Level Contest - Ascent
[p]Season 7: Theme 1 [/p][h3]THEME: Ascent[/h3][p]Build a level where each checkpoint is vertically higher than the previous checkpoint.[/p][p][/p][p]Looking for ideas? How about a mountain climb course; an adventurous course up a volcano; or a track climbing up a skyscraper![/p][p][/p][p]If you have any questions, feel free to ask them in the discussion thread of this news post! Good luck, and happy building! [/p][p][/p][h3]DEADLINE[/h3]
- Akane[/p]
- [p] Your track should be complete and submitted by Sunday, 21st September 2025 at 18:00 BST[/p]
- [p] Submissions will be combined into a single workshop item after the deadline above [/p]
- [p] You can only submit one level[/p]
- [p]You can modify or replace your submission as much as you like until the deadline[/p]
- [p] Level collaborations are permitted[/p]
- [p]Maximum of 3 players per level[/p]
- [p]This counts as a level submission for each individual creator[/p]
- [p]Please add collaborators in the collaborators text field of the Level Editor level settings and mention them when submitting the level[/p]
- [p] Level author name MUST contain the submitters' Steam (or Discord) username[/p]
- [p] The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")[/p]
- [p] Your submission MUST be created within the 3 week building period. Please do not re-upload older mapsโeven if they fit the theme! [/p]
- [p]Every checkpoint MUST be placed at a higher altitude than the previous checkpoint[/p]
- [p]If you use Linked Checkpoints, each linked checkpoint must also be higher than the previous checkpoint. However, linked checkpoints within the same group do not need to match each other's height[/p]
- [p]The finish block MUST be placed at a higher altitude than all other checkpoints[/p]
- [p]The player is allowed to descend/go downward between checkpoints. The ascent restriction only applied to the checkpoints themselves[/p]
- [p]Scaling track pieces is permitted[/p]
- [p]Level MUST follow any theme requirements set above[/p]
- [p]Level MUST be under 3000 blocks (adjusted for Season 7)[/p]
- [p]Level MUST have an author time above 25 seconds (adjusted for Season 7)[/p]
- [p]Level MUST have an author time under 60 seconds[/p]
- [p]Level MUST have at least 3 checkpoints. [/p]
- [p]Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks![/p]
- [p]Level MUST NOT have risky or hidden finishes/shortcuts[/p]
- [p]e.g blind shortcuts or using no-collision/invisible/logic blocks to hide a secret path that is NOT the intended route. This includes hidden linked checkpoints.[/p]
- [p] Join our Official Discord server[/p]
- [p] Upload the level to the Steam Workshop[/p]
- [p] Link the workshop item in the theme's thread in #level-submissions[/p]
- [p]Up to 14 levels will be featured in the monthly Zeepkist Super League tournament; picked by our judging panel[/p]
- [p]The community will vote on their favourite maps from the theme once submissions close[/p]
- [p]Creators of the 4 best decorated and 4 best track design/flow will win the Season 7 Level Contest cosmetic. [/p]
- [p]Winners who are Zeepkist Discord members will additionally:[/p]
- [p]Receive 6,000 XP on the Discord server[/p]
- [p]Receive a role reward for the round won[/p]
- [p]Enjoyability: Is your level fun to drive? Focus on smooth, flowing racing lines that are satisfying to drive. Add interesting twists, jumps or obstacles that make the track exciting without creating frustration.[/p]
- [p]Learnability: Can players of all skill levels pick up your level and complete it in a reasonable time? The Super League is open to everyone, so try to design your level so both newcomers and experienced racers can enjoy it and have a chance to set a time.[/p]
- [p]Theme Fit: Make sure the level fits the theme requirements[/p]
- Akane[/p]