1. Dorfromantik
  2. News

Dorfromantik News

๐Ÿงช Beta Patch 0.4.1b - Bugfixes & Improvements



Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.

๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


Changelog 0.4.1b
    Usability
  • ๐ŸŒป Mouse buttons can now be assigned to actions via the rebinding menu. Exceptions are the left, right and middle mouse button since they would conflict with our default click & drag navigation input

    Bugfixes
  • ๐ŸŒป Global biome configuration is now persistent over multiple sessions
  • ๐ŸŒป Quest on top of the tile stack no longer changes when reloading a game
  • When having a locked tile stack in Creative Mode, repeatedly placed tiles keep their rotation instead of resetting their rotation whenever a tile is placed
  • Highscore now also uploads when it didn't change but wasn't uploaded before because of Steam time limitations

    Other
  • Midwinter biome is no longer unlocked by default, it now requires Landscaper V to be completed
  • Updated Russian, Swedish, Portuguese translations
  • Even more memory optimization, reducing RAM usage by another 5-10%


๐Ÿ’› Thank you for helping us with your feedback and testing new features!

2021 Retrospective



Hey everyone,

with 2022 getting ready to get passed the baton, let us look back onto 2021, specifically the last nine months, from the Release in March up until now. After that we will take a little peek at what's still to come up to, and including, full release. Grab a cup of hot cocoa (or a cool beverage of choice for our friends down south), and let's start!




Ah yes, humble beginnings. Did you know we never made a Steam Announcement on Release Day? Fun times! We were quite humbled after the Early Access release, and completely overwhelmed! Given we did not have a Community Manager back then - Dom joined us back in June! - and did not at all think there would be as many players, and as much feedback, as there were, it threw a little spanner into the works. Thankfully, we have gotten a better handle on things since.

This first phase also was our longest, spanning from Release in later March pretty much exactly five months, until Gamescom in late August. We went from a rough outlook of our plans shortly after Release to a proper roadmap, with concrete plans and formulations (and a later Full Release delay), in late june. This was also the first bigger announcement after onboarding Dom, yay!

We mostly fixed bugs, added QoL changes and feature during this phase. Keyboard Rebinding, Cloud Save support, and localizations are a few of the bigger items here.




Summer Time! this phase kicked off with Gamescom in late August, where we released the Creative Update. This aptly named content update brought the much-requested Creative Mode to the game. Can you wrap your head around the fact this was just four months ago!? We also reworked the Main Menu to allow better visualization of Savegames, as this Update also brought the Savegame system with it, which allows you to have multiple concurrent Classic and/or Creative games going at once, and to convert your old Classic Mode games to Creative Mode (or just keep them around as Classic Mode Saves to revisit).

During Gamescom, we held a "Creative Contest" based on the, then active, Demo's tile Limitation. You guys liked it, and wanted to participate despite already owning the game! We liked the idea and this evolved into our Creative Showcase competitions.
We also held a live Q&A here on Steam, which was quite the set up! We enjoyed it a lot and we want to do another one at some point, probably closer around Full Release.



And just like that, it was Halloween! The most recent of the Content Updates, affectionately dubbed the Halloween Update, was released just in time for the big event.

This one was all about new Tiles, visual improvements, and usability! The big one was the Enchanted Biome, a mysterious biome. We also added new animals like everyone's favorite, the beaver, and a ruin which is a requirement in any Halloween update, no? Villages also got some glow-ups in the form of decoration: Bushes, creates, vases and, most importantly, pumpkins! Last, but certainly not least, we added partial lake tiles based on your requests - And we love them! We also upped our "Content Update Presentation Announcement" game quite a bit. Maybe even a little too much?

Our core dev team did not work much on Dorfromantik during this cycle, as they were busy writing their Master's Thesis, and outside of hotfixing the most egregious bugs, they pooled their energy completely into the upcoming Winter Update.
Dorfromantik was named "Best German Game" at the 2021 German Developer Awards in early December.
Lastly, we also launched the Serene City-Builder bundle with a bunch of our best friends:

https://store.steampowered.com/bundle/23122/Serene_CityBuilder_Bundle/




So, where does the journey go from here, you might ask. First of all, we released the Winter Update right before christmas! We are taking some well-needed, deserved vacation time right now. Once we are recharged, its all eyes on 1.0 - Maybe we'll put out some things earlier, be it as a potential 0.4.1, or maybe even as a surprise 0.5 - Either way we'll also need to work through lots of feedback, lots of suggestions, and even more plans of our own! There are still some unresolved items, like Controller Support and the long-awaited Undo Button waiting for us, after all.

And then, once we release version 1.0? Well, to be honest, everything post the initial hotfix phase is up in the air. Maybe we'll take some time off after an intense year. Maybe we'll work on more content. Maybe we'll look into those, erm, what do you folks call them again, "Port", thingies. Maybe we'll do something completely different for a bit, just to confuse you!
All jokes aside, we have some plans, and even more ideas, depending on the launch's reception. We also hope the world will finally be in a better place next summer, as we would like to meet you folks, and each other (That is, mostly our two remote co-workers, are they even real!?), in the flesh! No matter what 2022 holds for us, we would love to show off Dorfromantik in person at an event like Gamescom.
Here's to Hope!

Vote for Dorfromantik - Steam Awards 2021

[h2]We are nominated[/h2]
We are super excited about the nomination with Dorfromantik in the category Sit Back And Relax! A big thank you to all of you from our beautiful community who nominated us with your vote! We are very grateful and honored to be nominated as a small indie game next to such a big lineup.

[h2]Vote for Dorfromantik[/h2]
Who can vote?
All accounts that are non-limited can vote in the Steam Awards.

Do I get anything for voting?
For each category that you vote in, you will get one random Steam Awards Trading Card. Also of course a big thank you from us and if we would actually really win, we will definitely think of something how we can return the favor to you accordingly in the next updates before release :)

When can I vote?
Everybody can vote during the Steam Winter Sale Event, which ends Jan 3rd at 18:00 (6PM) CET UTC+1 (check here for correct time in your timezone).

Where can I vote?
๐Ÿ‘‰ on our Steam Store Page (below the screenshot section)


๐Ÿ’› We would be incredibly happy if you and your friends vote for us! We are aware that we are nominated together with big other titles and accordingly bigger communities, nevertheless we don't want to leave this unique chance untouched.

Thank you and we hope you enjoy our cozy new Winter Update which is released today :)

https://store.steampowered.com/news/app/1455840/view/4894847933369444539

Creative Showcase 7: Midwinter Madness



UPDATE

Voting is now live!

New Theme Announcement


The theme for the 7th Creative Showcase is Midwinter Madness.
In the past Showcases, we tried to give you different kinds of instructions: Places, landscapes, and even moods! This time around, all we ask of you is to mainly use the new Midwinter Biome in your efforts. Feel free to combine it with other Biomes as you see fit! (We heard Fjord/Midwinter might be a nice combination)

[h3]Creative Showcase Duration[/h3]
As we are in the middle of holiday season and not starting on the usual Friday, we'll extend this Showcase, similar to the last one.

This Showcase will run from December 27th until January 14th. Results will also be announced then.

December 27th > January 10th - Submission Period January 10th > January 14th - Voting Period

[h3]How to submit an entry[/h3]
Taking part in the creative Showcase is as easy as uploading your screenshot to Steam and linking it in a reply to this post.
Alternatively, you can submit your entry on our Discord.

[h3]Rules[/h3]
The Team at Toukana decides on an interesting Theme, which may or may not work in conjunction with new or recent content. The announcement happens on a Friday in the afternoon CET. From there, you get a week or two to enter your screenshot of a creative world that adheres to the announced Theme. After the submission period ends on monday, voting will commence and remain open until friday afternoon CET. On Friday, winners and a new theme will be announced as well.

Everyone gets to vote. When voting, you get three votes, worth 5 Points, 3 Points, and 1 Point respectively. After Voting concludes, we will add up all points and whoever has gotten the most points will win. In case of a tie, the highest amount of 5 Point votes will decide. If those tie as well, the higher amount of 3 Point votes will decide the winner. If those tie as well, the 1 Point votes decide. If all numbers match, it will be a confirmed Tie.

YOU MAY USE THE BETA BRANCH FOR OTHERWISE UNAVAILABLE FEATURES (or potential new tiles)

[h2]Where do I vote!?[/h2]

Voting is done via this Google Form! (We do not track emails or google accounts!)

Voting concludes at 2pm CET on Friday, January 14th.


[h2]How the Voting works[/h2]
Voting is simple. You have a total of three votes, each with a different weight.
Each entry can receive one of your votes max, and each weight of vote (5, 3, 1 points) can only be given once.

The winner will be determined by the total amount of points every entry got. In case of a tie, we will compare who has more 5 point votes (3 point votes if those tie as well, and 1 point votes if THOSE tie as well). Should both entries receive the same amount of votes of each weight, they will share the tied place.

Midwinter Madness Showcase Winners


๐Ÿฅ‡ FIRST PLACE - BioticDuck


๐Ÿฅˆ SECOND PLACE - KristinKristin


๐Ÿฅ‰ THIRD PLACE - Amanda


[h3]All other Entries[/h3]

d12+C


Greenmustache


Kalesalad


nibbs8


theproz18


TDN_Mike


Oldcuppa


warnerar


Morisa


Mbutton15

Winter Update


With 0.4 comes our next announced content update for Dorfromantik. As many of you already know, we are currently in the middle of our final project for the university. However, we didn't want to miss the chance to give you a little joy for the winter time. Thank you for your support during all this time, we are already looking forward to the upcoming 1.0 release next spring and are excited to share more news with you soon!



[h2]New Biome - 'Midwinter'[/h2]
The newest biome 'Midwinter' is here! Grab something warm to drink, get cozy and enjoy the new winter dress for Dorfromantik. The biome is already unlocked for all players during the Steam Winter Event. After that you will be able to unlock it permanently for your game by completing the new Landscaper V Challenge. Let us know in the comments below if you find all the new details for the Midwinter Biome.




[h2]New Challenges & Achievements[/h2]
Matching the new Midwinter Biome there are of course again many new variations of all Special Tiles. Some also bring completely new challenges with achievements:
  • Challenge Puzzler VII - Place 250 consecutive tiles without connecting any incompatible edges.
  • Challenge Heavy Weight VII - Place 250 consecutive tiles without rotating a tile.
  • Challenge Landscaper V - Place down 4000 tiles in total.



[h2]Ingame Biome Configuration[/h2]
We've absorbed your feedback and created a new way for you to continuously change biomes in the game to suit your tastes. This allows you to experience your world in different biome combinations in real time without having to switch to the main menu in between.



The detailed changelog for 0.4 can be found here:
https://store.steampowered.com/news/app/1455840/view/4894847933365767104

[previewyoutube][/previewyoutube]

๐Ÿ’› We would like to give a big Thank You to you, the community. for sticking with us. Especially after the Halloween Update when we had to shift our priorities a bit away from Dorfromantik for our final thesis. We know that 0.4 is not our largest update, but we hope you will enjoy it regardless!

๐Ÿค No matter what or if you celebrate, we hope you can spend time together with people you care about and pass on some love. We all deserve it!

- Team Toukana