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Game Update: Undisputed Update 9 February 2023 - 10515249

Hey Fight Fans,


Below are the patch notes for the update shipped on 9 February 2023 - 10515249.

This build is a significant update in terms of file size, but we're introducing something we think should resolve the large file sizes for future updates within this update so that the next small update shouldn't be as demanding as the previous ones we've pushed.



Bug Fixes


- Fixed an issue where players could get locked in the settings menu when attempting to opt out of analytics collection.


- Steam achievements related to throwing a set number of punches now properly track punches thrown.


- Fixed an issue that caused online matches to continue after a knockout had occurred.


- Fixed an issue that stopped the AI from defending itself and causing it to 'shake' while dazed.


- Fixed an issue where players' games would lock when trying to view the Prize Fight leaderboards.


- Players can no longer drop below 0 SP in ranked play.


- Fixed a bug that was causing fighters to face the wrong way at the beginning of a round.



Changes


- Introduced a system that rewards players more heavily in ranked play for winning a fight using a boxer with a lower overall rating than their opponent's boxer. This scales, so the higher the rating gap, the bigger the reward for winning. We hope this incentivises players to use a wider variety of boxers online.


- Improved the way we handle game updates, going forward game updates should be more optimised and won't require large updates for small changes.


- Slightly increased the speed of the step-out jab across all fight styles apart from Slugger.


- Introduced 'Arm Fatigue'. Repeated punches from the same hand will begin to slow. This is further impacted if the punch type is also repeated. Players using repeated same-hand punches should see noticeable fatigue in the punch speed.


- Slightly increased the likelihood that power punches will flash daze or flash knock out the opponent.


- Slightly increased base punch tracking across all fighters. Punch tracking is what allows your fighter to adjust the end position of their punch after they've already started throwing it, which should increase the number of punches that land.


- Reduced the impact curve of accuracy ratings, which means lower-rated fighters won't feel as significantly inaccurate in comparison to higher-rated fighters.


- Slightly increased the max stamina usage of all non-power punches, and further increased the max stamina usage of hooks.


- Adjusted AI stamina in accordance with the previously mentioned increase in max stamina usage so that offline play is a more balanced experience.



Boxer Changes


- Joe Joyce: Overall rating increased from 82 to 84, with increased stamina, strength, and defence ratings.


- Deontay Wilder: Increased Left Hand Power from 86 to 88, decreased Jabs from 82 to 79, and increased Uppercuts from 91 to 92.


- Sunny Edwards: Stamina reduced from 83 to 82, Speed increased from 86 to 90, Defence increased from 87 to 88, Heart reduced from 83 to 82.


- Oleksandr Usyk: (Cruiserweight) Overall rating increased from 92 to 93, with Strength moving from 90 to 91, Defence from 89 to 92, and Heart from 90 to 92.


- Eddie Hall: Overall increased from 72 to 75, with Strength increasing from 79 to 94.


- Frank Bruno: Strength increased from 86 to 87.


- Canelo Alvarez: (Middleweight) Overall rating increased from 88 to 90, with Vitality increased from 90 to 92, Stamina increased from 85 to 88, Speed increased from 89 to 91, Strength increased from 87 to 90, and Defence increased from 87 to 92.


- Canelo Alvarez: (All weights) Added 'Liver Destroyer' trait which increases damage dealt by his body left hook by 30%.


- Tyson Fury: Overall reduced from 94 to 91, with Vitality decreased from 96 to 90, Speed decreased from 93 to 92, Strength decreased from 93 to 91, and Defence decreased from 93 to 88.

Game Update: Undisputed Update 6 February 2023 - 10490368

Hey Fight Fans,


Below are the patch notes for the update shipped on 6 February 2023 - 10490368



[h3]Bug Fixes[/h3]


- Fixed an issue with the get-up minigame that caused framerate issues for players by disabling controller rumble within the minigame.


- Replaced a Prize Fight that was broken and unable to be played.


- Fixed an issue that meant players fighting online always saw a high-ping warning after a fight ends, regardless of their connection.



[h3]Changes[/h3]


- Boxers can no longer be dazed or knocked down by a body jab.


- Reduced AI max stamina and AI stamina recovery between rounds.


- Increased the damage bonus applied to counterpunches by 25% in an effort to reward players for good timing and for picking up on their opponent's patterns.


- We've removed Coldwell Day from the venue rotation in ranked online play while we work on improving the camera options for this venue.


- Slightly increased base punch accuracy rating across all fighters.



We want to say a huge thank you for your support and feedback since the launch of early access! Please continue sharing your thoughts with us, and check out some of the areas we're continuing to focus on in the meantime here.

Game Update: 2nd Update for 3 February 2023 - 10474953

Hey Fight Fans,


Below are the patch notes for the update shipped on 3 February 2023 - 10474953


[h3]Bug Fixes[/h3]

- Fixed an issue that was locking up player's games on the Undisputed logo screen when entering a fight online

- Fixed an issue where players would get a 'high ping' warning post-fight end

- Fixed an issue causing fights not to end correctly if a player disconnected after a knockdown

- Improved the logic that handles disconnections online which should reduce incorrect results


[h3]Changes[/h3]

- Moved the 'high ping' warning to a less disruptive location on screen.

- Added in-game messaging around ranked play to clarify to players that ranked is still very experimental

Game Update: 3 February 2023 - 10465278

Hey Fight Fans,


In our first update we've focused on addressing some of the top bugs and issues impacting the player experience. We'll continue to monitor feedback as we look at what to tackle next, so please keep sharing your thoughts with us.

Below are the patch notes for the update shipped on 3 February 2023 - 10465278. There's also some additional info about the known issues and what we're continuing to focus on over the next few weeks.



[h3]Bug Fixes[/h3]

- Players should no longer receive a loss on their record if their opponent disconnects from an online ranked match.


- Fighters should no longer have miscoloured or overly bright hair for players using some lower video settings options.


- Players should now be able to use the left bumper to block the body while playing simulation mode.


- Players will no longer see debug text when first loading leaderboards.



[h3]Changes[/h3]


- Players that routinely disconnect from online fights will now be assigned a 'poor sportmanship' score. This will impact their ability to queue with players that aren't routinely disconnecting from online fights. Players that reach 'poor sportsmanship' can reduce their poor sportsmanship score by ensuring they finish more online matches. Players that are disconnecting from online matches too often will be warned that they're almost at 'poor sportsmanship' status, and players will be notified when their poor sportsmanship score is high enough to place them in low-priority online queues.


- We've removed 5 of the 10 available weight divisions from ranked and casual online play. All 10 weight divisions remain accessible in online custom lobbies and offline play. This is in an effort to help you find more quality matches when you search online. With 10 weight divisions in both ranked and casual queues, players are split across 20 different queues which can make it difficult for players in less popular regions or weight divisions to find an opponent with a stable connection. Halving this should increase the likelihood that a match you play online will have a stable connection.

The 5 weight divisions we removed from ranked and casual online play are: Cruiserweight, Light Heavyweight, Women's Welterweight, Featherweight, and Bantamweight.

We understand that this may be frustrating for some players who may be unable to choose some of their favourite fighters in these queues. This is just a first step and we'll work on implementing a more elegant solution that reintroduces these weight divisions over time.


- Added additional resolution options:3440x1080, 2560x1080, 1024x756


- Increased number of players visible on leaderboard pages from 19 to 20.



[h3]Boxer Changes[/h3]


- Ryan Garcia: Removed the "Knockout Artist" trait as it was impacting his punch speed. Increased his Left Hand Power from 82 to 87 and increased his Power Punch from 85 to 87.


- Joe Frazier: Removed the "Granite Chin" trait and added the "Smokin' Left Hook" trait.


- Joe Joyce: Removed the "Smokin' Left Hook" trait and added the "Granite Chin" trait. Updated his in-game weight to more accurately reflect the weight he fights at in real life. (Now 272lbs)


- Muhammad Ali: Updated his in-game weight. (Now 216lbs)