1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

同步测试分支到主线分支

数值调整 : 货架最大尺寸改为50
优化 : 设施工作任务界面,增加显示在该建筑预订物品的任务
BUG : 教程中,石板路统计一直为0的问题
数值调整 : 墓地最大尺寸改为19*19
数值调整 : 鬼手免疫远程能力,改为80%概率 miss
数值调整 : 鬼魂,钻地虫,蝙蝠,对远程攻击20%概率miss
数值调整 : 恢复玩家兵营可招募:钝器兵
数值调整 : 旅行商人处也可以买到火药
优化 : 搬运工不再绑定设施,需要搬运工的设施可设置搬运优先级
数值调整 : 城堡招募人口时,单次数量改为30

Synchronize the test branch to the main branch

Optimization: Don't automatically reset item plans at banquets
Optimization: Sleeping in a cave is also considered indoors
Optimization: Update game cover image
Optimization: In the resident list, when the type filter does not explicitly specify the captive, the captive will not be displayed
Optimization: The fertility system, the gender balance mechanism for newborns is based on race
Value adjustment: Player barracks cancel: crossbowmen, blunt weapon soldiers
Value adjustment: Population policy increases 3500, 4000 gears
Optimization: Non-dwarf races will not become builders after prohibiting non-professional occupations
Optimization: Turnover boxes can be set to be limited to builders
Optimization: Resident list, you can directly convert professional workers to handymen
Optimization: Pulpit and lumberyard add attribute brushes to batch modify
Optimization: The minimum number of adult holdings in the ranch can also be batch modified through the attribute brush
Optimization: Facility list, you can directly adjust the number of workers
Optimization: The feces of the fed deer can be picked up
Optimization: The cell interface adds captive gender screening
Optimization: Many people can move things into the pyramid together
Optimization: After the construction is completed, try not to walk into the dead corner
Numerical adjustment: Reduce the number of people required to migrate for village development
BUG: When summoning elves, the UI icon of the elves occasionally appears and keeps zooming in
New function: Statistics display of reasons for changes in happiness and health
New function: When cavalry is repelled, there is a 10% chance of being knocked off the mount
New function: After the combat unit is repelled, the combat target is cancelled
New function: Add the restraint relationship of arms: Cavalry>Shield Soldier>Archer>Lancer>Cavalry (the restrained arms, the damage is increased)

【Test branch】Optimization and new features

Optimization: The feces of the fed deer can be picked up
Optimization: The prison cell interface adds the gender screening of prisoners
Optimization: Many people can move things into the pyramid together
Optimization: After the construction is completed, try not to walk into the dead corner by yourself
Value adjustment: Reduce the number of people required to migrate for village development
BUG: When summoning elves, the UI icon of the elves occasionally appears and keeps zooming in
New function: Statistics display of reasons for changes in happiness and health
New function: When cavalry is repelled, there is a 10% chance of being knocked off the mount
New function: After the combat unit is repelled, the combat target is cancelled
Value adjustment: Restore the player's arms: Swordsman
New function: Add the restraint relationship between arms: Cavalry>Shield Soldier>Archer>Lancer>Cavalry (the restrained arms, the damage is increased)

【Test branch】Optimization and value adjustment

Value adjustment: Player barracks canceled: crossbowmen, swordsmen, blunt weapon soldiers
Value adjustment: Population policy adds 3500, 4000 gears
Optimization: Non-dwarf races will not become builders after being set to prohibit non-professional occupations
Optimization: Turnover boxes can be set to only builders
Optimization: Resident list, you can directly convert professional workers to handymen
Optimization: Add attribute brushes to batch modify the pulpit and lumberyard
Optimization: The minimum number of adults retained in the ranch can also be batch modified through the attribute brush
Optimization: Facility list, you can directly adjust the number of workers

Test branch synchronization to the main line branch

Optimization: Do not use the tomb as the basis for monster occupation of the area
Optimization: Add instructions to the preaching platform, and the book needs to be synthesized on the research platform
Optimization: Display the list of workers in the building's work task list
Optimization: In the help file, the production facilities have added numerical information showing the synthesis formula
Optimization: When collecting wild fruits, wild vegetables, weeds and trees, only pick mature ones
Tip: For buildings built in the wild, give clear prompts, and the buildings will be deleted when switching maps
Guide: Parameter setting interface, you can disable or enable the tutorial
Optimization: When the animals caught by the herdsmen pass through the trap, do not trigger the trap
Optimization: The default shortcut key G is assigned to the cannon
Optimization: The default shortcut key K for summoning the elves
Optimization: The problem of too low efficiency in slaughtering chickens
BUG: The problem that the racial occupation settings are not recorded in the archive
Optimization: The properties of the wood pile can be copied to facilitate the adjustment of the material access range
Numerical adjustment: In the hardcore mode, the initial materials are the same as the yellow mode, and the initial increase in seeds: wheat