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Steam Chronicle #18: Spells and Enemy Implementation

Elemental Magic Functionality


Elemental magic is nearing completion functionally. The core remaining issues with the wind spell's programming have been resolved and earth has been improved as well.

Additionally, every spell now has additional unique special effects when hitting enemies. For example, earth and wind spells now launch the enemy into the air, damaging them when they first hit, and when the enemy lands back on the ground.

New Art

We wanted to show off a brand new enemy sprite by an artist we just started working with named Johanna ( @JoVGHanna on Twitter)!

This fella is known tentatively as the Rolly Porci.



Majestic, cute, and fierce all in one package.

Enemy Implementation

This past week we finally got to implementing some new enemies! The Newtiz is making good progress! 😀 🦎



Closing

That's it for Steam Chronicle #18! Thanks as always, and…

Until next time, 😉

Joseph

Steam Chronicle #17: Elemental Spell Updates!

[h2]Note about the Demo[/h2]
Please note that we will take the demo down from Steam on September 15th, so if you want to play it now is a good time. It is still available DRM-free through our mailing list at our Website though! The demo will return to Steam at a later time, probably during future events.

[h2]Wind Elemental Magic 💨[/h2]
We've just finished up the main functionality for the wind element for exploration! Instead of explaining what it does, it's best to see for yourself.

This spell will greatly expand your ability to explore around the world!

As you can see, this will be a very great spell for getting around the world! We're really excited to see how people use it in the full game. With any luck, it won't totally break everything! 😆 But if it does, we'll aim for it to be in fun and cool ways. 😉

[h2]Earth Elemental Magic 🗻[/h2]
Next we're working on the abilities of the Earth spell, which can pull objects out from the ground, including treasures, platforms, and more. (Note: the bury graphic is a placeholder)



[h2]Closing[/h2]
Thanks for tuning in for Steam Chronicle #17!
Until next time,
Joseph

Shrine’s Legacy Demo V2.1 Patch

Major Changes:
  • The big minions in the intro now have 2 new attacks they can use!
  • Minor cutscene adjustments, improvements, and fixes
Minor Changes:
  • The smaller minions in the intro now have adjusted AI so they are a little more dynamic
  • New poses for a certain cutscene involving businessmen
  • The corn on the sides of the dummy battlefield is now spread out a little better
  • Geocrab sprite was adjusted
  • Added a missing person to the credits
  • Rio’s house now has red wallpaper
  • Some minor pixel art and tiling fixes and adjustments
  • Some minor text adjustments
  • Some code improvements behind the scenes to make creating enemy attacks easier in the future
Bug Fixes:
  • The first main boss now glows white properly when he dies
  • The second main boss hurtbox now shifts forward when he bites
  • You can no longer moonwalk by pressing the “WASD” and “Arrow keys” at the same time
  • Fixed a bug where the title text when entering a new area wouldn’t appear
  • Fixed a bug where you could see damage values for a frame after getting hit by a dummy
  • Fixed a bug where it was unclear who the target for a sauce that effects the whole party was
  • Several fixes and improvements related to mouse support
  • The sad goat now has its frown back


Try the Shrine’s Legacy Demo V2.1 for free now!
https://store.steampowered.com/app/1435410/Shrines_Legacy/

Steam Chronicle #16: Minor Demo Update Incoming

[h2]Minor demo update incoming[/h2]
We are planning to launch a small update to the demo on Steam at the end of the week. Changes will include:
  • Very slight cutscene and area adjustments
  • A pack of bug fixes / minor improvements
  • A couple of proper attacks for the big enemy in the intro


[h2]Statue of Kailee[/h2]
Kailee, Rio's ancestor and the original creator of the Sword of Shrine, has a monument in the game. With her art now being updated in the intro of the game, we took a moment to improve the statue too! It's cool seeing Rio and Reima's new art in the same scene as well.



[h2]New Enemy Art: The Cicada[/h2]
We have art now for perhaps one of the freakier enemies, a giant cicada-like foe that hatches from a pod!

That's right you monster bug. You better buzz off!

[h2]Closing[/h2]
And with that, Steam Chronicle #16 has come to a close!

Until next time,
Joseph



Steam Chronicle #15: Shrine's Legacy Demo V2.0 is out!

We just released the long-awaited demo update V2.0 for Shrine's Legacy! Give it a look if you haven't. We've updated more things than can be listed, but the 3 biggest things are some New / Updated Scenes, Full Mouse Support, as well as a Major Graphical Overhaul.
Shrine's Legacy on Steam

Don't forget to check out the demo update trailer on the Steam page to see more too!
I think it's worth mentioning that this will be the first public build where you can play with the new character sprites!


Still so happy with how these turned out!

There’s plenty more cool surprises awaiting you too! 😉

Maybe best not to get on this guy's bad side

[h2]Closing[/h2]
And so ends Steam Chronicle #15! Let us know what you think if you've tried the demo update! Looking forward to working on some brand new stuff for next month to really get the ball rolling!
Until next time,
Joseph