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Peripeteia News

20250306.15723

Please enjoy the latest Peripeteia patch. List of fixes:

  • If you died sprint toggle would return to default
  • There was an issue with the NavMeshAgent failing on the dolls, causing some of them to be less responsive.
  • Tanks should be less likely to have their turrets 15 meters away
  • If you loaded a save on Belgrade from main menu in certain places you'd get distortion that would never go away, caused by an oversight in the code that meant the effect would never fade in some situations
  • Jerrycan wasn't set up properly for saving
  • Juice wasn't usable
  • Machine gun belts weren't supposed to have save components, was causing them to appear in inventory when loading a save

I became a domestic terrorist to steal a lightbulb in the best immersive sim I've played this Steam Next Fest—and it isn't even a Next Fest demo




Looking back, we'll call this period a renaissance for games that are kind of a pain in the ass. Stalker 2, Kingdom Come, Atomfall on the horizon—the gaming public of 2025 wants nothing more than to die face-down in the mud, victims to clockworld worlds that have their own rules and obey them unsparingly...
Read more.

20250227.08723

Please enjoy the latest Peripeteia patch. List of fixes:
  • [BEL] Save rooms now have a UI element, thanks Hiro!
  • [BEL] Added failsafe to ensure that the vent doesn't get blocked by invisible wall
  • [BEL] Certain one-way door now has description to make it clear that it's locked and not just bugged
  • [BEL] Fixed table issue with RPG
  • [KAR] Mouse would get messed up if you hacked a certain important thing, it would persist with save file because the yaw on the camera would get majorly upset
  • Floating copies of transferred implants could be found, most noticeable on Belgrade's second tower
  • You weren't able to buy something if you had exact change (2/24)

    Save fixes:
  • [KAR] The trial didn't have the incremental counters saved
  • [BEL] Some doors would scale and weren't saving that scale so they'd act weird
  • [BEL] New save room added
  • [BEL] School door wouldn't ever open if you ever interacted with it without a key

20250223.15723

  • Augs carry over between scenes - anything that isn't an implant is liquidated at level end
  • Fixed elevators breaking
  • Hacking softlock fixed
  • Elevator access key could fall through the table it's on (Belgrade)
  • Level selection on main menu was unlocking in wrong order for Belgrade and Karabash

Peripeteia Releases into Early Access

The day we’ve been waiting for has come. Peripeteia is officially out, intricate and sprawling, ready for you to explore. Get lost in the ruins, experience post-soviet conflict and search for a bit of piece of tranquility along Marie and her cactus.

As this is an Early Access release, we intend to listen to community feedback and continuously fix any bugs and issues that might happen in a project as ambitious as this. We hope you’ll join us in the journey towards the 1.0 release. It’s a great pleasure and honor to have an amazing community like ours.
The next major map, Dustbowl, will be coming in a few months. All Beta Kickstarter backers, as well as our Patrons, will be the first to experience it.

We hope the game provides you with an unforgettable, immersive experience. It’s been a wonderfully satisfying journey up to this point and we hope the feelings you experience playing the game will reflect even a portion of what we are feeling right now. And there’s more to come!
As always, thank you for your support.

-9th Exodus