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Zeepkist News

Zeepkist Beautiful Beta - Version 17, Patch 6

Patch 6:

- fixed not being able to hear your own horn on the podium
- zeepkists on the podium now have visible horns
- fixed unpaintable garage window in the garage block
- added a bunch of checks to local workshop cache initializing: should probably hang less now?

Zeepkist Super League - Medieval

Season 6: Round 3 โ€” Medieval


The Zeepkist Super League is a friendly yet competitive tournament open to all skill levels.

Each season consists of six rounds, each with a unique theme. Round 3 brings you tracks from the Medieval era!

Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!


[h2]๐Ÿ“… Event Details[/h2]

[h3]Timeslot 1:[/h3]
  • Hosted By: Akane
  • Date: Sunday, May 18, 2025
  • Time: 10:00 PT / 13:00 ET / 18:00 BST / 19:00 CEST
  • Capacity: 64-128 playersโ€  (first-come, first-served)
  • Event duration: 15 levels; 1 hour 50 minutes, including 7 minute break
  • Room(s) opens: ~10 minutes before the event starts

๐Ÿ’ก โ€  Note: Room 2 for Timeslot 1 will only open if Room 1 reaches 60/64 before the event starts.

[h3]Timeslot 2:[/h3]
  • Hosted By: Kernkob
  • Date: Sunday, May 18, 2025
  • Time: 16:00 PT / 19:00 ET / 00:00 BST (next day) / 01:00 CEST (next day)
  • Capacity: 64 players (first-come, first-served)
  • Event duration: 15 levels; 1 hour 50 minutes, including 7 minute break
  • Room opens: ~10 minutes before the event starts

[h2]๐Ÿ Event Format[/h2]

  • Up to 191 players compete over 3 rooms / 2 timeslots. The leaderboards of all rooms will be combined!
  • 15 levels selected by our panel of 20 judges.
  • Rounds last 7 minutes โ€“ All levels are between 20 and 60 seconds long.
  • Championship points system:
    • 1st: 100 points
    • 2nd: 98 points
    • ...each position lower is 2 points less...
    • 49th: 4 points
    • 50th: 2 points
    • 51st and below: 1 point
    • DNF: 0 points

๐Ÿ’ก The full leaderboard will be available at zeepki.st/super-league/season-6 after the event.

[h2]๐ŸŽ Prizes[/h2]

[h3]Round Prizes[/h3]
  • Top 6 players on the combined leaderboard with the highest championship points:
    • Win the Season 5&6 Super League soapbox cosmetic in-game.
    • Gain a winner role in the Zeepkist Discord.
    • Gain 3,000 chat level XP in the Zeepkist Discord.

๐Ÿ’ก Winners will obtain their prizes in a game update after the event takes placeโ€”check the patch notes for rewarding of player cosmetics!

[h3]Season Prizes[/h3]
  • Your best 4 rounds out of the 6 rounds count to your season standings.
  • Top 12 players at the end of the season win the Season 5&6 Super League soapbox cosmetic in-game.



[h2]๐ŸŽฎ How to Join[/h2]

The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane (up to 2 rooms) or Kernkob (1 room):

๐Ÿ”น Zeepkist Super League: Medieval

๐Ÿ’ก Rooms fill on a first-come, first-served basisโ€”arrive early to secure your spot!

[h2]๐Ÿ“„ What Tracks Are We Racing On?[/h2]

Weโ€™ll be racing on 15 levels from the 49 Level Contest submissions.

  • Over, under, around, and up! โ€” CantFindTheSky
  • Knights of the Round Racetrack โ€” GoBigGoHotWheels!
  • Castle Ravenwatch โ€” Lexer + Maki + St Nic
  • Island Castle โ€” Mokster
  • Quaint Hamlet โ€” BB_Benji
  • Castle on the Water โ€” Codewalt
  • Mortieval โ€” Mortishade
  • The Siege at Castle Zeep โ€” Shadynook
  • BREAK TIME: MEDIEVAL EDITION
  • Ghost's Castle โ€” Tiger + Maxie12
  • The King's Fortress โ€” Half-Qilin
  • Deliver Oranges to the King โ€” Shinikage221
  • Kingdom Valley - Lakeside โ€” cyberpunkninja
  • Sands of Arabia โ€” OLR94
  • A Legendary Tale โ€” variableferret + Dragonshadow842
  • Slot Zoevestein โ€” Diabler + Metalted

๐Ÿ’ก Note: Download the playlist from Google Drive and save it in "%userprofile%\AppData\Roaming\Zeepkist\Playlists" to load it in an Online Room!

https://steamcommunity.com/sharedfiles/filedetails/?id=3480677061

Find all the past Super League / Level Contest submissions here.



โ€“ Akane

Level Contest - Space

Season 6: Theme 4

[h3]THEME: Space[/h3]

Build a level set in outer space or on a celestial body!

Looking for ideas? How about a level set on the moon; flying between planets in our solar system; or on a distant alien planet.

If you have any questions, feel free to ask them in the discussion thread of this news post! Good luck, and happy building!

[h3]DEADLINE[/h3]
  • Your track should be complete and submitted by Sunday, 1st June 2025 at 18:00 BST
  • Submissions will be combined into a single workshop item after the deadline above


[h3]SUBMISSION RULES[/h3]
  1. You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
  2. Level collaborations are permitted (Maximum of 3 players per level. This counts as a level submission for each individual creator. Please name/mention collaborators when submitting)
  3. Level author name MUST contain the submitters' Steam (or Discord) username
  4. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")
  5. Your submission MUST be created within the 3 week building period. Please do not re-upload older mapsโ€”even if they fit the theme!


[h3]THEME RULES[/h3]
  1. Set in outer space or on a celestial body (excluding Earth)


[h3]LEVEL RULES[/h3]
  1. Scaling track pieces is permitted
  2. Level MUST follow any theme requirements set above
  3. Level MUST be under 4000 blocks
  4. Level MUST have an author time above 20 seconds
  5. Level MUST have an author time under 60 seconds
  6. Level MUST have at least 3 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
  7. Level MUST NOT have risky or hidden finishes/shortcuts (e.g blind shortcuts or using no-collision/invisible/logic blocks to hide a secret path that is NOT the intended route)


[h3]HOW TO SUBMIT YOUR LEVEL[/h3]
  1. Join our Official Discord server
  2. Upload the level to the Steam Workshop
  3. Link the workshop item in the theme's thread in #level-submissions

    Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement post!


[h3]WINNERS & PRIZES[/h3]
  • Up to 15 of the submitted levels will be used for the next Zeepkist Super League event

    • Players of all skill ranges should be able to finish your level.
    • The more playable your level is, the more likely your level will be chosen!
  • The community will vote on their favourite maps from the theme once submissions close
  • Top 4 in the community votes for Best Decor and Best Track Layout will each win:

    • A special soapbox cosmetic in-game.
    • A Level Contest Winner role (Discord only)
    • 3,000 chat EXP in our Discord server (Discord only)


[h3]BANNER CONTEST[/h3]
We're also hosting a themed banner contest for our Discord server banner image where you can win a special paintbrush soapbox!!

The theme is Space and ends at the same time as this level contest!! View the banner contest event details on Discord

- Akane

Zeepkist Beautiful Beta - Version 17, Patch 5

Patch 5:

- added experimental "Whole-Mesh Batching" which should improve fps in levels with many trees and stuff (Setting can be found in General, all the way down, under the "Experimental" header)
- fixed autosaves/backups not saving properly
- fixed gift counter not working for JSON adventure levels (A-01)
- optimized some wheel code on meshes with lots of polygons (fixed pants)
- optimized level loading
- optimized LOD calculations a little bit
- "simulate lofi" now also disables volumetric lighting
- fixed block counter on level loading being 0 sometimes
- fixed fans in fan blocks not going intangible when they were meant to
- fixed author times sometimes not showing up in editor
- fixed controller not being able to navigate to "reset shuffle"
- fixed tree gun pipette mode
- speed split deltas now show a decimal

Zeepkist Beautiful Beta - Version 17, Patch 3 & 4

Patch 3:

Thank you for your patience while I work through these v17 launch bugs :3

- fixed photomode sky objects being slightly misaligned
- removed excessive name sanitation from author names
- fixed sunflowers not looking at the sun
- small change to how splits with (f) scale
- fixed splits showing (f) even when no split was split
- fixed gift counter not showing up in JSON-based adventure levels

Patch 4:

- Fixed an issue with adventure level rendering in the adventure overworld