1. Sherman Commander
  2. News

Sherman Commander News

First exclusive gameplay reveal by Wolfpack 345!

Dear Sherman fans,

It is taking us slightly longer to launch our demo, but it’s the last stretch! In the meantime, you can take a look at the first exclusive gameplay reveal by Wolfpack345!

[previewyoutube][/previewyoutube]

Please like and comment on the video, and make sure to subscribe to Wolfpack345’s channel for more great WW2 content! We will be soon releasing the demo for everybody to try out, once it receives the final round of testing.

Please stay tuned for more Sherman Commander news and info.

Dev Diary #13 Time for some action!

Dear Sherman fans,

As promised earlier this year, we would like to share some new information about Sherman Commander, our upcoming tactical tank simulator. We are very happy to say that we are making progress and we are polishing a lot of rough edges in order to refine the game’s base mechanics. There are already tanks and infantry fighting, and we are dedicating a lot of effort to balancing all the units’ range, firepower, and other crucial stats in order to reflect the reality of WW2 combat. We are also closely studying some deficiencies that still remain in our tank controls, as well as when controlling other units. Right now, we are slightly scaling down conflict intensity and the number of units fighting, as the first iterations were tremendously intense and super-difficult for the player to handle. We hope that after yet another round of rebalancing and user experience improvement, we will be ready to announce playtests, which should happen more towards the end of the year.

|




Another important announcement comes with the introduction of ACTION MODE. This game mode features an external camera view and decreased chain of command latency. In other words, the player’s tank in this mode reacts to player input instantly, without the time needed for the commander to speak his orders before the crew can start carrying them out. For fans of realism and immersion, there is, of course, SIMULATION MODE. Here, we strongly underline the commander’s role as the leader and decision-maker, aiming for maximum immersion. You are really closed inside the tank and you must rely on optics and vision blocks in the commander’s cupola, or risk your life peeking outside.






All in all, the hour when we finally reveal our project to the world is rapidly approaching. There will still be a lot of imperfections, but we are very eager to hear your thoughts and tackle all major issues head-on.

We hope that you join our playtests when they commence soon. In the meantime, we would like to wish you Merry Christmas and a Happy New Year from the whole Sherman Commander team!

Dev Diary #12: Demo coming soon!

Dear Sherman Commander fans,

We are excited to let you know that we are nearing the completion of a playable demo of our game. There are still improvements to be made, but most of the core mechanics are in place and seem to be working well. Once the demo is thoroughly tested, we will be happy to announce closed playtests to gather feedback and make sure we are on track with your expectations.

In the meantime, we have put together a short teaser to let you see how the game is progressing, and we will soon be showing a longer playthrough video of the demo mission.

[previewyoutube]https://www.youtube.com/watch?v=G5F49a5nWp0[/previewyoutube]

We hope you will stay excited about Sherman Commander and share your feedback to help us make the tank game of your dreams.

Dev Diary #11: Get in the tank!

Hey tankers!

Ever wondered what it's like commanding a tank platoon and troops from inside a Sherman tank? Well, buckle up, because we're about to take you on an exclusive tour!

Your Command Center

Picture this: you're seated in the commander's seat, surrounded by the hum of the engine and the anticipation of battle. Look up, and you'll find yourself greeted by the panoramic view of the battlefield through our 360-degree periscope. No more guesswork, you've got eyes on every angle.

[previewyoutube][/previewyoutube]
But that's not all. Take a peek through our fixed viewports, strategically positioned to give you six unique vantage points. Need to lock onto a target? No sweat. Our weapon sights are synced up with turret movement, ensuring your aim is always on point, whether you're engaging with the main gun or the trusty coaxial.

Giving Orders

As the commander, you're the maestro of this metal orchestra, directing your crew's every move with finesse. Want to roll out? Just give the order, and your driver will get you moving. Need to pivot on a dime? Tell your crew to "Clock" it or "March on" to your next target. And when it's time to unleash hell, coordinate your gunner's fire with precision, whether you want it on your mark or on their own.



And let's not forget about your loader and bow gunner. They're your right-hand crewmates, ready to load up whatever ammo you need, from high-explosive rounds to armor-piercing shells. And that 30-caliber machine gun? It's your secret weapon, packing a punch from the hull.

Navigating the Chaos

In the chaos of battle, navigation is key. Luckily, we've got you covered. Keep your bearings with our dynamic compass, guiding you through the fray with ease. And don't forget about our trusty map (currently a work in progress), your bird's-eye view of the battlefield.



With clear markers for friendlies, hostiles, and key objectives, you'll never lose your way.

Ready for Action?

So, are you ready to command the battlefield from inside the Sherman tank? Get ready for an adrenaline-fueled experience. Strap in, lock and load, and prepare to dominate the opposition. Victory is within your grasp!

All best,
Sherman Team
🔗 https://linktr.ee/ironwolfstudio
🗨️ https://discord.gg/qcDF2ZZ


https://store.steampowered.com/app/1451050/Sherman_Commander/

Dev Diary #10: Let's Hit the Road!

Hey tankers!

It's time to show you some of the real deal! So far, you've had the chance to learn a bit about infantry (Creating Realistic Soldier Character Models), see the streets of Aachen (Battle-Ready Urban Jungle), or the open fields of Normandy (Exploring the Open Fields of Normandy) where epic battles will take place. Today, let's talk about the heart and soul of any tank game: the vehicles, or how they move, to be precise! But, let's remember that everything you see is still a work in progress.

As you probably already know, Sherman Commander will feature many vehicles from the World War II era, including, of course, the titular Sherman (M4A3E8). On the battlefield, you'll also encounter units such as the American Sherman M4A3, M10 Wolverine, M8 Greyhound, M3 Halftrack, Willys Jeep, and from the German side - PzKpfw IV Ausf. G, Panzer V Panther, Panzer VI Tiger, Panzer III J, Panzer III M, Panzer II C, StugIII G, Sdkfz 251, Kubelwagen, and Opel Blitz.

[previewyoutube][/previewyoutube]
Each vehicle naturally has different parameters, affecting its speed, maneuverability, or the ability to overcome obstacles. Certainly, how a vehicle behaves on a given terrain will be also influenced by whether the vehicle has wheels, tracks, or both. 🙂

We'd also like to draw your attention to how vehicles behave when overcoming obstacles, specifically the work of wheels and tracks. They react to every unevenness encountered, adding realism to the visual side of the game and making overcoming them just look cool!

[previewyoutube][/previewyoutube]
Let's go back to the obstacles for a moment, as we'll encounter them quite often, and they'll often have strategic applications and a clear impact on the course of battle. While most vehicles will be able to handle bomb craters or small hills, then again, hedges, walls, or larger elevations will only be passable by tracked vehicles.

We'll be coming back to both vehicles and obstacles in future posts. Let us know in the comments how you like what we've shown you so far!

All best,
Sherman Team

🔗 https://linktr.ee/ironwolfstudio
🗨️ https://discord.gg/qcDF2ZZ

https://store.steampowered.com/app/1451050/Sherman_Commander/