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Peripeteia News

PERIPETEIA: Now 78%+ funded!

Home Stretch!


We're already nearly funded and it's been less than two days!

Thankyou everyone who has backed us so far: your generosity is deeply appreciated, and vital to helping us finish the game.

[h2]Patching the demo[/h2]

We've been working hard today to patch some issues with yesterday's Kickstarter demo, and we're releasing that right... NOW.

[h2]Frequently ask questions[/h2]

We've had some questions about backer rewards and stretch goals so, we thought we'd just address those here. We'll keep answering questions as they come in, both here, on our Twitter, on Kickstarter and on our Discord. Please drop in and talk to us, we're friendly (honest)!

[h3]1. The DVD version of the game: full DRM free or steam installer?[/h3]

A: The DVD will contain a DRM-free release build of the game.

[h3]2. If DRM free, will we be releasing patches?[/h3]

A: Yes, there will be patches or new builds available via Itch.io or indie.db for which you'll get a key.

[h3]3. Is the DVD going have the soundtrack in some form too?[/h3]

A: Yes, if we can fit it on there.

[h3]4. Is the soundtrack going be a Bandcamp download or steam DLC?[/h3]

A: Steam for the MP3 version of the soundtrack. Bandcamp for the high-quality FLAC version.

[h3]5. How is the Generous Secretary "help us design a level" perk going to work?[/h3]

A: Backers from the Generous Secretary tier will be allowed to contribute ideas, concepts, encounters, dialogue, NPCs; anything that goes into the design of a Peri-style level (within reason!). We will then take those ideas, and work with the Generous Secretaries to shop those ideas into a complete, large-size Peripetia level. We're very excited about this one because we love a challenge, and love weird and wonderful ideas, and combining them in interesting ways. Why settle for having an in-game "backer room" in your game when you can have an entire "backer level" that's completely playable and fits neatly into the theme of the game.

[h3]6. How do I get my special backer discord role?[/h3]

A: Originally we were going to hand out rewards like the discord roles once the KS ended, but we're happy to assign them now. KS unfortunately does not support an automatic role assignment integration with Discord, so please drop by our discord and show us a screenshot, and we'll have you looking down upon the un-contributing masses in no time.

[h3]7. What will/can the "LORE SNIPPET" be?[/h3]

A: We'll leave the exact implementation to our discretion, but we're encouraging you to write newspaper clippings, readable sections from books, government documents, or even item descriptions. If you have a fun idea how to flesh out the background worldbuilding of the game, share it! Our frob system allows for most objects to have an additional description attached to them (zooming on weapons or posters in the fourth level are an example of that), we'll have Deus Ex-style readable objects as well.

The PERIPETEIA Kickstarter Campaign has begun!

PERIPETEIA fans!


[h2]Our Kickstarter campaign is now live![/h2]

[previewyoutube][/previewyoutube]

Please click here to visit our Kickstarter page. There you can find the details of what our future plans are, why you should help make PERIPETEIA a reality, and what you get in exchange for helping us.

[h2]The New Demo[/h2]

As per our previous announcement, the Kickstarter also heralds a new demo for you to try, you can find it on the store page here, or via our Kickstarter page.

[h3]This new demo includes[/h3]

- An improved tutorial mission in the perpetual night of the Underpass District.
- A visit to Marie's new apartment and in-game shooting range.
- A trip to the rain-soaked, revamped Memorial Tower, to pull off a high-profile assassination.
- An epic-length, multi-pathed, explosive exploration mission across a full-blown warzone at "The Chasm".
- Numerous improvements to the feel and flow of the game.
- A non-proverbial arsenal of guns to play with.
- A cactus you can talk to.

[h2]Keep an eye out for us at REALMS DEEP 2021[/h2]

PERIPETEIA will also be featuring as part of today's REALMS DEEP liveshow alongside other great shooters, in just a few short hours. Please tune in and show your support! You can view the show here.


Thankyou for all your feedback and support!

- The 9th Exodus Team

PERIPETEIA will be Kickstarting soon!

[previewyoutube][/previewyoutube]

PERIPETEIA fans!

We're ecstatic to announce that Peripeteia will be launching its Kickstarter Campaign very soon! We'll be going live on August 14th 2021 8AM PT: followed by an appearance as part of the Realms Deep Live Show 2021!

New Demo

Along with this announcement, we've been working on a new and improved demo for you to try and see for yourself before backing. This is a new and improved version that has taken multiple rounds of your feedback into account, and offers nearly double the content of the last one. We hope you enjoy it.

Included in the Kickstarter Demo is:

- The improved tutorial mission in the perpetual night of the Underpass District.
- A visit to Marie's new apartment and in-game shooting range.
- A trip to the rain-soaked, revamped Memorial Tower, to pull off a high-profile assassination.
- An epic-length, multi-pathed, explosive exploration mission across a full-blown warzone at "The Chasm".
- Numerous improvements to the feel and flow of the game.
- A non-proverbial arsenal of guns to play with.
- A cactus you can talk to.

What can I expect in terms of backer rewards and stretch goals?

The full details of each reward tier and funding goal will be revealed when the Kickstarter goes live,
but here's an incomplete preview of the kinds of things you can expect:

- Both digital and physical goodies like high-quality artworks and soundtrack.
- Exclusive access to preview builds of the game and being able to influence what we include.
- Stretch goals like contributions from talented, well-known artists and musicians.

Why Kickstarter?

Money can be exchanged for goods and services, which unfortunately our (for the time being) flesh-and-blood development team require to continue being alive. Working on Peripeteia is a full-time job, and the Kickstarter will give us the small living allowance needed to keep making the game. We make as many models, textures, sounds and other assets ourselves if we can. This is not only because we want a look and feel that is unique to PERIPETEIA, but also to keep our development budget as small as possible.

When is PERIPETEIA going to release?

PERIPETEIA is going to release in Late 2022.

Where can I see the Kickstarter when it goes live?

We'll make another annoucement at the time with all the links and details but when it does go live, you can find the Kickstarter here:

90s.graphics/KS


Please stay tuned for our official announcement in the next 1.5 days, and we look forward to seeing you play the new demo!

Cheers,
The 9th Exodus Team

Demo Update

Hello!

Thankyou to everyone who has played the demo so far and given their feedback on the forums or on our discord. Your help is invaluable for improving the game, and we have been listening. We're releasing an update today that corrects a plethora of bugs, and also makes some changes to the tutorial to make it more intuitive.

As before, please let us know what you think!

PERIPETEIA Steam Next Fest Stream!

Join the devs for an hour, as we play through the Peripeteia Steam Demo: exploring some of the levels, strategies and embarrassing deaths that await you in the full game.

Update:

We are now streaming on youtube instead of steam, due to technical issues:

https://youtu.be/3td77_0WV5A