BETA PATCH 1.1.1b

Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.
π§ͺ Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.
Note: We also released update 1.0.8 on the default branch today. It's a tiny patch including only a new monthly mode configuration for October. As soon as we confirmed the stability of 1.1.1, we will release it on the default branch. Patch 1.1.1 will include a new monthly mode configuration using the newly implemented world border custom rule which will replaced the configuration released in 1.0.8.
[h2]Hey everyone![/h2]
Long time no see. We have been busy ever since Gamescom with a whole lot of things. Pre- and Post-Gamescom business, the board game announcement, Tokyo Game Show, taking some much needed time off to rest - The list is long.
But we're here and ready to give you some new things to test! We hope to be able to deploy this update to the live branch relatively soon, and then be able to resubmit for Steam Deck Validation as well.
Read more about our current news here:
https://store.steampowered.com/news/app/1455840/view/3292718271335073826
:Dorf_Field: BETA PATCH 1.1.1b PATCH NOTES :Dorf_Train:
This version includes all new features and content we developed for the Nintendo Switch version of Dorfromantik.
- Challenges
- All challenges can now also be completed in Quick Mode & Hard Mode
- Added Landscaper level 6
Sakura Biome - New biome with cherry blossom theme
- New house visuals
- New special building visuals (e.g. windmill, tower, granary)
Steam Deck Support - This version should be the one to get Dorfromantik validated for Steam Deck
- Implemented keyboard functionality when trying to enter custom mode seed
Clarity - Now displaying game mode icons next to ingame score and game mode label in menu
Bugfixes - When placing tiles quickly with gamepad, prevent preview for new tile to overlap previously placed tile
- Fixed element group segment staying highlighted in tutorial after it has been previewed connected to a highlighted tutorial group once
- Fixed tutorial getting stuck when entering menu while transitioning from one tutorial phase to the next
- Prevent tile placement to stop working when switching game sessions after using a creative mode tool (destroy tile, generate matching tile etc.)
Other - Removed exponential difficulty custom rule
- Improved localization for many languages
- Reduced radius of camera movement outside of world bounds
- Don't show tile limit in custom mode if world border is more restricting than tile limit
- Increased max volume


































