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The Easton Assassin Update - AI changes, Stamina Scaling, New Content, and More!

Hey fight fans,

This update brings three exciting new fighters, a new venue, stamina improvements, tons of tiered traits, and more!


Below are the patch notes for the Easton Assassin Update, shipped on 6 September 2023 - 12076638.



New Fighters


- Larry Holmes added to the game. Holmes joins the heavyweight division.


- Kevin Kelley added to the game. Kelley joins the Featherweight and Lightweight divisions.


- Lerrone Richards added to the game. Richards joins the Middleweight and Light Heavyweight divisions.



Venues


- Added St Andrew’s Sporting Club, a licensed venue from Glasgow, Scotland. St Andrew’s is a compact, five-star, VIP hospitality setting, and is widely recognised as the home of Scottish boxing.


- Reworked Santiago Gym with new buildings and other slight adjustments.


- Revamped lighting in Turner’s Gym.



General Changes


- Added a new results timeline/cut scene for fights that end by flash knockout.


- Added a new timeline/cut scene for fights ending in surrender. Players will now see the corner throwing in the towel.


- Updated the Instant Replay system to include new SFX.


- Players can once again cancel/end their taunts early in online play.


- During the Tale of the Tape in online fights, it now only takes one player to press skip to end the Tale of the Tape. If a player presses skip, the Tale of the Tape will end after 5 seconds.



Gameplay Changes


- Reduced the movement speed of fighters when they’re dazed.


- Introduced stamina scaling across weight classes. This means that we’re now able to balance stamina in each weight class individually, so heavier weight classes will use more stamina and should throw fewer punches than lighter weight classes.


- Slightly reduced maximum movement speed for all fighters.



AI Changes


- Introduced AI reactionary behaviour specific to whether they’re winning or losing a fight.


- Introduced AI reactionary behaviour specific to receiving multiple illegal shots.


- Improved AI boxer movement into and out of the pocket.


- Improved AI boxer positioning when they’re engaging.


- Improved AI punch selection when probing/engaging/chasing KO.


- Fixed an issue in which the AI boxer was getting stuck in hit-stun.


- Adjusted how and when the AI boxer chooses to be aggressive to resemble a real fighter more closely.


- Improved AI behaviour when dazed.



Fighter Changes


Rocky Marciano and Joe Louis

- Introduced the ‘Old School’ moveset to the game. Rocky Marciano and Joe Louis now have the ‘Old School’ moveset.


Terence Crawford (Welterweight)

- Increased his overall from 90 to 91.

- Increased his Right Hand Power from 87 to 88.

- Increased his Power Punching from 85 to 87.

- Increased his Punch Speed from 88 to 90.

- Increased his Movement Speed from 87 to 90.

- Increased his Stamina from 87 to 90.

- Increased his Conditioning from 87 to 90.

- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 2.

- Added the ‘Sting Like a Bee’ tier 2 trait.


Muhammad Ali

- Upgraded his ‘Float Like a Butterfly’ trait from tier 1 to tier 3.

- Upgraded his ‘Sting Like a Bee’ trait from tier 1 to tier 3.


Joe Frazier

- Upgraded his ‘Smokin’ Left Hook’ trait from tier 1 to tier 3.

- Upgraded his ‘Bounce Back’ trait from tier 1 to tier 2.


Arturo Gatti

- Upgraded his ‘Blood and Guts Warrior’ trait from tier 1 to tier 3.


Roy Jones Jr.

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.

- Upgraded his ‘Loosey Goosey’ trait from tier 1 to tier 2.


Katie Taylor

- Upgraded her ‘Powerhouse’ trait from tier 1 to tier 2.

- Upgraded her ‘Second Wind’ trait from tier 1 to tier 2.


Oleksandr Usyk

- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.


Tyson Fury

- Upgraded his ‘Second Wind’ trait from tier 1 to tier 2.

- Upgraded his ‘Third Wind’ trait from tier 1 to tier 3.


Canelo Alvarez

- Upgraded his ‘Body Worker’ trait from tier 1 to tier 3.

- Upgraded his ‘Liver Destroyer’ trait from tier 1 to tier 3.

- Upgraded his ‘Granite Chin’ trait from tier 1 to tier 2.


Sugar Ray Robinson

- Upgraded his ‘Rock ‘em Sock ‘em’ trait from tier 1 to tier 2.


Sugar Ray Leonard

- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.


Joe Louis

- Upgraded his ‘Bomber’ trait from tier 1 to tier 3.


Rocky Marciano

- Upgraded his ‘Lionheart’ trait from tier 1 to tier 3.

- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.


Riddick Bowe

- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.


Jorge Linares

- Removed the ‘Rubber Legs’ trait.


Sunny Edwards

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.


Micky Ward

- Upgraded his ‘Lionheart’ trait from tier 1 to tier 2.


Johnny Nelson

- Upgraded his ‘Right Hand Bomb’ trait from tier 1 to tier 2.


Ryan Garcia

- Upgraded his ‘Tireless’ trait from tier 1 to tier 3.

- Added ‘Punches in Bunches’ tier 1 trait.


Vasilii Lomachenko

- Upgraded his ‘The Prince’ trait from tier 1 to tier 2.

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 2.


Chantelle Cameron

- Added ‘Right Hand Bomb’ tier 2 trait.


Natasha Jonas

- Upgraded her ‘Knockout Artist’ trait from tier 1 to tier 3.


Eddie Hall

- Added ‘Not Finished Yet’ tier 1 trait.


Frank Bruno

- Upgraded his ‘Bomber’ trait from tier 1 to tier 2.

- Upgraded his ‘Knockout Artist’ trait from tier 1 to tier 2.


Joe Calzaghe

- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 3.

- Upgraded his ‘Tireless’ trait from tier 1 to tier 2.



Bug Fixes


- Fixed an issue where prevented players from using an illegal blow after blocking.


- Fixed an issue that caused some close left uppercuts to the head to not land properly.


- Fixed an issue where the diagonal dodge was inverted on some boxers.


- Fixed an issue where matchmaking timeouts were taking too long.


- Fixed an issue where a player would get stuck in a transition screen if the opponent disconnects when the player is surrendering.


- Fixed an issue where the AI wouldn’t move out of the corner unless approached when in or beyond round 8.


- Fixed an issue where saved by the bell was preventing the player from throwing punches in the following round.


- Fixed multiple boxers in player select not behaving correctly when loading in.


- Updated the clinch animation to reduce the amount of clipping when clinching a boxer in the opposite stance.


- Fixed an issue where Tommy Morrison’s hair would clip into his neck.


- Fixed muscle flexing not working on multiple boxers.


- Fixed the favourite boxer sound effect not working properly in the fighter select menu.


- Fixed an issue where holding the slip input in would cause the animation to continuously play. The slip now waits for the input to reset before playing the animation again.


- Fixed an issue where the tale of the tape audio in gyms would be very short.


- Fixed an issue where the Cut UI would repeatedly show, even when the cut damage was not progressing.


- Fixed some spelling issues within the music settings tab.


- Fixed an issue where some venues were not pausing correctly during cutscenes.


- Fixed an issue where some boxer renders weren’t correct.


- Fixed an issue where some boxers were not animating correctly during the getup minigame.


- Fixed an issue in ‘simulation mode’ where manual block controls were inverted.


- Additional minor bug fixing

Game Patch: AI and Online. 19 July 2023 - 11738135.

Hey fight fans,

This update is focused on fixing issues with and improving AI, and also aims to improve punch synchronization online. We still have significant work to do in both of these areas and we're keen to hear your feedback on the changes made in this update!


Online


- Updated the way that punch synchronization works in online fights, which should result in players seeing fewer online issues like ghost punches or instances where your opponent appears to disconnect/not throw any punches for a short period of time.


- Disabled the ability to feint punches in online play due to a bug. This is a temporary measure and we'll look to reintroduce feinting soon.



AI


- Fixed a bug that meant AI Boxers would sometimes stop engaging/throwing punches despite being within punching range.


- Adds more movement tools to the AI toolbelt.


- AI Boxers are now able to use weave.


- Boxers are now able to use taunts in a wider variety of scenarios, like after dazing their opponent.


- Added adaptive learning for AI boxers around receiving repeated punches or combinations. This means that the AI is now able to react and adjust to players who repeatedly throw the same set of punches and should aim to find ways to counter or defend against the same set(s) of punches.


- Added adaptive learning for AI boxers around their opponent’s defensive strategies. This means that the AI is now able to react and adjust to players who repeatedly defend themselves in the same way, and should aim to find ways around that defensive style.


- Reduced the tendency for AI boxers to disengage. This means that AI fighters are now more likely to stay close and look for opportunities to score points.


- Increased the chance of AI Boxers performing counter punches.


- Increased the chance of AI Boxers performing directional punches.


- Reduced the chance of AI Boxers dodging toward the ropes when close to the ropes.


- Added behaviour that increases engagement & pressure from an AI Boxer when that boxer is behind on the cards in the later rounds of a fight.

The Big Daddy Update - New Slip Mechanics, New Fighters, New Venues, and More!

Hey fight fans,

This update brings three exciting new fighters, two new venues, a new diagonal dodge, and more.


Below are the patch notes for the Big Daddy Update, shipped on 5 July 2023 - 11622393.



New Fighters


- Carl Frampton added to the game. Frampton joins the Bantamweight and Featherweight divisions. Check out his roster profile here.


- Riddick Bowe added to the game. Bowe joins the Heavyweight division. Check out his roster profile here.


- Xu Can added to the game. Xu joins the Featherweight and Lightweight divisions. Check out his roster profile here.



Venues


- Added C7 Hangar, a large aircraft hangar located along the western coast of the United States that has been converted into an events hall.


- Added Falcor Bay, a venue set in the open square of an old cobbled Mediterranean town at sunset.



Gameplay Changes


- Implemented a new movement mechanic to help players close the gap and make inside fighting a more viable option. Fighters can now dodge diagonally forward-right and forward-left, which we hope will make a big impact and improve fighting on the front foot for fighters like Frazier, Porter, and Marciano. You can activate the diagonal dodge by holding the front right bumper and then flicking your left joystick up or down.


- We’ve enabled stance-switching in online play, which means fighters like Usyk can now switch from Southpaw to Orthodox in online fights. Switch stances by pressing the right arrow on your controller.


- Improved the stance switching animation.


- Adjusted how all boxers enter weave blocking to be smoother.


- Expanded trait system to include three separate levels for each trait, increasing a fighter's abilities at each level. You will start to see additional fighter trait level adjustments in updates moving forward.


Stamina


- Maximum stamina drain for base punches increased by 10%.


- Stamina can no longer drop below 30%.


Damage


- Swelling resistance curve has been adjusted to allow for more damage to take place.


- Cut resistance curve has been adjusted to allow for cuts to appear more frequently.


- Increased the damage done at lower stamina values to make fights more engaging.


- Increased Swelling chance by 10%.


- Damage Cap: The maximum damage a single punch can do has been significantly increased, meaning that punches that combine a range of damage multipliers (e.g. power punch, landing in a critical zone, landing a counter punch) can now do more damage than was previously possible.


- The minimum damage each punch can do has been increased so it is now 10% below base level.


- Power Punch damage increased for hooks and uppercuts.



General Changes


- We’ve added an experimental instant replay system for knockdowns and knockouts. This is currently disabled by default and is only available for offline play. Players can choose to enable instant replays in their game’s video settings. This is the first iteration of replays in Undisputed and we’ll continue to work to improve it for future updates, so please let us know your feedback if you choose to use replays.


- Updated the boxers’ sweat visual effects when getting hit.


- Adjusted the sweatiness levels across multiple boxers.



AI Changes


- AI on Undisputed difficulty should now feel more aggressive, across all fight styles.



Fighter Changes


Joe Frazier

- Introduced a leaping left hook animation to replace his step forward left hook.


Tommy Morrison

- Speed improvements to left hook and step forward left hook animations.

- Left hand Power increased from 95 to 96

- Hook Modifier increased from 92 to 93


Floyd Patterson, Rocky Marciano, Roy Jones Jr, and Aadam Hamed

- Updated idle animations when in loose movement.


Terence Crawford

- Updated shorts to have stitching on the nameplate.


Chantelle Cameron

- Overall increased from 86 to 88

- Body Resistance increased from 83 to 86

- Accuracy Increased from 85 to 88

- Stamina increased from 84 to 88

- Endurance increased from 86 to 90

- Body Health increased from 84 to 87

- Head Health increased from 86 to 88

- Health increased from 84 to 87


Deontay Wilder

- Traits have been upgraded to the new level III variant to make him more powerful.

- Increased speed of head hooks and straight punches.

- Uppercuts and body hooks replaced with punches we believe are a better fit.


Roy Jones Jr (Heavyweight)

- Overall decreased from 87 to 85

- Guarding decreased from 87 to 85

- Courage decreased from 86 to 83

- Block Health decreased from 83 to 81

- Block Regen decreased from 86 to 84

- Agility decreased from 92 to 90

- Move Speed decreased from 91 to 89

- Punch Speed decreased from 90 to 89

- Accuracy decreased from 95 to 92

- Stamina decreased from 86 to 85

- Stamina Recovery decreased from 87 to 84

- Endurance decreased from 86 to 85

- Straight Modifier decreased from 92 to 90

- Counter Punch Modifier decreased from 95 to 90

- Body Health decreased from 90 to 88



General Changes


- Made improvements to our online networking. Players should now experience fewer desync/online issues. While it should feel improved, there’s still work to be done to ensure it’s in a place we’re happy with and that work is ongoing. We’ll continue to ship improvements when they’re ready.



Bug Fixes


- Fixed an issue with Daniel Jacobs's model that was causing him to t-pose in fighter select.


- Adjusted the targeting zones on Joe Calzaghe’s up-close left and right hooks as they were previously mistargeting and aiming too high.


- Adjusted Joe Calzaghe’s loose idle animation so that he no longer slightly floats off the canvas.


- Fixed an issue that was causing the boxers' muscles to not look correct.


- Fixed an issue with Tommy Morrison, where his mouthguard would load in during the Tale of the Tape.


- Fixed an issue where the tutorial wasn’t finishing after getup minigame completion.


- Fixed an issue where commentary wouldn’t play correctly after the first knockdown.


- Fixed an issue where the achievement, “The Real Hitman” wasn’t unlocking, even after meeting the requirements.


- Fixed an issue where the trainers could appear in the wrong corner during the recovery cutscene.


- Fixed an issue where audio wouldn’t play correctly during Tale of the Tape and the Announcer cutscenes when choosing Joe Calzaghe.


- Fixed an issue where some Prize Fights could have the wrong fighters introduced during the announcer cutscene.


- Fixed an issue where there was no commentary in Tale of the Tape and ring walk cutscenes when selecting Aadam Hamed or Lee McGregor.


- Fixed an issue where two commentary lines would play at the same time when the fight is won via a doctor stoppage.


- Fixed an issue where boxers would continuously move in the same direction when a flash knockout occurs.


- Fixed an issue where the lunge in left hook wouldn’t move the boxer, if performed after a right-hand punch.


- Fixed an issue where the ropes in Santiago Gym would disconnect from the dividers when the boxer moves into them.


- Fixed punch ripple effects not resetting correctly.


- Fixed an issue where the game would not transition seamlessly from the recovery cutscene to the results cutscene, if the player surrenders.


- Fixed an issue where the results cutscene would snap the camera to ringside after playing out.


- Adjusted the shorts for all boxers to behave correctly while in cutscenes.


- Fixed an issue where the AI wouldn’t block correctly.

Save 20% on Undisputed until July 13!

Hey fight fans,

Now is a great time to join us for some Undisputed Early Access action. You can save 20% on Undisputed from now until 5:00 p.m. GMT. on July 13.

Featuring true to life visuals, bone-jarring action, and more licensed boxers than ever before, Undisputed gives you unprecedented control to master every inch of the ring. Fight with over sixty licensed boxers in more than a dozen arenas using true to life tactics to K.O. your competition.

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Undisputed is in the thick of Early Access and we need your feedback to help us make the most authentic boxing game possible. For a peek at what's to come, check out our Roadmap for features you can expect to see added to Undisputed this year.



We hope you'll join us on our journey to bring boxing back to gaming where it belongs. See you in the ring!

Update Hotfix: 8 June 2023 - 11416302

Hey fight fans,

Below are patch notes for the update hotfix shipped on 8 June 2023 - 11416302

- Updated our schedule of Prize Fights.