correct and functional[/p][p]- UI: Page menu now properly lets you display the pages[/p][p]- Canyon Dungeon / Out-of-Bounds: Can no longer fall out of bounds in a very specific spot of the room where you are taught about wind flowers[/p][p]- Galadine Overworld / Out-of-Bounds: Players are no longer set on the wrong elevation after dummy minigame outside Galadine[/p][p]- Crystal Dungeon / Boss: Fixed a bug where the core could spawn out of bounds[/p][p]- Omdale: Fixed an issue where a certain Fella's theme didn't play during his cutscene[/p][p]- Omdale: During the same scene just mentioned, fixed visual jank at the end just before the screen transition[/p][p]- Galadine: Now if you die to the guards minigame, you can retry instead of being forced to reload your save[/p][p]- UI: The Page menu now displays the correct number of pages that can currently be found[/p][p]- Galadine Castle: Fixed some minor tile layering issues in the throne room[/p][p]- Desert Cave: Fixed an issue where you could get hit by a sand whirlpool while opening a treasure and lose control in one of the desert caves[/p][p]- Marsh Overworld: On the room after Omdale, fixed a few trees which weren't solid, and fixed a cave that was missing a shadow under it[/p][p]- Marsh Overworld: On the room before the Marsh, fixed some tiling issues[/p][p]- Marize Overworld: Fixed an minor error where you could stand in a small section of water in the room where you meet the potion character, and fixed a few tiles that were on the wrong layer at the top of this same room[/p][p]- Marize Overworld: Removed a stray collider on the edge of the beach that wasn't supposed to be there in the room before Marize[/p][p]- Yuril Overworld: In the room to the right of Yuril Village, fixed a tree that was appearing through a cliff[/p][p]- Galadine Overworld: On the room with the inn, you can move left and right on the ladders now like many others. You can also cut the grass in this room now[/p][p]- Fellinore Overworld: You can cut the grass in the first room now[/p][p]- Localization / Chinese: Updated Potion descriptions and messages when drinking[/p][p]- Localization / Chinese: Fixed some missing localized text and some other small errors and issues with text going outside of the text box[/p][p]- Dialogue / Rio's Cabinet: Fixed a minor grammatical error[/p][p]- Dialogue / Post-game dungeon #2: Fixed the dialogue when you reach the boss to make more sense in context[/p]