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Steam Chronicle #27: Music, Sound, NPCs, and Dungeons

Happy July and I hope everyone had a good weekend!

First I wanted to share some exciting news. We had the opportunity to be briefly showcased on IGN Live, where we shared some footage of a new gameplay trailer! If you haven't seen the new trailer yet, I definitely recommend checking it out, as it has some new footage that hasn't been seen before. Iโ€™m planning to add it to Steam here shortly as well!

[previewyoutube][/previewyoutube]
Dungeon Progress


Mapping for the final dungeon is now complete! Part of me is sad we won't be showing it off, because in my opinion it's turned out really great. But I think it's going to be an awesome surprise for you when you play the finished game. ๐Ÿ˜‰

There's also been a lot of progress in the maps for Veyrlorn Palace. It is now complete minus a bit of fixes and polish, and a few story-oriented rooms we're saving for a bit later.

[previewyoutube][/previewyoutube]
In addition to progress on previous dungeons, mapping for 2 more dungeons has begun. One of them is a secret optional dungeon. The other one is the Crystal Cavern, which was very briefly shown in our newest trailer recently. Here's a screenshot of how the aesthetic is coming along!

Music


More music tracks have been written. You can hear one in the Veyrlorn Palace video above. ๐Ÿ™‚

NPC Placeholders and Dialogue Implemented


Previously we had most of the NPC dialogue written. Now it is implemented in all the towns using placeholder NPCs!

Boss Art


The two bosses pixel arts that were in progress have been completed, and the final remaining boss pixel arts are now in the process of being created (and pretty deep in the progress to getting finished)!

After we finish the boss art, we'll be getting started on new NPC art.

Sound Effects


Alan has been working on a lot of new sound effects to add to the game! We havenโ€™t got them implemented yet, but itโ€™ll be exciting to hear all the new sounds in action when we do.

Closing


Thanks for checking out another Steam Chronicle and I wish you all the best this July. If your climate is anything like ours, don't forget to spend time with your loved ones and enjoy the outside while the weather is still good!

Until next time,

Joe

Steam Chronicle #26: More New Music and Dungeon Work

It's June, and we have a new update for you all.

Dungeon Progress


We've made some good progress with puzzles and mapping for the dungeons. Parum Tunnel is essentially finished now, and the maps for two more dungeons are currently in progress. One of them is Veyrlorn Palace. The other I won't show off because it's the final dungeon and I know I personally don't like seeing a final dungeon before I play a game.

Here's a video of an updated map from Veyrlorn Palace:
[previewyoutube][/previewyoutube]

Music


The Shrine's Legacy soundtrack is well underway! Most of the music tracks that were in progress last update are now finished and a few more are also finished. I wanted to share one of the more recent tracks I've made.

Hereโ€™s a new track for one of the game's dungeons. It's supposed to sound "spoooooky". If you listen, let me know if I pulled it off. ๐Ÿ˜Š

->Moglore Woods on SoundCloud

Boss Art


Pixel art for 4 different bosses were completed since the last update. There are 2 more in progress right now with the remaining ones being prepared soon.

Remaining ones... does that mean? Yup! There are only 4 bosses total in the base game that haven't had their art finished yet, the 2 that are in progress now, and 2 more that will be started soon.

Closing


Thanks so much for reading! โœจ

We'll keep chipping away! Until next time,

Joe

Steam Chronicle #25: Music and Dungeon Work


Despite some things taking longer than we anticipated, it has been a very productive month since our last update. There's been progress on Dungeons, Concept Art, music, boss sprites, and more!

Concept Art Finished!


Alan's very happy to announce that he's completed all the concept art. That includes concept art for all the characters, NPCs, monsters, bosses, and environments for the game! This is a very exciting milestone. Here's the second to last NPC concept art that was created:



This is Alvin, one of the vulpecs you'll meet on your journey. He lives in the primary hometown of the vulpecs, Illdar.

More Music Tracks Finished!


Wooh! Making music again. ๐Ÿ˜Š 5 new music tracks have been finished with 5 more close or on the way this week! It's been somewhat refreshing but it's definitely tough after working on other stuff for so long.

I can definitely feel the rust shaking off while I come up with tunes. So far it seems the dungeon themes are going to be the toughest to get just right!

Boss Art


Since last month, we finished the three boss sprites that were in progress (last month we mentioned 2, but looking back it appears there were 3 ๐Ÿ‘€) and we have 4 more in progress as of now.

I still don't want to show too much boss stuff yet, especially when it's not implemented into the game, but I did still want to show a taste! This is but one of the heads of the Sand Hydra, a KS Backer-assisted boss that shifts through the sands!



Enemy / Battle Challenge and Puzzles for Dungeons


We made a lot of progress on the general dungeon designs this month! There are still a few dungeons with puzzles that need some mechanics worked on or some puzzles polished, but the battle challenges, enemy placements, and puzzle locations are all roughly laid out for every dungeon besides the secret dungeon now (and even some progress was made on that one)!

Closing


That puts a wrap on this update! Thanks for reading as always and thank you all for being patient as we try to make this game the best it can be. ๐Ÿ™‚

Until next time,

Joe

Steam Chronicle #24: Dungeon Puzzles and Challenges Full Steam Ahead!

Happy April and welcome to Steam Chronicle #24! ๐Ÿ™‚

Let's jump right into it.

Boss Art


Art for 1 more boss is complete, and 2 more are very close to being complete!

Enemy / Battle Challenge and Puzzles for Dungeons


Three more dungeons (one of them being final dungeon) have had their enemies, challenges, and puzzles placed. Many bugs were fixed with the more complex puzzle types. And in some cases, new ways of using elemental spells or new mechanics were added, such as minecarts in the Tunnel!



Pace should speed up from here since some of the more difficult mechanics and fixes were in the final dungeon, so it is very likely we'll have the remaining dungeons all prepped and ready for mapping for next month's update.

Parum Tunnel Mapping


The mapping for Parum Tunnel is almost finished. Progress went slower than expected this month due to life factors and sickness on our mapper's end, but we're confident the pace will pick up soon.

That said, things are still coming along nicely!



Closing

And with that, we put a close on Steam Chronicle #24. Thanks for reading as always!

Until next time,

Joe

Steam Chronicle #23: Enemies Completed and More

Hi! It's time for Steam Chronicle #23! Hereโ€™s some of our progress for this month:

[h2]Enemy AI[/h2]
Enemy AI is now complete! This also includes the recolors we plan on using and their AI.

For example, here's the AI for couple of late game recolors of early game enemies, as seen in our debug room (a place I've been spending a lot of time lately making these AI's):




[h2]Boss Art Progress[/h2]
We have art for 2 new bosses done and 3 more started. We also have the concept art for all bosses except 1 is now complete!

Additionally, and this one is important... The art for the very final boss battle is completed! Please forgive us for keeping most of these boss arts as a surprise for the time being. ๐Ÿ˜Š

[h2]Tunnel & Mapping Progress[/h2]
The Parum Tunnel dungeon now has all of its basic enemy placements, battle challenges, and puzzles roughly in place (subject to change as the mapping progresses). We've also added a new minecart and switch mechanic to keep this mini-dungeon interesting and fresh.

Additionally, our new mapper Deckiller has made his first bit of progress on the mapping for this dungeon. It's still WIP but take a look!



[h2]Closing[/h2]
Thanks for reading Steam Chronicle #23 and hope you have a good March! Now if you'll excuse us for a bit, we're gonna go and play some of the newly released FF7 Rebirth! ๐Ÿ˜‰

Until next time,
Joe


https://store.steampowered.com/app/1435410/Shrines_Legacy/