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v5.4.0 - Cleaner walking animations and fixed AI beam offsets.

Small patch adding smoother acceleration, deceleration, animation speeds.

Fixed a bug where new beam start points for AI units was incorrect.

v5.3.3 - fixed tactical map projection.

Finally locked down an annoying issue with the tactical map being oddly mirrored. Map image, object locations, and player facing should completely line up now.

Also added the new lightning bolt beams to crystal hazards, makes it easier to see when players are getting hit.

Celebrating the classics

MetalTech: Earthsiege , October 1994, by Dynamix.

Short history:

Dynamix made Mechwarrior 1 in 1989. As they started working on Mechwarrior 2, Activision pulled the rights. Activision's Mechwarrior 2 would of course go on to be a legendary game in its own right.

Dynamix wanted to finish their mech game, and so Earthsiege was born, forging a separate lineage of mech games, distinct from Mechwarrior.

Earthsiege 1 was and still is, a feature-rich mech experience. Semi-procedural mission creation, a salvage/logistics metagame, weather factors, deep mech-HUDs with tons of displays, and even squadmate control!

Earthsiege built on the foundations of the best flight sims of the late-80's and early 90's (some of which were made by Dynamix themselves) and applied the mechanics to a mech game.

I played hours of its sequel, Earthsiege 2 in my youth right alongside Mechwarrior 2. The two games, and franchises, created my love of mech games. Eventually, I would take these games as direct inspiration when I set down to make my own mech game. The title itself, if one hasn't picked up on it, is partly a fun reference to both franchises; Battle tech, Metal tech.

So today we celebrate one of the forgotten greats. Earthsiege 1 runs very well on DOSbox but can be a bit daunting to get into (honestly, what mech game from the 90s wouldn't be?).






Disclaimer: I am not in any way affiliated with, or in partnership with HiRez or its subsidiary studios. The above post was made independently of any concurrent promotions. Promotion is not, and should not, be taken as anything more than applicable to battleMETAL, and battleMETAL only.

New Beam Graphics

Beams long suffered from the limitations of Darkplaces default particle system. For all its power, it lacks good higher-resolution details. 5.3.0 adds a new way of rendering beams, allowing for bright and crisp graphics.

Additionally I've increased the impact-particle-size of many weapons, this should improve gameplay readability.

5.2.3 - updated master-server ip address and official hosted servers.

oh and apparently 5.2.2 didn't actually go live, great work, me.