Zeepkist Beautiful Beta - Version 16, Patch 55-57
Because I'm testing a new error handling method for level indexing, please let me know if loading doesn't work for you anymore!! I'm 99% confident it should all work fine but there's a 1% chance that stuff gets very broken for some people.
Please let me know!!!
Edit: The new error handling method for level indexing caused significant slowdowns for people, I've removed it again with patch 57 :)
Patch 55
- fixed an issue where you could softlock the game by continously pressing Esc during level loading
- live testing a new error-catching method for level indexing, please let me know if loading breaks
- equilateral triangle primitive
- fixed "trash" button being active in horns garage folder
- more neons
- more special glasses
- improved shadow LOD calculations
Patch 56
- Hotfix on broken LOD implementation
Patch 57
- Removed new error-catching method for level indexing, it was slowing people's loading screen a lot
Please let me know!!!
Edit: The new error handling method for level indexing caused significant slowdowns for people, I've removed it again with patch 57 :)
Patch 55
- fixed an issue where you could softlock the game by continously pressing Esc during level loading
- live testing a new error-catching method for level indexing, please let me know if loading breaks
- equilateral triangle primitive
- fixed "trash" button being active in horns garage folder
- more neons
- more special glasses
- improved shadow LOD calculations
Patch 56
- Hotfix on broken LOD implementation
Patch 57
- Removed new error-catching method for level indexing, it was slowing people's loading screen a lot