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Behind the Horizon News

Patch Notes 2.09

Game:

After changing the NPC hitbox, you could no longer approach merchants behind their counter in some shops. This is now possible again.

Combat:

The attack range of many smaller monsters has been reduced so that they now have to get closer to the player to strike. This makes it easier to fight with the sabre, especially in the beginning, and of course it also looks more coherent.


Graphics:

Extensive improvement of colours and contrast in many textures. This includes ground, paths, plants, walls and much more. The graphics look more colourful and defined.

The graphics routine for ground cover has been rewritten to prevent young grass plants from looking like "blobs of colour" on the ground field.

The same applies to the snow representation, which is now much softer. This gives more of an impression of an area that is slowly filling up with a blanket of snow.

The colour of the ground cover is now a little more wintry when growing under a blanket of snow.

The performance of the graphics engine has also been slightly improved by the above changes.


Patch Notes 2.08


GUI:

- Fixed a graphics bug with the speech bubble for plant sensing.

- The hitbox for animals and NPC when interacting has been enlarged to include the entire sprite. This should make giving gifts and feeding animals much easier.

Patch Notes 2.07

GUI:
Below the quick bar are now the corresponding keyboard shortcuts (1..0) to select the appropriate field.

Game:
Nira claims in the conversation that stables double the production, which was exaggerated. She has now returned to the truth ;-) !

Nature simulation:
The probability of rain in summer has been reduced and evaporation has been increased (global warming ;-) ).

Bugs:
An error had crept into the distribution of water during rain. Many fields were treated like desert fields and got too little water. This has now been fixed.

Patch Notes 2.06


Game:


The lifespan of the rose bushes was slightly reduced because you could harvest too often in relation to other plants.

During the weather event: arctic winter it could happen that it snowed in the caves. This should be fixed now.

The lifespan of farm plants is now more consistent and only in the 100-120% range to avoid plants that are harvested frequently getting too much of an advantage over others.

The prices and recipes for some weapons (especially the hunting bow) have been adjusted to prevent them from earning a lot of coins in a short time with almost no effort. The profit margin on the hunting bow in particular was completely disproportionate.

Weapons can now no longer be sold at the blacksmith or carpenter, but only at the merchant.

Patch Notes V2.05

Game:

In very dry summers it could happen that too many trees died in the forests. Wild trees are now less susceptible to drought.
In addition, as a result of the long drought, the ground cover (especially in the north) was also unable to spread and died. This has also been fixed.

In the case of water lilies, the entire plant is now harvested and no longer just the flowers. This somewhat limits the vigorous growth of water lilies.

Bug:

With the shutters in the outbuilding, you could open the door that was locked at the beginning by opening and closing it. This did not cause any story-relevant problems, but is of course not correct. The bug has been fixed.