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Peripeteia News

Screenshot Saturday: Lost City

We realized we needed to show our Steam page some more love, so as a start: we’ll be reposting our Screenshot Saturday videos here (and possibly soon also on Instagram, stay tuned), for your enjoyment, if you aren’t following our social media (which you totally should!) We update more regularly there, but we'll make an effort to cross post here too.

90s.graphics/twitter 90s.graphics/discord

Monuments to an abandoned future await you beyond the city limits.

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Peripeteia is an immersive sim where you play 'living military surplus' in near-future Poland




First thing I did when I left the bar was stack crates to climb out of an alley, so yeah, Peripeteia is an immersive sim all right. You play a cyborg ex-soldier named Marie, reduced to odd jobs and mercenary work in a city where the main source of heat and light comes from fires in drum barrels. It's Deus Ex except you're Motoko Kusanagi from Ghost in the Shell, retired, in Poland...
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PERIPETEIA Kickstarter Campaign closes at an amazing 370% funded!

First of all: THANK YOU!


The funding from our Kickstarter will allow our core developers to keep working on the game till completion, and fully realise our ambitions and ideas. Our lead level designer, who is currently homeless, will be able to begin a living arrangement more conducive to game development.

We couldn't have done this without you: thank you from the bottom of our hearts. We're very excited to have you along with us on this journey.

We hit our last stretch goal!


We also managed to pass our final 35k stretch goal in the last few hours of the campaign. Marie will now have access to a selection of faction disguises/outfits, that can be used to infiltrate restricted areas.



What comes next?


So what happens immediately following this? Well for starters, just in case there was any doubt; we've been working hard on the game all through the campaign. We'll be giving regular updates on new maps, mechanics, enemies, weapons and other features we have in progress, mostly via our twitter and discord server. We suggest that you tune-in on one of those just to keep track of development progress and the status of various backer rewards.

We'll be sending out surveys shortly via Kickstarter, for those who backed tiers that rewarded lore snippets or gun inclusions. We will also reach out to those who will be designing a level with us. It's definitely recommended that all three of those groups get in touch with us on discord if they want to ask us any clarifying questions.

Those that have backed tiers with 'beta access': when we have enough new gameplay that we feel is worthwhile to share with you, we will release working builds of the game with new areas, weapons, enemies and so on. Again, visit our discord regularly to be kept in the loop and to get access to these builds.

Thank you again!

Cheers,

The 9th Exodus Team

Peripeteia is 300% funded! THANK YOU!

Goal # 9: Marie model selection unlocked!

With less than two days to go, our amazing backers were able to help us achieve things we didn’t think were possible just a month ago. We have reached the €30k/$35.4 goal and we’ll be adding three unique looks for Marie, selectable at the start of the game. Each model will represent a different style of approaching problems in the game: stealth, opportunist and assault.



Our actress (my wife) started getting into character for her mocap sessions. GIVE HER MORE WORK.



Can we make it to the next stretch goal before the campaign is over? Let’s find out!

Goal # 10: Factional outfits

So you decided to side with the PSR and blew it with the Second Union. Now you’re locked out of their questline, as they will shoot you on sight. Walking into their facilities will prove way more dangerous and might be quite tricky, with a stealthy approach advised. If we reach the €35k/$41.3k stretch goal, we’ll be providing the sneakier players with a new tool: disguises that will help Marie infiltrate restricted areas without fearing that pesky TRESPASSING sign (too much), Hitman-style.



As always, please check out our discord and play our demo, if you haven't already! Don’t forget to wishlist the game and follow our twitter to keep up with the latest updates.


Cheers,

The 9th Exodus Team

€27k stretch goal smashed!

Goal # 8: Animated cutscenes: unlocked!

Our backers are amazing! We have less than 72 hours left and the hype train isn’t stopping. Thanks to you, we’ll be able to add in-between-mission cinematics, made in the vein of Thief, with the trademark Peripeteia surreal aesthetic and soviet influences. We’ll also put our efforts into animating Deus Ex-like outros for the planned endings. Thank you for making it possible.



Goal # 9: Marie model selection on game start

Immersive sims can have full character creation, but we have decided to follow in the footsteps of Deus Ex and have a named protagonist. But even Deus Ex didn’t stop players from customizing their JC at the start of the game. If we reach the €30k/$35.4 goal, we’ll add a similar option to Peripeteia, with the three prominent playstyles (stealth, opportunist and assault) being represented with its unique design for our protagonist.


Remember that we have added add-ons for upgrading pledges with the digital artbook and FLAC soundtrack, so check them out if you haven't!

As always, feel free to check out our discord, play our demo and let us know what you think!

Cheers,
The 9th Exodus Team