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Level Contest - 80 Blocks

Season 6: Theme 5

[h3]THEME: 80 Blocks[/h3]

Build a level using only 80 blocks!

Looking for ideas? How about creative use of scaling to get the most out of the block count!

If you have any questions, feel free to ask them in the discussion thread of this news post! Good luck, and happy building!

[h3]DEADLINE[/h3]
  • Your track should be complete and submitted by Sunday, 6th July 2025 at 18:00 BST
  • Submissions will be combined into a single workshop item after the deadline above


[h3]SUBMISSION RULES[/h3]
  1. You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
  2. Level collaborations are permitted (Maximum of 3 players per level. This counts as a level submission for each individual creator. Please name/mention collaborators when submitting)
  3. Level author name MUST contain the submitters' Steam (or Discord) username
  4. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")
  5. Your submission MUST be created within the 3 week building period. Please do not re-upload older mapsโ€”even if they fit the theme!


[h3]THEME RULES[/h3]
  1. Exactly 80 blocks. No less, no more.
  2. The block counter in the level editor UI is what matters, not the load time counter. Podium only counts towards block count if you manually place it.


[h3]LEVEL RULES[/h3]
  1. Scaling track pieces is permitted
  2. Level MUST follow any theme requirements set above
  3. Level MUST be exactly 80 blocks
  4. Level MUST have an author time above 20 seconds
  5. Level MUST have an author time under 60 seconds
  6. Level MUST have at least 3 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
  7. Level MUST NOT have risky or hidden finishes/shortcuts (e.g blind shortcuts or using no-collision/invisible/logic blocks to hide a secret path that is NOT the intended route)


[h3]HOW TO SUBMIT YOUR LEVEL[/h3]
  1. Join our Official Discord server
  2. Upload the level to the Steam Workshop
  3. Link the workshop item in the theme's thread in #level-submissions

    Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement post!


[h3]WINNERS & PRIZES[/h3]
  • Up to 15 of the submitted levels will be used for the next Zeepkist Super League event

    • Players of all skill ranges should be able to finish your level.
    • The more playable your level is, the more likely your level will be chosen!
  • The community will vote on their favourite maps from the theme once submissions close
  • Top 4 in the community votes for Best Decor and Best Track Layout will each win:

    • A special soapbox cosmetic in-game.
    • A Level Contest Winner role (Discord only)
    • 3,000 chat EXP in our Discord server (Discord only)


[h3]BANNER CONTEST[/h3]
We're also hosting a themed banner contest for our Discord server banner image where you can win a special paintbrush soapbox!!

The theme is Zeepkisten III and ends at the same time as this level contest!! View the banner contest event details on Discord

- Akane

Zeepkist Super League - Space

Season 6: Round 4 โ€” Space
[p]
The Zeepkist Super League is a friendly yet competitive tournament open to all skill levels.[/p][p]Each season consists of six rounds, each with a unique theme. Round 4 brings you tracks set in outerspace or on another celestial body![/p][p]Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!

[/p][h2]๐Ÿ“… Event Details[/h2][p][/p][h3]Timeslot 1:[/h3]
  • [p]Hosted By: Akane[/p]
  • [p]Date: Sunday, June 15, 2025[/p]
  • [p]Time: 10:00 PT / 13:00 ET / 18:00 BST / 19:00 CEST[/p]
  • [p]Capacity: 64-128 playersโ€  (first-come, first-served)[/p]
  • [p]Event duration: 15 levels; 1 hour 50 minutes, including 7 minute break[/p]
  • [p]Room(s) opens: ~10 minutes before the event starts
    [/p]
[p]๐Ÿ’ก โ€  Note: Room 2 for Timeslot 1 will only open if Room 1 reaches 60/64 before the event starts.

[/p][h3]Timeslot 2:[/h3]
  • [p]Hosted By: Kernkob[/p]
  • [p]Date: Sunday, June 15, 2025[/p]
  • [p]Time: 16:00 PT / 19:00 ET / 00:00 BST (next day) / 01:00 CEST (next day)[/p]
  • [p]Capacity: 64 players (first-come, first-served)[/p]
  • [p]Event duration: 15 levels; 1 hour 50 minutes, including 7 minute break[/p]
  • [p]Room opens: ~10 minutes before the event starts
    [/p]
[p][/p][h2]๐Ÿ Event Format[/h2]
  • [p]Up to 191 players compete over 3 rooms / 2 timeslots. The leaderboards of all rooms will be combined![/p]
  • [p]15 levels selected by our panel of 20 judges.[/p]
  • [p]Rounds last 7 minutes โ€“ All levels are between 20 and 60 seconds long.[/p]
  • [p]Championship points system:
    • [p]1st: 100 points[/p]
    • [p]2nd: 98 points[/p]
    • [p]...each position lower is 2 points less...[/p]
    • [p]49th: 4 points[/p]
    • [p]50th: 2 points[/p]
    • [p]51st and below: 1 point[/p]
    • [p]DNF: 0 points[/p]
    [/p]
[p]๐Ÿ’ก The full leaderboard will be available at zeepki.st/super-league/season-6 after the event. [/p][p][/p][h2]๐ŸŽ Prizes[/h2][p][/p][h3]Round Prizes[/h3]
  • [p]Top 6 players on the combined leaderboard with the highest championship points:
    • [p]Win the Season 5&6 Super League soapbox cosmetic in-game.[/p]
    • [p]Gain a winner role in the Zeepkist Discord.[/p]
    • [p]Gain 3,000 chat level XP in the Zeepkist Discord.[/p]
    [/p]
[p]๐Ÿ’ก Winners will obtain their prizes in a game update after the event takes placeโ€”check the patch notes for rewarding of player cosmetics! [/p][p][/p][h3]Season Prizes[/h3]
  • [p]Your best 4 rounds out of the 6 rounds count to your season standings.[/p]
  • [p]Top 12 players at the end of the season win the Season 5&6 Super League soapbox cosmetic in-game.[/p]
[p]
[/p][h2]๐ŸŽฎ How to Join[/h2][p]
The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane (up to 2 rooms) or Kernkob (1 room): [/p][p][/p][p]๐Ÿ”น Zeepkist Super League: Space[/p][p][/p][p]๐Ÿ’ก Rooms fill on a first-come, first-served basisโ€”arrive early to secure your spot! [/p][h2]๐Ÿ“„ What Tracks Are We Racing On?[/h2][p]
Weโ€™ll be racing on 15 levels from the 39 Level Contest submissions. [/p]
  • [p]Mortispace โ€” Mortishade[/p]
  • [p]Zyphran Shockmire โ€” Quickracer10[/p]
  • [p]ZSaLien โ€” Tommygaming5132[/p]
  • [p]Shattered Beltway โ€” b17bobby[/p]
  • [p]No Time For Caution โ€” GoBigGoHotWheels[/p]
  • [p]Pepper's Planet โ€” Wotterbytes[/p]
  • [p]Beyond Eons โ€” Diabler + rtube[/p]
  • [p]Atmospheric โ€” justMaki[/p]
  • [p]BREAK TIME: SPACE EDITION[/p]
  • [p]Nugbase Foxtrot-9 โ€” Lexer + Yolo + St. Nic[/p]
  • [p]Station 39 โ€” Shadynook[/p]
  • [p]Cryosphere โ€” lokja[/p]
  • [p]A New Hope โ€” Codewalt[/p]
  • [p]For The Empire โ€” CantFindTheSky[/p]
  • [p]Spaced Out โ€” MackCheesy[/p]
  • [p]Interstellar ARK โ€” Metalted + RadAbsRad[/p]
[p]๐Ÿ’ก Note: Download the playlist from Download Playlist and save it in "%userprofile%AppDataRoamingZeepkistPlaylists" to load it in an Online Room! [/p]https://steamcommunity.com/sharedfiles/filedetails/?id=3492342567[p]Find all the past Super League / Level Contest submissions here.

โ€“ Akane[/p]

Zeepkist Beautiful Beta - Version 17, Patch 13

Patch 13:
- fixed an issue with the LOD script that caused lag
- smol secret

Zeepkist Beautiful Beta - Version 17, Patch 12

Patchwork never ends!

Patch 12:
- added "author/collaborators" setting in level editor level settings
- fixed small level editor issue with skybox tool
- workshop uploader now automatically minifies json files if people messed with them outside of zeepkist
- added some nullreference checks in the LOD script
- fixed a memory leak in level editor
- added a photo mode sensitivity (controller) setting
- added a button in settings (under general > experimental) which opens your crash reports folder, which is different from player logs and almost never needed, but still good to have
- fixed names of block 2254 and 2255

Zeepkist Beautiful Beta - Version 17, Patch 9, 10 & 11

Patch 9:

- fixed an error in logic blocks
- fixed collaborators/nameoverrides not showing up everywhere

Patch 10:

- fixed a game crash

Patch 11:

- added a bunch of json error fallbacks, to keep the game from hanging when it fails to parse json files