1. Storage Hunter
  2. News

Storage Hunter News

Devlog #1 - Welcome to our Storage!


Hello everyone!

We are excited to announce that we’re making a game - Storage Hunter Simulator, and are delighted to present to you our first devlog.

Get ready to dive into a world where you can play as one of the bidders for abandoned warehouses and uncover hidden treasures. Storage Hunter Simulator is a garage auction simulation game that will challenge you to bid, win, and sell for profit, all while becoming the ultimate king of storage auctions. The best part? You can choose to play solo or with friends in multiplayer mode.

Our team is working tirelessly to create an unforgettable gaming experience. In our devlogs, we'll share our progress with you and give you a sneak peek behind the scenes.

So, let's dive into what we've been working on!

We've started creating the game's features. One of them is an activity that's necessary to be a successful treasure hunter - inspection of items. We understand that in the world of storage auctions, it's essential to know what you're dealing with. Therefore, we've developed a unique inspection system that allows you to examine the items in detail.
[previewyoutube][/previewyoutube]

Additionally, we're working on item packing. We know that managing your warehouse is as crucial as finding hidden treasures, so we've developed an inventory system that lets you manage your items efficiently.
[previewyoutube][/previewyoutube]

We are also continuously creating new treasures that you will be able to find in various garages. Our team is dedicated to making sure that every time you enter a new garage, you'll never know what to expect. Check them out:


We're creating NPCs who will make it difficult for you to get the storage of your dreams ;) Let’s meet them:


We hope you're as excited as we are about Storage Hunter Simulation. Our team is dedicated to providing you with the best possible gaming experience. Keep an eye out for more updates of our devlogs, and happy storage hunting!

Cheers,
The Storage Hunter Team

Dev Diary January

Hi guys!

It’s been quite some time since the last time we’ve updated you on what’s going on with the production of Storage Hunter. I must admit that a lot has happened since then so I bet you’re dying to know what we’ve been up to all this time.

Here’s what’s been done since the last time we checked in:

  • UI Inventory implementation
  • Added item filtering by "rarity"
  • Added items sorting by appropriate parameters
  • Merging branches and fixing conflicts
  • Finished auction generator
  • Refactoring the save system
  • Creating a cheate system and a command input system




















Stay tuned and until the next one!
Marcelina xxx

Dev Diary November #2

Hello everyone!

How’s everyone doing today? Wondering what the Storage Hunter crew’s been up to? I’ve good news for you then - the new dev diary is coming your way! We all know that when it comes to bidding time if of the essence, so let’s get down to business straight away.

Here’s what’s been going on this week:
  • Working on scripts
  • Items identification
  • Nesting items in boxes
  • Displaying available auctions
  • Room owners informations
  • Rooms informations


  • Disassembling items into reassembled parts
  • Making connectors for separated parts
  • Repairing normals






  • City design - pawnshop level
  • Reworking models for the project



Any guesses on what we’ll be working on next?
Stay tuned!

Marcelina xxx

Dev Diary November

Hi everyone!

It’s a new month, but our team’s still working on the very same project and I think we should start this new month with a good dose of information on what we’ve been working on. Shall we?

Here’s what’s been done:

  • Disassembling items into parts
  • Adding missing meshy walls
  • Dismantling UV in the missing places
  • Parenting to Empty
  • Export as a ready to be replaced file











  • Cleaning models
  • Adding missing partitions, hinges, etc. of elements.
  • Fixing normals, origins, parenting the moving elements to the main part of the furniture.



  • Adding prefabs - supplementing the library
  • Adding the Bidder class - auction participant
  • Fixing prefab bugs entered in addressable




As always, let us know what you're thinking!
Until the next one,

Marcelina xx

Dev Diary October #2

Welcome back everyone!

The wait is over and a brand new dev diary is here. And let me just tell you, the works are on! So why don’t we jump right in and get a closer look at what our team’s been up to the past week? Ready? Okay, here it is:



- Finalizing the UI project







- View - background
- Garage design fix
- Containers modification









- Addressable script changes
- Alignment of naming in the database
- Adding auction objects
- Attaching missing materials
- Tagging for rarity
- Grouping into collections









- Repair and adjustment of models from asset packages
- Grouping objects
- Making furniture drawers
- Repairing parts pivots
- Parenting









Let us know whether you like what’s been implemented.
Take care and see you all next week!
Marcelina xx