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Undisputed News

Update Hotfix: AI & Scoring. 18 December 2023 - 12985601

Hey fight fans,

We've pushed a small hotfix to the game that:


-Fixed some issues around the AI not behaving correctly. This should increase the AIs aggression and punch output.


- Fixed serveral input related issues.


- Fixed some incorrect scoring on the Punch stats screen in online.

Update Hotfix: Input Issues & Online Hit Reactions. 14 December 2023 - 12943127

Hey fight fans,

We've pushed a small hotfix to the game that:


- Fixed various input-related issues.


- Fixed an issue with hit reactions online, which should result in more consistent damage.



We're also working on another hotfix that will address the AI's punch output being too low and fix various other bugs. We'll ship this as soon as it's ready and will let you know here on Steam and on our socials.

The Women's Revolution Update - Visual Damage Updates, AI Updates, and More!

Hey fight fans,

This update brings you four brilliant new fighters, a new licensed venue, a variety of gameplay changes, and more.


Below are the patch notes for the Women's Revolution Update, shipped on 7 December 2023 - 12883141.



Fighters


- Claressa Shields added to the game. Shields joins the women’s welterweight division.


- Franchon Crews-Dezurn added to the game. Crews-Dezurn joins the women’s welterweight division.


- Heather Hardy added to the game. Hardy joins the women’s lightweight division.


- Seniesa Estrada added to the game. Estrada joins the women’s lightweight division.



Venues


- Added Micky Ward’s Box2Burn, a licensed venue that mirrors boxing legend Micky Ward’s gym in Westford, Massachusetts.


- Updated lighting in the WBC Arena, Turner’s Gym, Coldwell Gym Day, Kiritsu Arena and St Andrew’s Sporting Club.


- Updated lighting and made venue changes to CompuBox Academy, Coldwell Gym Night, and Lighthouse Theatre.



General Changes


- Added branding for our new partners Everlast and Riyadh Season into the game.


- Punch sounds, block sounds, grunts/exhales, venue background audio, and crowd sounds updated.


- Adjusted how we handle sending data in online play and other optimisations.


- Added the option to skip the fight results timeline.


- Added a UI element to display the fight results within the fight results timeline.


- Visual damage improvements:

  1. Added more blood to the face and chest when fighters are cut.
  2. Increased the discoloration of bruising.
  3. Blood can now appear on boxer’s shorts when they’re cut.
  4. Increased variety of cut and blood positioning.
  5. Sweat can now have a tinge of blood when a fighter is cut.
  6. Increased depth and size of some cuts.
  7. Added a new central zone where cuts can occur, meaning boxers can now get cuts on their nose.




Gameplay Changes


- Block improvements
  1. New block targets on the body to ensure boxers are better blocking the correct areas.
  2. New animations for blocked hits.



- Health system updates
  1. Unified head health, and body health, into two health bars which are used to determine whether players will be dazed. This should make health distribution and entries into dazed feel more representative of the fight overall.
  2. The referee can now stop the fight when one eye is fully swollen up.
  3. Added punch follow through damage i.e., if a punch hits you into dazed, the same punch can deal additional damage to the dazed health bar.
  4. Punch follow through can now result in a flash knockdown, which we hope will reduce the feeling of randomness around flash knockdowns.



- Trait updates
  1. Active and passive traits will be displayed on screen through UI elements.
  2. Introduced ‘Bulldozer’ trait, which increases damage dealt to opponents’ block.
  3. Introduced ‘Rise Again’ trait, gives a boxer increased health regeneration after they recover from being dazed.
  4. Introduced ‘Straight Shooter’ trait, which increases a boxer’s punch accuracy on straights and reduces their punch accuracy on hooks and uppercuts.
  5. Introduced ‘Fisherman’ trait, which increases a boxer’s punch accuracy on hooks and reduces their punch accuracy on all other punches.
  6. Introduced ‘Reckless Finisher’ trait, which increases a boxer’s damage dealt and damage taken while their opponent is dazed.



- Reduced tracking on punches thrown when the opponent dodges.


- The input for feinting punches has changed. To feint a punch, players must now toggle a feint punch by pressing left on the d-pad, which will make the next punch thrown a feint punch.


- Added new stumble animations.


- Further slowed boxer movement when a boxer is dazed.


- Increased damage dealt when a punch lands in a critical zone.


- Stamina recovery between rounds is now based on how you performed in the previous round, allowing players to better manage their stamina through the course of a fight.


- Reduced the targeting range for uppercuts.


- Players can no longer see their opponent’s dazed health bar in online play.


- Reintroduced the ability to feint in online play.



Fighter Changes


Nigel Benn and Kell Brook

- We’ve added a different backstep straight animations to these fighters. Players have told us that the backstep straight we’re using across most fighters in the game currently is overpowered – we’re eager to get your feedback on the two variations we’ve added to these two fighters.


Roy Jones Jr

- Updated his moveset to move more fluidly.


Oleksandr Usyk

- Slightly increased the speed of his step out jab and step out straight.


Katie Taylor

- Added to welterweight division.


Sugar Ray Robinson

- Changed his moveset from the ‘Oldschool’ moveset to our standard moveset.


Deontay Wilder, Scott Quigg, Katie Taylor, Sophie Alisch, and Patrick Rokohl

- Updated outfits to make the gold elements more prominent.


Carl Froch

- Added the ‘Rise Again’ tier 3 trait.


Larry Holmes

- Slightly slowed his punches and dodges.


David Adeleye

- Added the ‘Bombs Away’ tier 1 trait.


George Davey

- Added the ‘Straight Shooter’ tier 1 trait.


George Groves

- Added the ‘Straight Shooter’ tier 1 trait, and the ‘Bulldozer’ tier 1 trait.


Jordan Gill

- Added the ‘Straight Shooter’ tier 1 trait.


Lyndon Arthur

- Added the ‘Reckless Finisher’ tier 1 trait.


Michael McKinson

- Added the ‘Distance Keeper’ tier 1 trait.



AI Changes


- AI boxers now track their own 'Frustration' and 'Under Pressure' levels.


- AI boxers can now use headbutt and low blow when 'frustrated'.


- Punch selection takes stance into account.


- The AI’s weave abilities have improved, the AI can now pair weave with block.


- AI is now more selective on timing and punch selection for counter punches.


- AI can now jab and straight from block.


- AI has improved punch selection relative to elapsed fight time, which hit of a combo they’re on, etc.


- AI has improved boxer positioning & approach.


- AI boxers can now choose to retreat when under pressure.


- Adjusted decision making around when the AI chooses to push.


- Adjusted decision making around when the AI chooses to clinch.


- A dazed AI boxer is less likely to block on easier difficulty settings.


- AI boxers are less likely to take a knee upon getting dazed.


- AI boxers will perform their passive block less frequently on easier difficulty settings.


- AI boxers will delay their block for longer periods on easier difficulty settings.


- Further differentiated behaviours for different fight styles (outboxer, slugger, etc).


- Added experimental ‘switch hitter’ AI behaviours to Tyson Fury. We’ve love your feedback on this in our Discord.



Bug Fixes


- Fixed an issue with a camera NPC in WBC arena that meant the NPC was blocking players’ views of their fights.


- Fixed some bugs around traits not activating/deactivating correctly.


- Fixed a bug where Philly shell wasn’t blocking correctly.


- Fixed an issue where the punch timer within the tutorial was misaligned.


- Fixed an issue where some ringside characters were overlapping in multiple venues.


- Fixed an issue in settings where the game could hang for too long and break.


- Fixed an issue where being disqualified while getting knocked out would break the flow of the fight.


- Updated multiple boxers shorts to fix some issues within the cutscenes and fight.


- Fixed an issue where a cut check could interrupt a knockdown happening.


- Fixed clipping issues across multiple boxers.


- Fixed an issue where targeting was activating while far away from the opponent.


- Updated titles and descriptions on multiple traits to better reflect what the traits do.


- Fixed an issue with the skip instant replay text going out of bound when the language of the game is set to Espanol.


- Fixed an issue where the boxers’ pupils were too static within some cutscenes.


- Fixed an issue where the cornermen would change places within the ringwalk cutscene.


- Fixed an issue where input would stop working when opening the steam overlay during a transition screen.


- Fixed an issue where in fight UI would disappear while the game was paused.


- Fixed an issue where the instant replay was starting too early.


- Fixed an issue where the counter punch indicator would only appear on a single users’ screen when playing online.


- Fixed an issue where you couldn’t enter inside fighting after getting dazed.

Undisputed - Early Access Career Mode and Character Creator Coming Fall 2023

We're excited to confirm that beta versions of Career Mode and Character Creator are coming to Undisputed in Fall 2023! This Early Access Career Mode will be expanded later, at full launch, with even more features and gameplay.

Check out our video:
[previewyoutube][/previewyoutube]

Keep your eyes peeled for more content and info over the coming months, and let us know in the comments below if you have any questions about career mode or character creator you'd like us to answer in the lead-up to their release!

The Easton Assassin Update - AI changes, Stamina Scaling, New Content, and More!

Hey fight fans,

This update brings three exciting new fighters, a new venue, stamina improvements, tons of tiered traits, and more!


Below are the patch notes for the Easton Assassin Update, shipped on 6 September 2023 - 12076638.



New Fighters


- Larry Holmes added to the game. Holmes joins the heavyweight division.


- Kevin Kelley added to the game. Kelley joins the Featherweight and Lightweight divisions.


- Lerrone Richards added to the game. Richards joins the Middleweight and Light Heavyweight divisions.



Venues


- Added St Andrew’s Sporting Club, a licensed venue from Glasgow, Scotland. St Andrew’s is a compact, five-star, VIP hospitality setting, and is widely recognised as the home of Scottish boxing.


- Reworked Santiago Gym with new buildings and other slight adjustments.


- Revamped lighting in Turner’s Gym.



General Changes


- Added a new results timeline/cut scene for fights that end by flash knockout.


- Added a new timeline/cut scene for fights ending in surrender. Players will now see the corner throwing in the towel.


- Updated the Instant Replay system to include new SFX.


- Players can once again cancel/end their taunts early in online play.


- During the Tale of the Tape in online fights, it now only takes one player to press skip to end the Tale of the Tape. If a player presses skip, the Tale of the Tape will end after 5 seconds.



Gameplay Changes


- Reduced the movement speed of fighters when they’re dazed.


- Introduced stamina scaling across weight classes. This means that we’re now able to balance stamina in each weight class individually, so heavier weight classes will use more stamina and should throw fewer punches than lighter weight classes.


- Slightly reduced maximum movement speed for all fighters.



AI Changes


- Introduced AI reactionary behaviour specific to whether they’re winning or losing a fight.


- Introduced AI reactionary behaviour specific to receiving multiple illegal shots.


- Improved AI boxer movement into and out of the pocket.


- Improved AI boxer positioning when they’re engaging.


- Improved AI punch selection when probing/engaging/chasing KO.


- Fixed an issue in which the AI boxer was getting stuck in hit-stun.


- Adjusted how and when the AI boxer chooses to be aggressive to resemble a real fighter more closely.


- Improved AI behaviour when dazed.



Fighter Changes


Rocky Marciano and Joe Louis

- Introduced the ‘Old School’ moveset to the game. Rocky Marciano and Joe Louis now have the ‘Old School’ moveset.


Terence Crawford (Welterweight)

- Increased his overall from 90 to 91.

- Increased his Right Hand Power from 87 to 88.

- Increased his Power Punching from 85 to 87.

- Increased his Punch Speed from 88 to 90.

- Increased his Movement Speed from 87 to 90.

- Increased his Stamina from 87 to 90.

- Increased his Conditioning from 87 to 90.

- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 2.

- Added the ‘Sting Like a Bee’ tier 2 trait.


Muhammad Ali

- Upgraded his ‘Float Like a Butterfly’ trait from tier 1 to tier 3.

- Upgraded his ‘Sting Like a Bee’ trait from tier 1 to tier 3.


Joe Frazier

- Upgraded his ‘Smokin’ Left Hook’ trait from tier 1 to tier 3.

- Upgraded his ‘Bounce Back’ trait from tier 1 to tier 2.


Arturo Gatti

- Upgraded his ‘Blood and Guts Warrior’ trait from tier 1 to tier 3.


Roy Jones Jr.

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.

- Upgraded his ‘Loosey Goosey’ trait from tier 1 to tier 2.


Katie Taylor

- Upgraded her ‘Powerhouse’ trait from tier 1 to tier 2.

- Upgraded her ‘Second Wind’ trait from tier 1 to tier 2.


Oleksandr Usyk

- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.


Tyson Fury

- Upgraded his ‘Second Wind’ trait from tier 1 to tier 2.

- Upgraded his ‘Third Wind’ trait from tier 1 to tier 3.


Canelo Alvarez

- Upgraded his ‘Body Worker’ trait from tier 1 to tier 3.

- Upgraded his ‘Liver Destroyer’ trait from tier 1 to tier 3.

- Upgraded his ‘Granite Chin’ trait from tier 1 to tier 2.


Sugar Ray Robinson

- Upgraded his ‘Rock ‘em Sock ‘em’ trait from tier 1 to tier 2.


Sugar Ray Leonard

- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.


Joe Louis

- Upgraded his ‘Bomber’ trait from tier 1 to tier 3.


Rocky Marciano

- Upgraded his ‘Lionheart’ trait from tier 1 to tier 3.

- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.


Riddick Bowe

- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.


Jorge Linares

- Removed the ‘Rubber Legs’ trait.


Sunny Edwards

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.


Micky Ward

- Upgraded his ‘Lionheart’ trait from tier 1 to tier 2.


Johnny Nelson

- Upgraded his ‘Right Hand Bomb’ trait from tier 1 to tier 2.


Ryan Garcia

- Upgraded his ‘Tireless’ trait from tier 1 to tier 3.

- Added ‘Punches in Bunches’ tier 1 trait.


Vasilii Lomachenko

- Upgraded his ‘The Prince’ trait from tier 1 to tier 2.

- Upgraded his ‘Untouchable’ trait from tier 1 to tier 2.


Chantelle Cameron

- Added ‘Right Hand Bomb’ tier 2 trait.


Natasha Jonas

- Upgraded her ‘Knockout Artist’ trait from tier 1 to tier 3.


Eddie Hall

- Added ‘Not Finished Yet’ tier 1 trait.


Frank Bruno

- Upgraded his ‘Bomber’ trait from tier 1 to tier 2.

- Upgraded his ‘Knockout Artist’ trait from tier 1 to tier 2.


Joe Calzaghe

- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 3.

- Upgraded his ‘Tireless’ trait from tier 1 to tier 2.



Bug Fixes


- Fixed an issue where prevented players from using an illegal blow after blocking.


- Fixed an issue that caused some close left uppercuts to the head to not land properly.


- Fixed an issue where the diagonal dodge was inverted on some boxers.


- Fixed an issue where matchmaking timeouts were taking too long.


- Fixed an issue where a player would get stuck in a transition screen if the opponent disconnects when the player is surrendering.


- Fixed an issue where the AI wouldn’t move out of the corner unless approached when in or beyond round 8.


- Fixed an issue where saved by the bell was preventing the player from throwing punches in the following round.


- Fixed multiple boxers in player select not behaving correctly when loading in.


- Updated the clinch animation to reduce the amount of clipping when clinching a boxer in the opposite stance.


- Fixed an issue where Tommy Morrison’s hair would clip into his neck.


- Fixed muscle flexing not working on multiple boxers.


- Fixed the favourite boxer sound effect not working properly in the fighter select menu.


- Fixed an issue where holding the slip input in would cause the animation to continuously play. The slip now waits for the input to reset before playing the animation again.


- Fixed an issue where the tale of the tape audio in gyms would be very short.


- Fixed an issue where the Cut UI would repeatedly show, even when the cut damage was not progressing.


- Fixed some spelling issues within the music settings tab.


- Fixed an issue where some venues were not pausing correctly during cutscenes.


- Fixed an issue where some boxer renders weren’t correct.


- Fixed an issue where some boxers were not animating correctly during the getup minigame.


- Fixed an issue in ‘simulation mode’ where manual block controls were inverted.


- Additional minor bug fixing