1. Zeepkist
  2. News

Zeepkist News

Zeepkist Beautiful Beta - Version 16, Patch 64

Patch 64:

- rewarded event cosmetics
- ronan 1 year showcase party hat (CONGRATS RONAN :D)
- fixed blocks 2254 and 2255
- fixed C-04 and H-03 glider skips

Ronan's 1 year anniversary Zeepkist level showcase video:
[previewyoutube][/previewyoutube]

Zeepkist Beautiful Beta - Version 16, Patch 59-63

Patch 59:

- improved LOD calculations, should give people way more frames than before
- added setting "Disable Player Transparent Fading"
- added setting "Disable Online Player Shadows"
- online player shadows now disable if they get further than "Max Shadow Cast Distance"


Patch 61:

- Patch 59 and 60 broke logic, fixed this


Patch 62:

- Broke more stuff, I hate game development


Patch 63:

- Broke more stuff, oh my god

Zeepkist Beautiful Beta - Version 16, Patch 58

Patch 58:

- Moved top hats a little bit
- attempting to prevent players from breaking server with insane round lengths

Zeepkist Beautiful Beta - Version 16, Patch 55-57

Because I'm testing a new error handling method for level indexing, please let me know if loading doesn't work for you anymore!! I'm 99% confident it should all work fine but there's a 1% chance that stuff gets very broken for some people.

Please let me know!!!


Edit: The new error handling method for level indexing caused significant slowdowns for people, I've removed it again with patch 57 :)

Patch 55

- fixed an issue where you could softlock the game by continously pressing Esc during level loading
- live testing a new error-catching method for level indexing, please let me know if loading breaks
- equilateral triangle primitive
- fixed "trash" button being active in horns garage folder
- more neons
- more special glasses
- improved shadow LOD calculations


Patch 56

- Hotfix on broken LOD implementation


Patch 57

- Removed new error-catching method for level indexing, it was slowing people's loading screen a lot

Zeepkist Beautiful Beta - Version 16, Patch 54

Patch 54

- new matte cyan material
- logic ball dropper set to "deadly ball - ice" now drop a deadly ice ball instead of a heavy ice ball
- removed slashes from drawing in the server list, to fully remove them I need to update the server which I'll do some other time, I want to prevent downtime :)
- fixed x05 missing checkpoint
- fixed a weird level indexing bug
- fixed big terrain pieces letting light through its mesh edges
- fixed a tiny bit of green that was left on CL-04
- possibly made gifts saving to your progression file more robust
- changed an internal setting to hopefully fix anti aliasing being broken