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GRUNND News

BUGFIX 1.015 more nibs and nabs

This build got updates in following areas:

- Ending plays! Even more fixes for that bas**** to show up. Now it does;
- Some unneeded ParticleSystems do not show up anymore;
- some triggers modified to shoot only once;
- various corrections within levels regarding placement of some objects [a bit lower, a bit higher, etc.];
- addressed correct turn of Hero [whether he is facing left or right upon load];
- couple lines triggered incorrectly - fixed;
- map updates with missing pieces;
- some Quest progression changed to provide more timely information.

On the way:
- Audio Controls;
- Slight PauseMenu change to better up the UI.

Even more great updates for GRUNND!

I was not sure whether GRUNND needs it. But in the end I decided YES.

With this update GRUNND gets an option to manually Save and Load games via two optional slots. There will be always an AutoSave - it will not go anywhere, but this extra flexibility, if you needed one, will make playing GRUNND more enjoyable.

Also updated Ending a bit, and some small fixes I don't even remember. Should've written those down.

Also yesterday sent out keys to our BETA testers, who participated in testing during December.

Update the installation!

- Olafs @ GRUNND

BugFix 1.013

Good day!

Hot from the presses - GRUNND is getting updated with latest fixes.

- a particular Map piece will not show too fast;
- Ending Titles will show up properly - there were instances Narrator doesn't tell you what happened to each of the characters and Hero himself;
- improved Variables of ending dialogue;
- improved "hotspots" in some occasions to make clicking on them easier [so you don't have to be over-precise with your positioning];
- targetFrameRate upped to 60;
- infinite loop bug should be fixed [but I will continue to monitor reports on this one];
- some small stuff.

Even if current issues are solved [hopefully], I will still touch up things via couple small updates.

All the best!

GRUNND LAUNCH DAY BROADCAST

Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialogue progresses throughout the game to unravel the mystery. As much as GRUNND is about its characters, it’s about the protagonist’s introspective journey.

"I'm excited to see how my approach with less focus on puzzles and more on exploration and experiencing the story will be received, and how the players like the world I've created for them." Said Olafs Osh, the developer and director of SEKTAHOUSE.

In GRUNND you find yourself having overslept on the train ride home from work; In a panic, you jump off at the next station and find yourself in Bytown, a seemingly ordinary town just before the sundown. As it happens, you soon find out that the last train back to civilization has just left and you have no other choice but to explore the surroundings.

[previewyoutube][/previewyoutube]

The people you encounter in Bytown are bizarre, and while some may seem helpful at first, it quickly becomes apparent that many have their own agenda. Realising things aren’t quite as they seem, you come to terms that sleep isn’t in the cards for you this evening.

FEATURES

RICH STORY. Branching dialogues with different outcomes and stories with multiple endings.
100% HANDCRAFTED. All what your eyes will see is 100% handcrafted for GRUNND.
FULLY VOICED English version of the game. Hear the characters.
ORIGINAL SOUNDTRACK from a British composer Edward Watkins alongside southern vibes from Vudu Sister.

ABOUT GRUNND
GRUNND is SEKTAHOUSE’s debut title and combines stunning graphics and a captivating story in an adventure akin to something between a really captivating movie or book and a fever dream. GRUNND is one of six indie titles funded under the Bright Gambit Initiative. Bright Gambit was launched in January 2022 with the aim of supporting small indie developers and studios by helping them to fund their debut titles.

ABOUT SEKTAHOUSE
SEKTAHOUSE is an award-winning one-man game studio from Riga, Latvia. GRUNND is the studio’s debut PC title.



GRUNND IS AVAILABLE NOW!

Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialogue progresses throughout the game to unravel the mystery. As much as GRUNND is about its characters, it’s about the protagonist’s introspective journey.

"I'm excited to see how my approach with less focus on puzzles and more on exploration and experiencing the story will be received, and how the players like the world I've created for them." Said Olafs Osh, the developer and director of SEKTAHOUSE.

In GRUNND you find yourself having overslept on the train ride home from work; In a panic, you jump off at the next station and find yourself in Bytown, a seemingly ordinary town just before the sundown. As it happens, you soon find out that the last train back to civilization has just left and you have no other choice but to explore the surroundings.

[previewyoutube][/previewyoutube]

The people you encounter in Bytown are bizarre, and while some may seem helpful at first, it quickly becomes apparent that many have their own agenda. Realising things aren’t quite as they seem, you come to terms that sleep isn’t in the cards for you this evening.

FEATURES

RICH STORY. Branching dialogues with different outcomes and stories with multiple endings.
100% HANDCRAFTED. All what your eyes will see is 100% handcrafted for GRUNND.
FULLY VOICED English version of the game. Hear the characters.
ORIGINAL SOUNDTRACK from a British composer Edward Watkins alongside southern vibes from Vudu Sister.

ABOUT GRUNND
GRUNND is SEKTAHOUSE’s debut title and combines stunning graphics and a captivating story in an adventure akin to something between a really captivating movie or book and a fever dream. GRUNND is one of six indie titles funded under the Bright Gambit Initiative. Bright Gambit was launched in January 2022 with the aim of supporting small indie developers and studios by helping them to fund their debut titles.

ABOUT SEKTAHOUSE
SEKTAHOUSE is an award-winning one-man game studio from Riga, Latvia. GRUNND is the studio’s debut PC title.