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Undisputed News

Game Update: 3 February 2023 - 10465278

Hey Fight Fans,


In our first update we've focused on addressing some of the top bugs and issues impacting the player experience. We'll continue to monitor feedback as we look at what to tackle next, so please keep sharing your thoughts with us.

Below are the patch notes for the update shipped on 3 February 2023 - 10465278. There's also some additional info about the known issues and what we're continuing to focus on over the next few weeks.



[h3]Bug Fixes[/h3]

- Players should no longer receive a loss on their record if their opponent disconnects from an online ranked match.


- Fighters should no longer have miscoloured or overly bright hair for players using some lower video settings options.


- Players should now be able to use the left bumper to block the body while playing simulation mode.


- Players will no longer see debug text when first loading leaderboards.



[h3]Changes[/h3]


- Players that routinely disconnect from online fights will now be assigned a 'poor sportmanship' score. This will impact their ability to queue with players that aren't routinely disconnecting from online fights. Players that reach 'poor sportsmanship' can reduce their poor sportsmanship score by ensuring they finish more online matches. Players that are disconnecting from online matches too often will be warned that they're almost at 'poor sportsmanship' status, and players will be notified when their poor sportsmanship score is high enough to place them in low-priority online queues.


- We've removed 5 of the 10 available weight divisions from ranked and casual online play. All 10 weight divisions remain accessible in online custom lobbies and offline play. This is in an effort to help you find more quality matches when you search online. With 10 weight divisions in both ranked and casual queues, players are split across 20 different queues which can make it difficult for players in less popular regions or weight divisions to find an opponent with a stable connection. Halving this should increase the likelihood that a match you play online will have a stable connection.

The 5 weight divisions we removed from ranked and casual online play are: Cruiserweight, Light Heavyweight, Women's Welterweight, Featherweight, and Bantamweight.

We understand that this may be frustrating for some players who may be unable to choose some of their favourite fighters in these queues. This is just a first step and we'll work on implementing a more elegant solution that reintroduces these weight divisions over time.


- Added additional resolution options:3440x1080, 2560x1080, 1024x756


- Increased number of players visible on leaderboard pages from 19 to 20.



[h3]Boxer Changes[/h3]


- Ryan Garcia: Removed the "Knockout Artist" trait as it was impacting his punch speed. Increased his Left Hand Power from 82 to 87 and increased his Power Punch from 85 to 87.


- Joe Frazier: Removed the "Granite Chin" trait and added the "Smokin' Left Hook" trait.


- Joe Joyce: Removed the "Smokin' Left Hook" trait and added the "Granite Chin" trait. Updated his in-game weight to more accurately reflect the weight he fights at in real life. (Now 272lbs)


- Muhammad Ali: Updated his in-game weight. (Now 216lbs)

Community Check-In: The First 48 Hours

Hey Fight fans,

As we move through our first week of Undisputed Early Access, we want to make sure we touch on some of the community discussion we’re seeing about the online play experience.

First, we want to thank you for your patience as we work out some of the bugs and quirks that have shown up over the first couple of days. We’re working toward our first hotfix and will share more about that soon.

We also want to make sure you’re aware of an issue preventing some of you from connecting online that can be worked around. There’s information on that specific issue and how to fix it on our Trello board.



[h3]Let’s Talk about Ranked[/h3]

We’ve been encouraged by your enthusiasm and passionate competition already happening in ranked queues. We’d like to touch on the status of ranked and what to expect during Early Access.

Like everything else in Early Access, our online rankings are a work in progress. We’re using Early Access to iterate on and improve this system to make sure it’s a great experience for full launch. This means you may run into bugs, things that could be frustrating, and that we could even change things significantly or reset the rankings at certain points.

One of the areas you’re most frustrated by is online opponents quitting a match to avoid a loss, and sometimes an opponent disconnecting is resulting in you being given a loss. That’s something we’re giving attention to and will provide updates as we work toward solutions. Players that repeatedly leave matches before they end will slowly accrue a ‘poor sportsmanship’ score that reduces the likelihood they will be matched with players who almost always finish fights. Players can reduce their poor sportsmanship score by finishing fights consistently over time.

We’ve also seen some confusion about how our rankings work. In short, you move up or down in the rankings based on your performance relative to the skill level of your competition. Winning matches against highly ranked opponents will earn you more points to move up in rank. Losing to those with a lower ranking than you may drop you significantly.



[h3]Queue Optimization[/h3]

Another important area of focus for us this week is online queue optimization. We’re paying close attention to our queues for each weight class to better understand which divisions are most popular with you. Undisputed has a lot of weight divisions and both ranked and unranked queues. This means some of you are sitting in queue for a long time and may also be matched with opponents that aren’t ideal for a solid connection.

We’re planning to make changes soon that will help you find more quality matches. This will mean removing some of the less popular queues. We’ll share more about that alongside our upcoming hotfix.



[h3]Thank You[/h3]

Once more we want to thank you for joining us on this Early Access journey. This is exactly the kind of passionate and dedicated community we envisioned when we set out to make a boxing game. It’s been incredible to see so much great feedback, entertaining content, and friendly competition.

We’ll continue to listen as you share your experiences and keep you updated on our progress. Thanks for being in our corner.



- The Undisputed Team

Undisputed Early Access OUT NOW!

Undisputed early access is available for purchase on Steam now! Check out our day-of-release trailer below and purchase the game on our Steam page! You can also check out our roadmap for early access below.

[previewyoutube][/previewyoutube]

Undisputed Early Access Announcement

Steel City Interactive is proud to announce the Early Access start for Undisputed, the first major boxing title in a decade. Undisputed will enter the Early Access phase on Steam on January 31st, 2023.

For the Early Access phase, the game will feature a roster of over 50 playable characters including Tyson Fury, Canelo Alvarez, Deontay Wilder, Katie Taylor and a fully-fledged women’s division across 6 unique fight locations, including a large arena, and Coldwell’s gym. You can check out the full in-game roster here, and read more about the game features on our store page.

Watch the trailer:
[previewyoutube][/previewyoutube]

Don't forget to wishlist and we look forward to seeing you in Undisputed very soon!

Undisputed - 2nd Multiplayer Beta Announcement

Hey fight fans,

A few weeks ago, we held our first ever large-scale multiplayer beta test and were thrilled to have lots of you playing the game for the first time. We learned a lot; about our online multiplayer infrastructure, but also about what you liked and what you thought we could improve about the gameplay. We made a post-beta roundtable addressing some of it that you can watch here, and we’ve already implemented some gameplay changes based on that which we’ll share details on soon.

In that roundtable we confirmed the need for a second multiplayer beta test. And today we are announcing that it will run on December the 9th, 10th, and 11th within a limited window of three hours per day:

8pm GMT (UK) to 11pm GMT (UK) // 3pm ET (East Coast USA) to 6pm ET (East Coast USA ) // 5am (Eastern Australia) to 8am AEDT (Eastern Australia)

Why are we doing this?

Following the matchmaking issues that some players experienced during the first beta, we’ve made a number of improvements. It’s important to us that the game is in a good place on day one of early access and hosting a second beta helps us test the multiplayer changes we’ve made at scale.

What you need to know

The primary purpose of the beta is to test our multiplayer infrastructure at scale. Undisputed is not a finished game. There may be bugs, crashes, lag, or any number of things that might impact the experience and not be representative of the final game.

The second beta will have a total of two venues and eight available fighters: Katie Taylor, Chantelle Cameron, Jessica McCaskill, Oleksandr Usyk, Deontay Wilder, Rocky Marciano, Nigel Benn, and Roy Jones Jr.

Anyone with a Steam account and a computer that meets the minimum hardware requirements* can sign up for free. Anyone that can sign up and play will be able to record and share footage, livestream the beta, and discuss anything they experience.

How to sign up

If you signed up for the first beta you’ll already have access to the second through your Steam library. For people that didn’t sign up last time, we’re registering new sign-ups through Steam itself and providing the beta goes well we will slowly expand to include those new sign-ups. Head over to our Steam page and hit the ‘Request Access’ button. Steam will send you an email if you get given access to the beta, at which point you’ll be able to download the beta build of the game and play, providing it’s within the time blocks we outlined above.

Questions and More Info

We look forward to seeing everyone get hands-on with the game again and we’re especially looking forward to people’s feedback on a wider range of fighters and of the changes we’ve made since the first beta. We’ve set up a dedicated forum space on Steam so we can speak to you directly and better track your feedback to help make Undisputed the best it can be.

If you have any questions or are looking for some additional information, head over to the thread we’ve set up on Steam here. We’ll aim to reply to any questions as soon as we can.

*Minimum requirements:
i5-8400, 8GB RAM, GTX 1060
*Recommended requirements
i5-7600k, 16GB RAM, RTX 3060

You can watch the announcement on YouTube here:
[previewyoutube][/previewyoutube]