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Behind the Horizon News

Patch notes V1.34



Game:

Slightly lowered the chance of meteor chunks when meteors hit.

Pets are now smarter and don't get lost quite as quickly when you walk with them.

Gift list that you get from NPCs extended for many NPCs.

If you start a cutscene from the back of a mount, the position of the mount will now be adjusted if necessary after the sequence.


Position of "tree wounded" text emote corrected.

Patch notes V1.33



Magic:

Reduced the consciousness requirement for Enchant Animals (to make it easier for players to use the new mount earlier in the game).


Bugs:

Fixed text emote on already learned plans, recipes and formulas.

Made the text emote for digging up plants clearer.

Two text emotes on the island of the llamas were translated.

The 3 recipes for the lightning rod, the herb stake and the sandbags were displayed as "empty recipes" in the English version. This has been fixed.


Graphics:

Various textures in the world have been reworked.

The blue quartz texture has been changed so that it can no longer be confused with the water crystal.

Patch notes V1.32



Game:

The feedback for the skill "Plant feel" has been extended, so that in the case of deficiency conditions it is now displayed exactly how many days the plant can still survive.
In addition, the remaining natural lifespan is displayed.

Magic:

The spell "Connect Spirit" now works in the same way as "Feel Plants". This means that the current state of your own plants is displayed and no longer the deficiency states of the previous day.
However, this also means that these values depend on the current weather, because a lack of light, for example, can be immediately eliminated as soon as the sun comes out. On a daily average (which is crucial for growth), however, it can sometimes still mean that the plant is not growing.

GUI:

The current version is now shown on the top left of the start screen, so that everyone can check if he has received all updates.


Bugs:

Pine seeds were displayed with an incorrect texture in winter when it snowed. This is now fixed.

When building fences, the character would sometimes get stuck if he stood too close to pieces of fence that changed due to the newly added fence. This is now taken into account.

Patch notes V1.31



Gameplay:

After a cutscene has ended, the player is now teleported directly to where the cutscene ends. If this place is blocked by an obstacle, you return to where you activated the sequence.

The small chunks of iron ore can now be chopped up with the copper pickaxe. This creates the possibility of chopping enough iron yourself and making the iron pickaxe yourself. Until now, the only way to get it was to buy it from Walter the blacksmith.


GUI:

There is now the possibility to sort the contents of a chest (Button in Chest GUI has been added)

There is now the possibility to sort the inventory (except for the first 10 places of the quickbar). A Button in the Inventory GUI has been added.

Bugs:

Fixed a potential problem when quick if you had an item stuck to the mouse pointer (the item was not saved with the game then. Now the item is placed on the ground before saving and is therefore no longer lost).

Some textures of animals were corrected

Fixed: The locust plague did not always start correctly.

Fixed a bug when closing some shutters in Woodhome.

Update V1.3 - Polishing the game

Today is the day and the second major update to my game Behind the Horizon goes live.

This time it is about making it much easier for new players to enter my world and to improve the communication between game mechanics and players.

In the two months since release, I noticed that there were many areas in the game where players wanted more information and especially a more direct access to them.

In this update I have therefore added tooltips in many places that describe items and functions briefly and directly. There are also many new shortcuts to access game menus or functions..

Some of the new tooltips can also be switched off, in case they become superfluous at some point and only interfere with the flow of the game.

The harvesting tools (sickle, basket and ladder) have been given a completely new feedback system that, in addition to their function of harvesting, they can also serve as tools to identify plants and trees and give information about them. For example, they can tell you the name of the plant, the time needed for seeds to germinate, or whether plants are flowering at this time of year, and so on.

The communication with tamed farm animals has also been heavily revised and now offers the possibility to speak to the animals as usual, so that they follow you or work for you, or (from a greater distance) to call up a small window with information that shows the name of the animal, how many days it has been tamed, whether it is housed in a stable, whether it can be sheared or milked, etc..

For NPCs there is a similar function and in the corresponding window you can then see the name, the profession and the affection you have collected from this inhabitant so far.

The game manual has also been heavily revised and is now more appealing and it is easier to find the desired information there.


Basically, this big update is also related to the previous V1.21-V1.28 in which many other functions were already implemented in this context.

- Automatic tooltips for items in many menus were introduced there, as well as the large-scale overview of the ground conditions at your farm.
- In addition, many more quests have been given a destination area.
- The whole system of speech bubbles from the player has been redesigned and many messages now contain specific information instead of a short statement like "Impossible!".
- There is an option to add a marker on the map that is saved with the game.
- Sorting items into chests is now easier than ever, as items search for the pile to add to within all crafting chests.


In addition to all this, there are of course the usual little things like fixing small bugs that pop up every now and then.

You can read the full patch notes in the community section.


And now I wish you continued fun in Behind the Horizon!