1. Wo Long: Fallen Dynasty
  2. News

Wo Long: Fallen Dynasty News

Wo Long: Fallen Dynasty Update Details Ver. 1.140

■Adjustments

・Made upward adjustments to the amount of Morale Points that can be acquired during battles with enemies in the optional battlefield “Crouching Dragons' Fierce Rumble.”


■Major Bug Fixes

・Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Lu Bu during multiplayer sessions.

・Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Dian Wei during multiplayer sessions.

・Fixed a bug that would sometimes cause the game to crash upon carrying out certain procedures within Character Creation.

・Fixed a bug that caused the boss Yan Liang to indefinitely repeat certain actions.

・Fixed a bug that prevented players from acquiring Genuine Qi, Coppers, and Morale Points upon defeating the boss Blindfolded Boy in the optional battlefield “Crouching Dragons’ Fierce Rumble.”

・Fixed a bug that unintentionally caused players running Ver1.120 of the game and those running Ver1.130 to match with each other in multiplayer sessions.

Wo Long: Fallen Dynasty Update Details Ver. 1.130

■Additional Features

・Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
Note: This is an end-game mission in which the player fights multiple bosses in a series of battles.
It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons' Battle Royale.”
In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.

・Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
Note: This is an area in which players can freely engage in battle with certain enemies and test their skills.
After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.



・Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.


■Adjustments

・Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.

・Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
Note: For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.

・Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
Note: The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.



・Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
Note: For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.

・Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
- If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
- If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.

・Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.

・Made changes so that the game will pause when players acquire Hidden Tomes.

・Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.

・Made changes to the default values of the following fields in settings:
- Switch Locked-on Target after Deflecting within the game settings
- Switch Locked-on Target after Deflecting a Critical Blow within the game settings
- Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
- Vertical Rotation Speed for the Lock-on Camera in the Camera settings
Note: These values will not be changed for system data that has already been saved.


■Major Bug Fixes

・Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.

・Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840x2160 and HDR enabled.

・Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.

・Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.

・Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.

・Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.

・Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.

・Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”

・Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”

・Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”

・Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.

・Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.

・Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.

・Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.

・Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.

・Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.

・Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.

・Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.

・Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.

・Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.

・Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.

・Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.

・Fixed other minor bugs.

Director’s Letter Vol.1

Hello to everyone playing Wo Long: Fallen Dynasty! This is the producer/director, Hirayama, and I wanted to take timeout to not only thank all of the players for their continued support, but to provide a road map of what everyone can expect from the game in the near future.

Road map
In our road map for the game, our plan is to try and provide you with something to improve the experience every month!

With regards to the direction of year-round balance adjustments and feature expansion, we will focus on the following 2 points:
- Expanding the scope of strategy with a focus on action and RPG
- Improving the ease of playability



Boss Rush Mission Part 2
We know you’re looking for more challenges, so we’re bringing you the second multiple boss mission! This feature was first added in the Ver1.08 patch in May, providing higher difficulty missions focusing on bosses that did not appear in the first mission. I hope you will take on this challenge, taking full advantage of the skills you have been honing on a daily basis.

And similar to the “Crouching Dragons’ Battle Royale”, this is a mission that can be played online, so you’ll be able to enjoy it through co-op play while aiming to clear the mission and earn rewards.

New end-game content
In DLC Vol. 2 (coming in September), new end-game content separate from additional difficulty levels will be added. Further details will be released in the coming weeks, but we are planning end-game content that aims to be played repeatedly based on different ‘strategy’, which is one of the themes of Wo Long.
In addition, we are planning further expansion through this end-game content so that DLC Vol. 3 can be played at a deeper level, so please look forward to it.

Major balance adjustments & feature expansion
When DLC Vol. 2 is released, we are also planning a major balance adjustment and feature expansion. As touched upon in the first section, “expanding the scope of strategy with a focus on action and RPG” and “improving the ease of playability” will be the main direction we will take as we make adjustments and/or additions to various features.

For example, in terms of action, this includes the strengthening the uniqueness of each existing weapon type, expanding Martial Arts and Spirit, raising each of the infrequently used action types, and adjusting the timing of cancelling actions. In terms of RPG, this takes into account adjusting the base of infrequently used Special Effects and reviewing how status is reflected. In regards to UI, we are addressing UI controls and flows that are not easy to use. These are just some of the things that we are planning in the coming months.

In advance of DLC Vol. 2, we are also planning for an update to make adjustments related to drops, as well as additional features. It will take some time before these are released, so please be on the lookout for upcoming information.

Collaboration
Collaborations are planned in September with Lies of P, and in November with Nioh. The content we are considering will be different than what we have released for the NARAKA: BLADEPOINT collaboration. We are working hard on these partnership contents in order for fans of these games to be delighted with the outcome. I hope you will all look forward to some exciting things to come!


Optimization and bug fixes for the PC version
We can’t talk about the future without talking about the past and present difficulties with the game. We apologize for the inconvenience caused to everyone playing the PC version of Wo Long since its release. I can assure you that the development team has read each and every report posted on various bulletin boards, social channels, our customer support department, and we have placed top priority on optimization and bug fixes. However, there are many combinations of PC environments in each household, and while our team continues to expand the environments where the game is checked post-launch, it will take time to replicate issues and properly fix them. I promise that we will continue to make improvements so that you can play with peace of mind as soon as possible. We apologize for this delay.

From the bottom of our hearts, we truly appreciate everyone who takes time to not only play our game, but to send us comments, streams, and screenshots in hopes of helping us continue to make the experience better for all gamers. In order to fulfill your expectations, our development team is committed in the efforts to make the game even more enjoyable for you. With that in mind, I hope we can count on your continued support for Wo Long; Fallen Dynasty.


Masakazu Hirayama, Producer/Director

Wo Long: Fallen Dynasty Update Details Ver. 1.120

■Adjustments
・Made changes so that, if one of the two Hidden Tomes made available by defeating a boss had already been acquired, the likelihood of the boss dropping the second Hidden Tome will be higher.

・Made changes so that enemies’ movements during battle will pause while the notification about obtaining Hidden Tomes is displayed.

・Made upward adjustments to the duration of the Wizardry Spell Frozen Shot and the proportion of Ice damage bound to the weapon.

・Improved the camera behavior when locking on to Bingcan.

・Made changes so that a UI indicating that an affinity took place would be displayed when using the Five Phases to make talismans produced by the General of Heaven’s Illusion disappear.

・Improved the visibility of Demonized Dian Wei’s Critical Blow, in which he shoots projectiles.

・Made upward adjustments to the accessory drop rate increase granted by the special effect Drop Priority (Accessories).

・Made changes so that the special effects Cestus Damage Increase and Cestus Spirit Damage Increase may be applied to cestuses.

・Made upward adjustments to the potential rarities of drop items within treasure chests in the following battlefields from “Extra Story 1: Battle of Zhongyuan”:
Main battlefield “A Solitary Resistance”
Main battlefield “Sons of the Yellow Heaven”
Main battlefield “In the Name of Elai”
Sub battlefield “A Requiem for the Deceased”


■Major Bug Fixes
・Fixed a bug that would sometimes prevent the mouse selection operations from working properly after opening the Titles menu.

・Fixed a bug that made it impossible for the player to progress if their Co-op team disbanded while a tutorial including videos was open on their screen.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug in which character and stage models would no longer be displayed after accepting a Co-op invitation from the Travel menu.

・Fixed a bug that would sometimes cause the screen to go dark just after using the Travel function to begin a mission.

・Fixed a bug that enabled players to break Oil Pots with some Wizardry Spells from Phases other than the Fire Phase.

・Fixed a bug that prevented players from locking on to Bingcan when it appeared.

・Fixed a bug that prevented damage from being dealt by the second blow of the Fatal Strike sequence when performed against Huodou.

・Fixed a bug occurring in the sub battlefield “Beyond the Heavens,” in which some Divine Beasts would not perform their attack sequence when Summon Divine Beast was activated.

・Fixed a bug that granted the special effect Dual Halberds Damage to cestuses.

・Fixed a bug in which Bingcan, despite having been set to the status of a leader, would not yield appropriate levels of drop rewards in some battlefields.

・Fixed a bug occurring during Co-op sessions in the sub battlefield “An Everlasting Regret,” that prevented players from obtaining clear reward items if they had not been the one to open the treasure chests containing said items.

・Made alterations so that players can now discard duplicates of non-discardable equipment with the same name so that they possess only one remaining piece.

・Fixed a bug in which the value displayed for the special effect Max Equipment Weight was higher than the actual value granted.

・Fixed a bug that caused the copyright to be displayed twice in the Photograph menu.

・Fixed a bug that occurred if the player was defeated in a certain way in the sub battlefield “Tactical Exercises,” which would cause the information above the boss’ head to remain even after the player returned to the battlefield.

・Fixed other minor bugs.

Wo Long: Fallen Dynasty Update Details Ver. 1.11

■Major Bug Fixes
◆Fixed a bug that would sometimes cause the game to crash upon returning to the game under following combination of graphic settings.

- Resolution Scaling: AMD FSR2
- Screen Resolution: 3840×2160
- HDR: Enabled

◆Fixed a bug that would sometimes cause the game to crash when left idle in the “travel” screen under certain condition.

◆Fixed a bug that would prevent the player to advance in the game, if “Baishe” is defeated in “Fall of the Corrupted Eunuch” after a recruited guest player had retreated from battle.

◆Fixed a bug that caused items to duplicate on “Battle Set” menu.
Note: A patch to support players with duplicated items that cannot be disposed is currently under development.

◆Fixed a bug that would prevent players from switching wizardry spells correctly if “Type C”, “Type D” or “Type E” is selected in “Control Setting”.

◆Fixed a bug in which Dian Wei's armor and Xu Chu's armor were swapped with one another in the Reinforcements menu.

◆Fixed a bug in which player character’s head would not show correctly if “Loyal Drunk Headband” or “Crimson Night Headpiece” is equipped in a certain way.

◆Fixed other minor bugs