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Wo Long: Fallen Dynasty News

Wo Long: Fallen Dynasty Update Details Ver. 1.130

■Additional Features

・Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
Note: This is an end-game mission in which the player fights multiple bosses in a series of battles.
It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons' Battle Royale.”
In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.

・Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
Note: This is an area in which players can freely engage in battle with certain enemies and test their skills.
After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.



・Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.


■Adjustments

・Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.

・Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
Note: For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.

・Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
Note: The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.



・Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
Note: For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.

・Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
- If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
- If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.

・Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.

・Made changes so that the game will pause when players acquire Hidden Tomes.

・Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.

・Made changes to the default values of the following fields in settings:
- Switch Locked-on Target after Deflecting within the game settings
- Switch Locked-on Target after Deflecting a Critical Blow within the game settings
- Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
- Vertical Rotation Speed for the Lock-on Camera in the Camera settings
Note: These values will not be changed for system data that has already been saved.


■Major Bug Fixes

・Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.

・Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840x2160 and HDR enabled.

・Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.

・Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.

・Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.

・Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.

・Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.

・Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”

・Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”

・Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”

・Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.

・Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.

・Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.

・Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.

・Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.

・Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.

・Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.

・Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.

・Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.

・Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.

・Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.

・Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.

・Fixed other minor bugs.

Director’s Letter Vol.1

Hello to everyone playing Wo Long: Fallen Dynasty! This is the producer/director, Hirayama, and I wanted to take timeout to not only thank all of the players for their continued support, but to provide a road map of what everyone can expect from the game in the near future.

Road map
In our road map for the game, our plan is to try and provide you with something to improve the experience every month!

With regards to the direction of year-round balance adjustments and feature expansion, we will focus on the following 2 points:
- Expanding the scope of strategy with a focus on action and RPG
- Improving the ease of playability



Boss Rush Mission Part 2
We know you’re looking for more challenges, so we’re bringing you the second multiple boss mission! This feature was first added in the Ver1.08 patch in May, providing higher difficulty missions focusing on bosses that did not appear in the first mission. I hope you will take on this challenge, taking full advantage of the skills you have been honing on a daily basis.

And similar to the “Crouching Dragons’ Battle Royale”, this is a mission that can be played online, so you’ll be able to enjoy it through co-op play while aiming to clear the mission and earn rewards.

New end-game content
In DLC Vol. 2 (coming in September), new end-game content separate from additional difficulty levels will be added. Further details will be released in the coming weeks, but we are planning end-game content that aims to be played repeatedly based on different ‘strategy’, which is one of the themes of Wo Long.
In addition, we are planning further expansion through this end-game content so that DLC Vol. 3 can be played at a deeper level, so please look forward to it.

Major balance adjustments & feature expansion
When DLC Vol. 2 is released, we are also planning a major balance adjustment and feature expansion. As touched upon in the first section, “expanding the scope of strategy with a focus on action and RPG” and “improving the ease of playability” will be the main direction we will take as we make adjustments and/or additions to various features.

For example, in terms of action, this includes the strengthening the uniqueness of each existing weapon type, expanding Martial Arts and Spirit, raising each of the infrequently used action types, and adjusting the timing of cancelling actions. In terms of RPG, this takes into account adjusting the base of infrequently used Special Effects and reviewing how status is reflected. In regards to UI, we are addressing UI controls and flows that are not easy to use. These are just some of the things that we are planning in the coming months.

In advance of DLC Vol. 2, we are also planning for an update to make adjustments related to drops, as well as additional features. It will take some time before these are released, so please be on the lookout for upcoming information.

Collaboration
Collaborations are planned in September with Lies of P, and in November with Nioh. The content we are considering will be different than what we have released for the NARAKA: BLADEPOINT collaboration. We are working hard on these partnership contents in order for fans of these games to be delighted with the outcome. I hope you will all look forward to some exciting things to come!


Optimization and bug fixes for the PC version
We can’t talk about the future without talking about the past and present difficulties with the game. We apologize for the inconvenience caused to everyone playing the PC version of Wo Long since its release. I can assure you that the development team has read each and every report posted on various bulletin boards, social channels, our customer support department, and we have placed top priority on optimization and bug fixes. However, there are many combinations of PC environments in each household, and while our team continues to expand the environments where the game is checked post-launch, it will take time to replicate issues and properly fix them. I promise that we will continue to make improvements so that you can play with peace of mind as soon as possible. We apologize for this delay.

From the bottom of our hearts, we truly appreciate everyone who takes time to not only play our game, but to send us comments, streams, and screenshots in hopes of helping us continue to make the experience better for all gamers. In order to fulfill your expectations, our development team is committed in the efforts to make the game even more enjoyable for you. With that in mind, I hope we can count on your continued support for Wo Long; Fallen Dynasty.


Masakazu Hirayama, Producer/Director

Wo Long: Fallen Dynasty Update Details Ver. 1.120

■Adjustments
・Made changes so that, if one of the two Hidden Tomes made available by defeating a boss had already been acquired, the likelihood of the boss dropping the second Hidden Tome will be higher.

・Made changes so that enemies’ movements during battle will pause while the notification about obtaining Hidden Tomes is displayed.

・Made upward adjustments to the duration of the Wizardry Spell Frozen Shot and the proportion of Ice damage bound to the weapon.

・Improved the camera behavior when locking on to Bingcan.

・Made changes so that a UI indicating that an affinity took place would be displayed when using the Five Phases to make talismans produced by the General of Heaven’s Illusion disappear.

・Improved the visibility of Demonized Dian Wei’s Critical Blow, in which he shoots projectiles.

・Made upward adjustments to the accessory drop rate increase granted by the special effect Drop Priority (Accessories).

・Made changes so that the special effects Cestus Damage Increase and Cestus Spirit Damage Increase may be applied to cestuses.

・Made upward adjustments to the potential rarities of drop items within treasure chests in the following battlefields from “Extra Story 1: Battle of Zhongyuan”:
Main battlefield “A Solitary Resistance”
Main battlefield “Sons of the Yellow Heaven”
Main battlefield “In the Name of Elai”
Sub battlefield “A Requiem for the Deceased”


■Major Bug Fixes
・Fixed a bug that would sometimes prevent the mouse selection operations from working properly after opening the Titles menu.

・Fixed a bug that made it impossible for the player to progress if their Co-op team disbanded while a tutorial including videos was open on their screen.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug in which character and stage models would no longer be displayed after accepting a Co-op invitation from the Travel menu.

・Fixed a bug that would sometimes cause the screen to go dark just after using the Travel function to begin a mission.

・Fixed a bug that enabled players to break Oil Pots with some Wizardry Spells from Phases other than the Fire Phase.

・Fixed a bug that prevented players from locking on to Bingcan when it appeared.

・Fixed a bug that prevented damage from being dealt by the second blow of the Fatal Strike sequence when performed against Huodou.

・Fixed a bug occurring in the sub battlefield “Beyond the Heavens,” in which some Divine Beasts would not perform their attack sequence when Summon Divine Beast was activated.

・Fixed a bug that granted the special effect Dual Halberds Damage to cestuses.

・Fixed a bug in which Bingcan, despite having been set to the status of a leader, would not yield appropriate levels of drop rewards in some battlefields.

・Fixed a bug occurring during Co-op sessions in the sub battlefield “An Everlasting Regret,” that prevented players from obtaining clear reward items if they had not been the one to open the treasure chests containing said items.

・Made alterations so that players can now discard duplicates of non-discardable equipment with the same name so that they possess only one remaining piece.

・Fixed a bug in which the value displayed for the special effect Max Equipment Weight was higher than the actual value granted.

・Fixed a bug that caused the copyright to be displayed twice in the Photograph menu.

・Fixed a bug that occurred if the player was defeated in a certain way in the sub battlefield “Tactical Exercises,” which would cause the information above the boss’ head to remain even after the player returned to the battlefield.

・Fixed other minor bugs.

Wo Long: Fallen Dynasty Update Details Ver. 1.11

■Major Bug Fixes
◆Fixed a bug that would sometimes cause the game to crash upon returning to the game under following combination of graphic settings.

- Resolution Scaling: AMD FSR2
- Screen Resolution: 3840×2160
- HDR: Enabled

◆Fixed a bug that would sometimes cause the game to crash when left idle in the “travel” screen under certain condition.

◆Fixed a bug that would prevent the player to advance in the game, if “Baishe” is defeated in “Fall of the Corrupted Eunuch” after a recruited guest player had retreated from battle.

◆Fixed a bug that caused items to duplicate on “Battle Set” menu.
Note: A patch to support players with duplicated items that cannot be disposed is currently under development.

◆Fixed a bug that would prevent players from switching wizardry spells correctly if “Type C”, “Type D” or “Type E” is selected in “Control Setting”.

◆Fixed a bug in which Dian Wei's armor and Xu Chu's armor were swapped with one another in the Reinforcements menu.

◆Fixed a bug in which player character’s head would not show correctly if “Loyal Drunk Headband” or “Crimson Night Headpiece” is equipped in a certain way.

◆Fixed other minor bugs

Wo Long: Fallen Dynasty Update Details Ver. 1.10

■DLC “Battle of Zhongyuan”

Note: The following contents will be unlocked by purchasing the DLC “Battle of Zhongyuan” or the “Wo Long: Fallen Dynasty Season Pass.”

・Added the new story “Battle of Zhongyuan.”
Note: Players must first complete the main battlefield “Tyrant's Final Banquet” in the main game to play “Battle of Zhongyuan.”



・Added cestuses as a new weapon category.
Note: These weapons will be available from the beginning of the game.
After the DLC is applied, players may claim a cestus for free via Deliveries in the Battle Flag menu.
Cestuses will be added to reward and dropped item lotteries.



・Added the higher difficulty mode “Path of the Soaring Dragon.”
Note: Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Rising Dragon.”
In “Path of the Soaring Dragon,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels and Morale Ranks will have been increased.

・Added new demons and enemies.



・Added a new Divine Beast.

・Added new weapons, armor, and accessories.

・Added set bonuses exclusive to equipment obtainable in “Path of the Rising Dragon.”

・Added new accolade rewards.

・Added new trophies and achievements.

・Added new titles and records.


■Free Updates
・Added “NARAKA: BLADEPOINT” collaboration equipment sets “Loyal Drunk” and “Crimson Night.”
Note: After applying the update, these items can be claimed via Deliveries in the Battle Flag menu.
After these items have been claimed via Deliveries, they may be obtained as possible drop rewards from enemies.
The appearance and name of these items will change depending upon the figure type selected in Character Creation.

・Made it possible to set 8 Wizardry Spells.
Note: This can be done via Set Wizardry Spells.
Please refer to “Wizardry Spells” under Tutorial for instructions on how to switch Spells in-game.

・Added 10 new Wizardry Spells.
Note: Players can use these new spells by obtaining the item Hidden Tomes.
These tomes can be obtained as possible drops after defeating bosses on the Path of the Rising Dragon and beyond.

・Added the feature “Store Genuine Qi.”
Note: Players will be able to use this feature by accessing the Level Up menu upon reaching the maximum level.
This allows players to store Genuine Qi so that it will not be lost upon their death.

・Added the consumable item Handheld Gong.
Note: This item may be obtained as possible drop rewards from some enemies.

・Added a new Martial Arts technique Turning Clouds, which can be used with straight sabres, swords, and curbed sabres.
Note: This technique will be randomly assigned upon acquiring an applicable weapon.

・Added new special effects.
Note: These special effects will be randomly assigned to equipment in the same way as existing special effects.

・Made changes so that equipment upgrade levels and rarities will now be displayed on the screen when rewards are acquired.

・Made changes so that Undistributed Virtues will be displayed in the Level Up menu.

・Added a function to display a list of currently owned Jewelry Essence on the Embedment screen in the Blacksmith menu or in the Inventory menu.

・Added a function to compare a piece of equipment with another in the Inventory menu.

・Made changes so that the remaining and maximum number of uses of the Dragon’s Cure Pot will be displayed in the Inventory menu.

・Made it possible to filter the items within the storehouse from the Blacksmith menu.

・Added a function to preview the appearance of the item before applying the decoration.

・Made changes so that players can set or remove Favorites and Lock on an item with a single button in the Inventory and Blacksmith menus.
Note: This is also possible in the Equipment menu.
Favorites and Lock can be set or removed separately in the Inventory and Blacksmith menus by pressing the Confirm.

・Made changes so that the tutorial videos for Martial Arts are accessible in the Equipment and Inventory menus will switch automatically.

・Made it possible for players to browse the upgrade levels and rarities of their companions’ equipment via Companion Details in the Co-op menu.

・Added the new filters Bleach Bypass and Glitch to the Photograph menu.

・Made it possible for players to check equipment upgrade levels, rarities, and special effects via Battle Sets in the Battle Preparation menu.

・Added Display Identification above Enemy Player's Head as an option in the Online Settings within the Settings menu.

・Made it possible to pause and resume scrolling texts in the Documents menu.

・Applied font color to highlight segments of the text that explains effects and uses of items in the item descriptions.


■Adjustments
・Made changes so that Morale Rank is no longer an activation requirement for Wizardry Spells, but instead acts as a condition that changes the resulting actions of the spell.
Note: Wizardry Spells can now be casted regardless of Morale Rank.
For Morale Ranks below the level listed for each spell, the following actions occur:
 ・Spirit consumption is increased.
 ・If the spell would apply a positive effect, it will also incur a negative effect that slows down automatic Spirit recovery while the user is in Low Spirit.

・Shortened the startup sequence of deflecting counterattacks when using glaives, spears, staffs, dual swords, dual sabres, or dual halberds.

・Increased the range from which players can perform Fatal Strikes while remaining unnoticed by Changgui.

・Made changes so that pieces of 5★ equipment obtained as a reward for the number of battlefields conquered will have a random chance to be bestowed with one of the Grace set bonuses.

・Made adjustments so that equipment obtained from the accolade reward Chests of Equipment will have a random chance to be bestowed with one of the Grace set bonuses.

・Made downward adjustments to the probability of receiving a Grace set bonus for dropped equipment.

・Made changes so that the following special effects will be activated just after the player’s Fatal Strike sequence has ended:
 Regeneration (upon Fatal Strike)
 Power Gain (upon Fatal Strike)
 Damage Reduction (upon Fatal Strike)
 Spirit Fervor (upon Fatal Strike)

・Made changes so that at times when players are unable to control their characters during missions, processing of all status effects would stop.

・Made changes so that the camera angle adjusts to match the character’s height when they are hit.

・Made changes so that players no longer lose Genuine Qi if they die due to damage not directly inflicted by an attack, such as from status effects, falling, or stage gimmicks.

・Made it impossible to use the item Willow Branch while jumping.

・Made improvements to action synchronization during multiplayer sessions.

・Changed the name of the adjustment field for the Black and White filter in the Photograph menu to Contrast.

・Made adjustments to the camera movement in the Photograph menu.

・Changed the sort order in the Reinforcements menu.

・Changed the confirmation message displayed when exiting the Battle Flag Customization and Character Creation menus.

・Made changes to the name of the Martial Arts technique Dead Foliage (formerly Falling Leaf in English) in some languages.

■Major Bug Fixes
・Fixed a bug that would sometimes prevent the game from launching when using certain driver versions for NVIDIA GPUs.

・Fixed a bug that would sometimes cause shadows to flicker in stages when certain resolutions and graphics settings were selected.

・Fixed a bug that would sometimes cause reflections on the water’s surface to flicker when DLSS was enabled.

・Fixed a bug that prevented some mouse operations from working properly in the Control Settings section of the Settings menu.

・Fixed a bug that would prevent some of Zhang Bao’s Critical Blows from hitting the player when the game was running at 120FPS.

・Fixed a bug that would sometimes cause the game to crash when defeating Dong Zhuo while the player is inflicted with Poison.

・Fixed crash-prone situations that occurred in certain environments.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.

・Fixed a bug causing the sky to flicker for a moment when the player rested at Battle Flags in some stages.

・Fixed a bug that prevented players from scaling over certain objects in the main battlefield “Centuries of Glory Burned Away” after the game was restarted under certain conditions.

・Fixed a bug that caused unnecessary enemy alert sound effects to play under certain conditions in the main battlefield “Centuries of Glory Burned Away.”

・Fixed a bug that caused reward item rarities to be lower than they should be in the main battlefield “Village of Calamity” in "Path of the Rising Dragon."

・Fixed a bug in the main battlefield “The Way of the Warrior” in “Path of the Rising Dragon” that prevented players from acquiring Dragon Vein Crystals even if those crystals had not yet been acquired.

・Fixed a bug in the sub battlefield “Escape from the Capital” in which the follower settings for enemies along the player’s path were incorrect.

・Fixed a bug in the sub battlefield “Fate of the Entertainer” in which leaders would not yield appropriate levels of drop rewards after they were defeated.

・Fixed a bug in the sub battlefield “The Request of Goddess Luo” in which destroyed terracotta soldiers would respawn after the player interacted with a Battle Flag.

・Fixed a bug that caused incorrect actions to be performed despite players pressing the input for Summon Divine Beast/Divine Beast Resolution after successfully deflecting against an enemy’s Critical Blow.

・Fixed a bug in which the player’s Martial Arts technique Looming Cloud would not aim toward the enemy when activated.

・Fixed a bug that would cause some bosses who were in Spirit Disruption to immediately recover and return to their normal state.

・Fixed a bug in which the correct elemental affinity was not set for Bo Cai.

・Fixed a bug in which the boss Zhang Liao would perform Critical Blows without consuming Spirit.

・Fixed a bug in which unintended Spirit damage would be inflicted when the boss Zhang Liao’s Critical Blows were deflected.

・Fixed a bug in which the boss Demonized Liu Bei would perform Critical Blows without consuming Spirit.

・Fixed a bug in which the boss Hua Xiong would perform Critical Blows without consuming Spirit.

・Fixed a bug in which the player’s Morale Rank would not fall even when they were hit by Hong Jing’s Critical Blow.

・Fixed a bug occurring when the player used the Wizardry Spell Poison Bubbles, in which the effects of Unseeable Form would be activated.

・Fixed a bug that would sometimes cause the player to remain semi-transparent after the effects of Unseeable Form should have worn off.

・Fixed a bug that occurred when using dual weapons to perform a Fatal Strike against an enemy on the edge of a cliff, in which the action sequence of the attack would cause the player to fall to their death.

・Fixed a bug in which elemental damage was not reduced when guarding immediately after deflecting.

・Fixed a bug preventing certain sounds from playing in THEATER.

・Fixed a bug preventing icons from being displayed during loading in THEATER.

・Fixed a bug in which the amount of HP recovered as a result of the special effect HP Restoration from Melee Attack Damage did not appropriately correspond to the amount of damage inflicted.

・Fixed a bug that would prevent some cutscenes from appearing on the list in the THEATER menu after downloading cross save management data.

・Fixed a bug that occurred when selecting saved data displayed in cross save management uploads/downloads, in which incorrect saved data would be selected instead under certain conditions.

・Fixed a bug that prevented icons indicating newly obtained items from being displayed under certain conditions in the Equipment and Inventory menus.

・Fixed a bug in which enemies’ Spirit gauge during Spirit Disruption would sometimes be displayed incorrectly during online multiplayer sessions.

・Fixed a bug that applied the Ink Painting filter to the screen when exiting the Photograph menu under certain conditions.

・Fixed a bug occurring after dropping an item from the Inventory menu, in which players would sometimes become unable to close the menu and progress.

・Fixed a bug in which the enemy’s detection meter would sometimes not be displayed under certain conditions.

・Fixed a bug in which enemies would sometimes not respawn in their set positions after players interacted with a Battle Flag.

・Fixed a bug that caused death and mission failure after completing the mission, if the player falls from a cliff, etc., and then gets hit by an enemy.

・Fixed a bug that would sometimes cause the game to crash after companions retreated from battle.

・Fixed a bug that caused the aimpoint to go out of the camera frame if the player moved the aimpoint while zooming and aiming a throwing weapon.

・Fixed a bug in which performing the Divine Beast Resonation for Baihu would occasionally activate Summon Divine Beast instead.

・Fixed a glitch in which an enemy’s dead body would get stuck in midair if they had died by falling from higher ground.

・Fixed a bug in which moving the mouse during tutorial videos would cause the game camera to move.

・Fixed a bug that would sometimes cause NPCs’ eyes to glow red after the player lowered their Morale Rank limit by utilizing Inner Discipline at a Battle Flag during a mission.

・Fixed a bug that would occasionally cause characters’ positions to shift significantly after the player changed weapons in the Equipment menu.

・Fixed a bug that would sometimes prevent companions from participating in boss battles.

・Fixed a bug that would inflict the opponent with the hit effects of Molten Calamity Thorn even when the user did not successfully land the attack.

・Fixed a bug in which equipping a weapon enchanted with elemental effects and then performing an Aerial skill would manifest the hit effects of that particular element upon stomping on an enemy.

・Fixed a bug that would sometimes occur after using the item Genuine Qi Crystal, in which the interface displayed an incorrect amount of Genuine Qi obtained instead of what was actually obtained.

・Fixed a bug that would sometimes allow nearby enemies to attack while the player was interacting with Battle Flags in the main battlefield “Decisive Battle of Guandu.”

・Fixed a bug which made it possible for the player to impractically encourage a companion who is about to retreat from battle after they had been defeated and failed to receive aid.

・Fixed a bug in which enemies would sometimes not react to the player if they retained their Battle Flag progress and started a sub mission that had already been completed once.

・Fixed a bug that reset Inner Discipline settings if the player had enabled Inner Discipline during a mission, returned to the title screen without interacting with a Battle Flag, and then returned to the same mission from CONTINUE.

・Fixed a bug allowing players in Recruit and Co-op sessions to obtain Titles that included the condition “Recruit and co-op not permitted.”

・Fixed a bug causing the camera to focus on the forehead when the Cheek Bulge or Cheek Position options were selected in Character Creation.

・Fixed a bug that would sometimes cause the Face Shape settings in Character Creation to be displayed incorrectly when decorations were applied on equipments.

・Fixed a bug that would include the hashtag #Wolong_Code even when sharing screenshots unrelated to Character Creation Codes.

・Fixed a bug occurring when using Martial Arts that continuously consume Spirit while players hold the input, in which the Spirit consumption speed differed depending on the player’s selected frame rate.

・Fixed other minor bugs.