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Zeepkist News

Zeepkist Beautiful Beta - Version 16, Patch 59-63

Patch 59:

- improved LOD calculations, should give people way more frames than before
- added setting "Disable Player Transparent Fading"
- added setting "Disable Online Player Shadows"
- online player shadows now disable if they get further than "Max Shadow Cast Distance"


Patch 61:

- Patch 59 and 60 broke logic, fixed this


Patch 62:

- Broke more stuff, I hate game development


Patch 63:

- Broke more stuff, oh my god

Zeepkist Beautiful Beta - Version 16, Patch 58

Patch 58:

- Moved top hats a little bit
- attempting to prevent players from breaking server with insane round lengths

Zeepkist Beautiful Beta - Version 16, Patch 55-57

Because I'm testing a new error handling method for level indexing, please let me know if loading doesn't work for you anymore!! I'm 99% confident it should all work fine but there's a 1% chance that stuff gets very broken for some people.

Please let me know!!!


Edit: The new error handling method for level indexing caused significant slowdowns for people, I've removed it again with patch 57 :)

Patch 55

- fixed an issue where you could softlock the game by continously pressing Esc during level loading
- live testing a new error-catching method for level indexing, please let me know if loading breaks
- equilateral triangle primitive
- fixed "trash" button being active in horns garage folder
- more neons
- more special glasses
- improved shadow LOD calculations


Patch 56

- Hotfix on broken LOD implementation


Patch 57

- Removed new error-catching method for level indexing, it was slowing people's loading screen a lot

Zeepkist Beautiful Beta - Version 16, Patch 54

Patch 54

- new matte cyan material
- logic ball dropper set to "deadly ball - ice" now drop a deadly ice ball instead of a heavy ice ball
- removed slashes from drawing in the server list, to fully remove them I need to update the server which I'll do some other time, I want to prevent downtime :)
- fixed x05 missing checkpoint
- fixed a weird level indexing bug
- fixed big terrain pieces letting light through its mesh edges
- fixed a tiny bit of green that was left on CL-04
- possibly made gifts saving to your progression file more robust
- changed an internal setting to hopefully fix anti aliasing being broken

Zeepkist Beautiful Beta - Version 16, Patch 53

Patch 53

- updated rewired to version 1.1.58.1, more controllers should now be supported :)
- fixed new soap glass not having soapy physics
- added tube S-Bends and split-tracks
- awarded two "I helped" hats :)
- added "inside halfpipe" curved and sloped curved pieces
- added 4 new "ultra-clear glass" colors to fans